using Mesen.GUI.Config; using Mesen.GUI.Forms; using Mesen.GUI.Forms.NetPlay; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mesen.GUI.Utilities { public static class NetPlayHelper { public static void Connect() { if(NetplayApi.IsConnected()) { Task.Run(() => NetplayApi.Disconnect()); } else { using(frmClientConfig frm = new frmClientConfig()) { if(frm.ShowDialog(frmMain.Instance) == DialogResult.OK) { NetplayConfig cfg = ConfigManager.Config.Netplay; Task.Run(() => { NetplayApi.Connect(cfg.Host, cfg.Port, cfg.Password, cfg.PlayerName, false); }); } } } } public static void ToggleServer() { if(NetplayApi.IsServerRunning()) { Task.Run(() => NetplayApi.StopServer()); } else { using(frmServerConfig frm = new frmServerConfig()) { if(frm.ShowDialog(frmMain.Instance) == DialogResult.OK) { NetplayConfig cfg = ConfigManager.Config.Netplay; NetplayApi.StartServer(cfg.ServerPort, cfg.ServerPassword, cfg.PlayerName); } } } } } }