#pragma once #include "stdafx.h" #include "MessageManager.h" #include "NetMessage.h" #include "../Utilities/FolderUtilities.h" class GameInformationMessage : public NetMessage { private: string _romFilename; string _sha1Hash; uint8_t _controllerPort = 0; bool _paused = false; protected: void Serialize(Serializer &s) override { s.Stream(_romFilename, _sha1Hash, _controllerPort, _paused); } public: GameInformationMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { } GameInformationMessage(string filepath, string sha1Hash, uint8_t port, bool paused) : NetMessage(MessageType::GameInformation) { _romFilename = FolderUtilities::GetFilename(filepath, true); _sha1Hash = sha1Hash; _controllerPort = port; _paused = paused; } uint8_t GetPort() { return _controllerPort; } string GetRomFilename() { return _romFilename; } string GetSha1Hash() { return _sha1Hash; } bool IsPaused() { return _paused; } };