#pragma once #include "stdafx.h" class Console; class SoundMixer; class DebugHud; class SpcFileData; class SpcHud { private: DebugHud* _hud; SoundMixer* _mixer; int8_t _volumesL[128] = {}; int8_t _volumesR[128] = {}; uint8_t _volPosition = 0; SpcFileData* _spcData; public: SpcHud(Console* console, SpcFileData* spcData); void Draw(uint32_t frame); };