#pragma once #include "../Core/IAudioDevice.h" #include "../Core/SoundMixer.h" #include "libretro.h" class LibretroSoundManager : public IAudioDevice { private: retro_audio_sample_t _sendAudioSample = nullptr; bool _skipMode = false; shared_ptr _console; public: LibretroSoundManager(shared_ptr console) { _console = console; _console->GetSoundMixer()->RegisterAudioDevice(this); } ~LibretroSoundManager() { _console->GetSoundMixer()->RegisterAudioDevice(nullptr); } // Inherited via IAudioDevice virtual void PlayBuffer(int16_t *soundBuffer, uint32_t sampleCount, uint32_t sampleRate, bool isStereo) override { if(!_skipMode && _sendAudioSample) { for(uint32_t i = 0; i < sampleCount; i++) { _sendAudioSample(soundBuffer[i*2], soundBuffer[i*2+1]); } } } void SetSendAudioSample(retro_audio_sample_t sendAudioSample) { _sendAudioSample = sendAudioSample; } void SetSkipMode(bool skip) { _skipMode = skip; } virtual void Stop() override { } virtual void Pause() override { } virtual string GetAvailableDevices() override { return string(); } virtual void SetAudioDevice(string deviceName) override { } virtual void ProcessEndOfFrame() override { } virtual AudioStatistics GetStatistics() override { return AudioStatistics(); } };