#include "stdafx.h" #include "IRenderingDevice.h" #include "VideoRenderer.h" //#include "AviRecorder.h" #include "VideoDecoder.h" #include "Console.h" VideoRenderer::VideoRenderer(shared_ptr console) { _console = console; _stopFlag = false; StartThread(); } VideoRenderer::~VideoRenderer() { _stopFlag = true; StopThread(); } void VideoRenderer::StartThread() { #ifndef LIBRETRO if(!_renderThread) { _stopFlag = false; _waitForRender.Reset(); _renderThread.reset(new std::thread(&VideoRenderer::RenderThread, this)); } #endif } void VideoRenderer::StopThread() { #ifndef LIBRETRO _stopFlag = true; if(_renderThread) { _renderThread->join(); _renderThread.reset(); } #endif } void VideoRenderer::RenderThread() { if(_renderer) { _renderer->Reset(); } while(!_stopFlag.load()) { //Wait until a frame is ready, or until 16ms have passed (to allow UI to run at a minimum of 60fps) _waitForRender.Wait(16); if(_renderer) { _renderer->Render(); } } } void VideoRenderer::UpdateFrame(void *frameBuffer, uint32_t width, uint32_t height) { //TODO /*shared_ptr aviRecorder = _aviRecorder; if(aviRecorder) { aviRecorder->AddFrame(frameBuffer, width, height); }*/ if(_renderer) { _renderer->UpdateFrame(frameBuffer, width, height); _waitForRender.Signal(); } } void VideoRenderer::RegisterRenderingDevice(IRenderingDevice *renderer) { _renderer = renderer; StartThread(); } void VideoRenderer::UnregisterRenderingDevice(IRenderingDevice *renderer) { if(_renderer == renderer) { StopThread(); _renderer = nullptr; } } //TODO /* void VideoRenderer::StartRecording(string filename, VideoCodec codec, uint32_t compressionLevel) { shared_ptr recorder(new AviRecorder(_console)); FrameInfo frameInfo = _console->GetVideoDecoder()->GetFrameInfo(); if(recorder->StartRecording(filename, codec, frameInfo.Width, frameInfo.Height, frameInfo.BitsPerPixel, _console->GetSettings()->GetSampleRate(), compressionLevel)) { _aviRecorder = recorder; } } void VideoRenderer::AddRecordingSound(int16_t* soundBuffer, uint32_t sampleCount, uint32_t sampleRate) { shared_ptr aviRecorder = _aviRecorder; if(aviRecorder) { aviRecorder->AddSound(soundBuffer, sampleCount, sampleRate); } } void VideoRenderer::StopRecording() { _aviRecorder.reset(); } bool VideoRenderer::IsRecording() { return _aviRecorder != nullptr && _aviRecorder->IsRecording(); } */