#include "stdafx.h" #include "../Utilities/FolderUtilities.h" #include "../Utilities/ZipWriter.h" #include "../Utilities/ZipReader.h" #include "SaveStateManager.h" #include "MessageManager.h" #include "Console.h" #include "EmuSettings.h" #include "VideoDecoder.h" #include "BaseCartridge.h" SaveStateManager::SaveStateManager(shared_ptr console) { _console = console; _lastIndex = 1; } string SaveStateManager::GetStateFilepath(int stateIndex) { string romFile = _console->GetRomInfo().RomFile.GetFileName(); string folder = FolderUtilities::GetSaveStateFolder(); string filename = FolderUtilities::GetFilename(romFile, false) + "_" + std::to_string(stateIndex) + ".mss"; return FolderUtilities::CombinePath(folder, filename); } uint64_t SaveStateManager::GetStateInfo(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); ifstream file(filepath, ios::in | ios::binary); if(file) { file.close(); return FolderUtilities::GetFileModificationTime(filepath); } return 0; } void SaveStateManager::MoveToNextSlot() { _lastIndex = (_lastIndex % MaxIndex) + 1; MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex)); } void SaveStateManager::MoveToPreviousSlot() { _lastIndex = (_lastIndex == 1 ? SaveStateManager::MaxIndex : (_lastIndex - 1)); MessageManager::DisplayMessage("SaveStates", "SaveStateSlotSelected", std::to_string(_lastIndex)); } void SaveStateManager::SaveState() { SaveState(_lastIndex); } bool SaveStateManager::LoadState() { return LoadState(_lastIndex); } void SaveStateManager::GetSaveStateHeader(ostream &stream) { uint32_t emuVersion = _console->GetSettings()->GetVersion(); uint32_t formatVersion = SaveStateManager::FileFormatVersion; stream.write("MSS", 3); stream.write((char*)&emuVersion, sizeof(emuVersion)); stream.write((char*)&formatVersion, sizeof(uint32_t)); string sha1Hash = _console->GetCartridge()->GetSha1Hash(); stream.write(sha1Hash.c_str(), sha1Hash.size()); RomInfo romInfo = _console->GetCartridge()->GetRomInfo(); string romName = FolderUtilities::GetFilename(romInfo.RomFile.GetFileName(), true); uint32_t nameLength = (uint32_t)romName.size(); stream.write((char*)&nameLength, sizeof(uint32_t)); stream.write(romName.c_str(), romName.size()); } void SaveStateManager::SaveState(ostream &stream) { GetSaveStateHeader(stream); _console->Serialize(stream); } bool SaveStateManager::SaveState(string filepath) { ofstream file(filepath, ios::out | ios::binary); if(file) { auto lock = _console->AcquireLock(); SaveState(file); file.close(); //TODO LUA /*shared_ptr debugger = _console->GetDebugger(false); if(debugger) { debugger->ProcessEvent(EventType::StateSaved); }*/ return true; } return false; } void SaveStateManager::SaveState(int stateIndex, bool displayMessage) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); if(SaveState(filepath)) { if(displayMessage) { MessageManager::DisplayMessage("SaveStates", "SaveStateSaved", std::to_string(stateIndex)); } } } bool SaveStateManager::LoadState(istream &stream, bool hashCheckRequired) { char header[3]; stream.read(header, 3); if(memcmp(header, "MSS", 3) == 0) { uint32_t emuVersion, fileFormatVersion; stream.read((char*)&emuVersion, sizeof(emuVersion)); if(emuVersion > _console->GetSettings()->GetVersion()) { MessageManager::DisplayMessage("SaveStates", "SaveStateNewerVersion"); return false; } stream.read((char*)&fileFormatVersion, sizeof(fileFormatVersion)); if(fileFormatVersion < 2) { MessageManager::DisplayMessage("SaveStates", "SaveStateIncompatibleVersion"); return false; } else { char hash[41] = {}; stream.read(hash, 40); uint32_t nameLength = 0; stream.read((char*)&nameLength, sizeof(uint32_t)); vector nameBuffer(nameLength); stream.read(nameBuffer.data(), nameBuffer.size()); string romName(nameBuffer.data(), nameLength); shared_ptr cartridge = _console->GetCartridge(); if(!cartridge /*|| cartridge->GetSha1Hash() != string(hash)*/) { //Game isn't loaded, or CRC doesn't match //TODO: Try to find and load the game return false; } } //Stop any movie that might have been playing/recording if a state is loaded //(Note: Loading a state is disabled in the UI while a movie is playing/recording) //TODO MovieManager::Stop(); _console->Deserialize(stream, fileFormatVersion); return true; } MessageManager::DisplayMessage("SaveStates", "SaveStateInvalidFile"); return false; } bool SaveStateManager::LoadState(string filepath, bool hashCheckRequired) { ifstream file(filepath, ios::in | ios::binary); bool result = false; if(file.good()) { auto lock = _console->AcquireLock(); if(LoadState(file, hashCheckRequired)) { result = true; } file.close(); //TODO LUA /*shared_ptr debugger = _console->GetDebugger(false); if(debugger) { debugger->ProcessEvent(EventType::StateLoaded); }*/ } else { MessageManager::DisplayMessage("SaveStates", "SaveStateEmpty"); } return result; } bool SaveStateManager::LoadState(int stateIndex) { string filepath = SaveStateManager::GetStateFilepath(stateIndex); if(LoadState(filepath, false)) { MessageManager::DisplayMessage("SaveStates", "SaveStateLoaded", std::to_string(stateIndex)); return true; } return false; } void SaveStateManager::SaveRecentGame(string romName, string romPath, string patchPath) { string filename = FolderUtilities::GetFilename(_console->GetRomInfo().RomFile.GetFileName(), false) + ".rgd"; ZipWriter writer; writer.Initialize(FolderUtilities::CombinePath(FolderUtilities::GetRecentGamesFolder(), filename)); std::stringstream pngStream; _console->GetVideoDecoder()->TakeScreenshot(pngStream); writer.AddFile(pngStream, "Screenshot.png"); std::stringstream stateStream; SaveStateManager::SaveState(stateStream); writer.AddFile(stateStream, "Savestate.mss"); std::stringstream romInfoStream; romInfoStream << romName << std::endl; romInfoStream << romPath << std::endl; romInfoStream << patchPath << std::endl; writer.AddFile(romInfoStream, "RomInfo.txt"); writer.Save(); } void SaveStateManager::LoadRecentGame(string filename, bool resetGame) { ZipReader reader; reader.LoadArchive(filename); stringstream romInfoStream, stateStream; reader.GetStream("RomInfo.txt", romInfoStream); reader.GetStream("Savestate.mss", stateStream); string romName, romPath, patchPath; std::getline(romInfoStream, romName); std::getline(romInfoStream, romPath); std::getline(romInfoStream, patchPath); _console->Lock(); try { if(_console->LoadRom(romPath, patchPath)) { if(!resetGame) { SaveStateManager::LoadState(stateStream, false); } } } catch(std::exception &ex) { _console->Stop(true); } _console->Unlock(); }