#ifndef SOCKET_H #define SOCKET_H /*=========================================================================*\ * Socket compatibilization module * LuaSocket toolkit * * BSD Sockets and WinSock are similar, but there are a few irritating * differences. Also, not all *nix platforms behave the same. This module * (and the associated usocket.h and wsocket.h) factor these differences and * creates a interface compatible with the io.h module. \*=========================================================================*/ #include "io.h" /*=========================================================================*\ * Platform specific compatibilization \*=========================================================================*/ #ifdef _WIN32 #include "wsocket.h" #else #include "usocket.h" #endif /*=========================================================================*\ * The connect and accept functions accept a timeout and their * implementations are somewhat complicated. We chose to move * the timeout control into this module for these functions in * order to simplify the modules that use them. \*=========================================================================*/ #include "timeout.h" /* we are lazy... */ typedef struct sockaddr SA; /*=========================================================================*\ * Functions bellow implement a comfortable platform independent * interface to sockets \*=========================================================================*/ int socket_open(void); int socket_close(void); void socket_destroy(p_socket ps); void socket_shutdown(p_socket ps, int how); int socket_sendto(p_socket ps, const char* data, size_t count, size_t* sent, SA* addr, socklen_t addr_len, p_timeout tm); int socket_recvfrom(p_socket ps, char* data, size_t count, size_t* got, SA* addr, socklen_t* addr_len, p_timeout tm); void socket_setnonblocking(p_socket ps); void socket_setblocking(p_socket ps); int socket_waitfd(p_socket ps, int sw, p_timeout tm); int socket_select(t_socket n, fd_set* rfds, fd_set* wfds, fd_set* efds, p_timeout tm); int socket_connect(p_socket ps, SA* addr, socklen_t addr_len, p_timeout tm); int socket_create(p_socket ps, int domain, int type, int protocol); int socket_bind(p_socket ps, SA* addr, socklen_t addr_len); int socket_listen(p_socket ps, int backlog); int socket_accept(p_socket ps, p_socket pa, SA* addr, socklen_t* addr_len, p_timeout tm); const char* socket_hoststrerror(int err); const char* socket_gaistrerror(int err); const char* socket_strerror(int err); /* these are perfect to use with the io abstraction module and the buffered input module */ int socket_send(p_socket ps, const char* data, size_t count, size_t* sent, p_timeout tm); int socket_recv(p_socket ps, char* data, size_t count, size_t* got, p_timeout tm); int socket_write(p_socket ps, const char* data, size_t count, size_t* sent, p_timeout tm); int socket_read(p_socket ps, char* data, size_t count, size_t* got, p_timeout tm); const char* socket_ioerror(p_socket ps, int err); int socket_gethostbyaddr(const char* addr, socklen_t len, struct hostent** hp); int socket_gethostbyname(const char* addr, struct hostent** hp); #endif /* SOCKET_H */