322 lines
No EOL
9.2 KiB
C++
322 lines
No EOL
9.2 KiB
C++
#include "stdafx.h"
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#include "../Core/Console.h"
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#include "../Core/EmuSettings.h"
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#include "../Core/VideoDecoder.h"
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#include "../Core/ControlManager.h"
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#include "../Core/BaseCartridge.h"
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#include "../Core/SystemActionManager.h"
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#include "../Core/MessageManager.h"
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#include "../Core/SaveStateManager.h"
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#include "../Core/INotificationListener.h"
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#include "../Core/KeyManager.h"
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#include "../Core/ShortcutKeyHandler.h"
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#include "../Core/CheatManager.h"
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#include "../Core/GameClient.h"
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#include "../Core/GameServer.h"
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#include "../Utilities/ArchiveReader.h"
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#include "../Utilities/FolderUtilities.h"
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#include "InteropNotificationListeners.h"
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#ifdef _WIN32
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#include "../Windows/Renderer.h"
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#include "../Windows/SoundManager.h"
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#include "../Windows/WindowsKeyManager.h"
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#else
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#include "../Linux/SdlRenderer.h"
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#include "../Linux/SdlSoundManager.h"
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#include "../Linux/LinuxKeyManager.h"
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#endif
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unique_ptr<IRenderingDevice> _renderer;
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unique_ptr<IAudioDevice> _soundManager;
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unique_ptr<IKeyManager> _keyManager;
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unique_ptr<ShortcutKeyHandler> _shortcutKeyHandler;
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shared_ptr<Console> _console;
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static void* _windowHandle = nullptr;
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static void* _viewerHandle = nullptr;
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static string _returnString;
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static string _logString;
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static InteropNotificationListeners _listeners;
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struct InteropRomInfo
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{
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const char* RomPath;
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const char* PatchPath;
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CoprocessorType Coprocessor;
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SnesCartInformation Header;
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char Sha1[40];
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};
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static string _romPath;
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static string _patchPath;
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extern shared_ptr<Console> _historyConsole;
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enum class ConsoleId
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{
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Main = 0,
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HistoryViewer = 1
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};
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shared_ptr<Console> GetConsoleById(ConsoleId consoleId)
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{
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shared_ptr<Console> console;
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switch (consoleId) {
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case ConsoleId::Main: console = _console; break;
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case ConsoleId::HistoryViewer: console = _historyConsole; break;
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}
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if (!console) {
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//Otherwise return the main CPU
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console = _console;
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}
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return console;
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}
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extern "C" {
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DllExport bool __stdcall TestDll()
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{
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return true;
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}
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DllExport uint32_t __stdcall GetMesenVersion() { return _console->GetSettings()->GetVersion(); }
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DllExport void __stdcall InitDll()
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{
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_console.reset(new Console());
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KeyManager::SetSettings(_console->GetSettings().get());
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}
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DllExport void __stdcall InitializeEmu(const char* homeFolder, void *windowHandle, void *viewerHandle, bool noAudio, bool noVideo, bool noInput)
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{
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_console->Initialize();
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FolderUtilities::SetHomeFolder(homeFolder);
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_shortcutKeyHandler.reset(new ShortcutKeyHandler(_console));
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if(windowHandle != nullptr && viewerHandle != nullptr) {
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_windowHandle = windowHandle;
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_viewerHandle = viewerHandle;
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if(!noVideo) {
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#ifdef _WIN32
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_renderer.reset(new Renderer(_console, (HWND)_viewerHandle, true));
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#else
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_renderer.reset(new SdlRenderer(_console, _viewerHandle, true));
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#endif
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}
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if(!noAudio) {
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#ifdef _WIN32
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_soundManager.reset(new SoundManager(_console, (HWND)_windowHandle));
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#else
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_soundManager.reset(new SdlSoundManager(_console));
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#endif
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}
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if(!noInput) {
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#ifdef _WIN32
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_keyManager.reset(new WindowsKeyManager(_console, (HWND)_windowHandle));
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#else
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_keyManager.reset(new LinuxKeyManager(_console));
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#endif
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KeyManager::RegisterKeyManager(_keyManager.get());
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}
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}
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}
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DllExport void __stdcall SetMasterVolume(double volume, ConsoleId consoleId) {
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AudioConfig config = GetConsoleById(consoleId)->GetSettings()->GetAudioConfig();
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config.MasterVolume = volume;
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GetConsoleById(consoleId)->GetSettings()->SetAudioConfig(config);
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}
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DllExport void __stdcall SetVideoScale(double scale, ConsoleId consoleId) {
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VideoConfig config = GetConsoleById(consoleId)->GetSettings()->GetVideoConfig();
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config.VideoScale = scale;
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GetConsoleById(consoleId)->GetSettings()->SetVideoConfig(config);
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}
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DllExport void __stdcall SetFullscreenMode(bool fullscreen, void *windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
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{
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if(_renderer) {
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_renderer->SetFullscreenMode(fullscreen, windowHandle, monitorWidth, monitorHeight);
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}
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}
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DllExport bool __stdcall LoadRom(char* filename, char* patchFile)
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{
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GameClient::Disconnect();
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return _console->LoadRom((VirtualFile)filename, patchFile ? (VirtualFile)patchFile : VirtualFile());
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}
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DllExport void __stdcall AddKnownGameFolder(char* folder) { FolderUtilities::AddKnownGameFolder(folder); }
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DllExport void __stdcall GetRomInfo(InteropRomInfo &info)
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{
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RomInfo romInfo = {};
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string sha1;
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if(_console->GetCartridge()) {
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romInfo = _console->GetCartridge()->GetRomInfo();
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sha1 = _console->GetCartridge()->GetSha1Hash();
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}
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_romPath = romInfo.RomFile;
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_patchPath = romInfo.PatchFile;
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info.Header = romInfo.Header;
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info.RomPath = _romPath.c_str();
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info.PatchPath = _patchPath.c_str();
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info.Coprocessor = romInfo.Coprocessor;
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memcpy(info.Sha1, sha1.c_str(), sha1.size());
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}
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DllExport void __stdcall TakeScreenshot() { _console->GetVideoDecoder()->TakeScreenshot(); }
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DllExport const char* __stdcall GetArchiveRomList(char* filename) {
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std::ostringstream out;
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shared_ptr<ArchiveReader> reader = ArchiveReader::GetReader(filename);
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if(reader) {
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for(string romName : reader->GetFileList(VirtualFile::RomExtensions)) {
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out << romName << "[!|!]";
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}
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}
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_returnString = out.str();
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return _returnString.c_str();
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}
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DllExport bool __stdcall IsRunning()
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{
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return _console->IsRunning();
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}
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DllExport void __stdcall Stop()
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{
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GameClient::Disconnect();
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_console->Stop(true);
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}
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DllExport void __stdcall Pause(ConsoleId consoleId)
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{
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if(!GameClient::Connected()) {
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GetConsoleById(consoleId)->Pause();
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}
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}
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DllExport void __stdcall Resume(ConsoleId consoleId)
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{
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if(!GameClient::Connected()) {
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GetConsoleById(consoleId)->Resume();
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}
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}
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DllExport bool __stdcall IsPaused(ConsoleId consoleId)
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{
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shared_ptr<Console> console = GetConsoleById(consoleId);
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if(console) {
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return console->IsPaused();
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}
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return true;
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}
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DllExport void __stdcall Reset()
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{
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if(!GameClient::Connected()) {
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_console->GetControlManager()->GetSystemActionManager()->Reset();
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}
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}
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DllExport void __stdcall PowerCycle()
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{
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if(!GameClient::Connected()) {
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_console->GetControlManager()->GetSystemActionManager()->PowerCycle();
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}
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}
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DllExport void __stdcall ReloadRom()
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{
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if(!GameClient::Connected()) {
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_console->ReloadRom(false);
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}
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}
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DllExport void __stdcall Release()
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{
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GameClient::Disconnect();
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GameServer::StopServer();
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_shortcutKeyHandler.reset();
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_console->Stop(true);
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_console->Release();
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_console.reset();
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_renderer.reset();
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_soundManager.reset();
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_keyManager.reset();
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}
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DllExport INotificationListener* __stdcall RegisterNotificationCallback(NotificationListenerCallback callback)
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{
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return _listeners.RegisterNotificationCallback(callback, _console);
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}
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DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener)
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{
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_listeners.UnregisterNotificationCallback(listener);
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}
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DllExport void __stdcall DisplayMessage(char* title, char* message, char* param1) { MessageManager::DisplayMessage(title, message, param1 ? param1 : ""); }
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DllExport const char* __stdcall GetLog()
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{
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_logString = MessageManager::GetLog();
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return _logString.c_str();
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}
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DllExport ScreenSize __stdcall GetScreenSize(bool ignoreScale, ConsoleId console)
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{
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return GetConsoleById(console)->GetVideoDecoder()->GetScreenSize(ignoreScale);
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}
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DllExport void __stdcall ClearCheats() { _console->GetCheatManager()->ClearCheats(); }
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DllExport void __stdcall SetCheats(uint32_t codes[], uint32_t length) { _console->GetCheatManager()->SetCheats(codes, length); }
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DllExport void __stdcall WriteLogEntry(char* message) { MessageManager::Log(message); }
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DllExport void __stdcall SaveState(uint32_t stateIndex) { _console->GetSaveStateManager()->SaveState(stateIndex); }
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DllExport void __stdcall LoadState(uint32_t stateIndex) { _console->GetSaveStateManager()->LoadState(stateIndex); }
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DllExport void __stdcall SaveStateFile(char* filepath) { _console->GetSaveStateManager()->SaveState(filepath); }
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DllExport void __stdcall LoadStateFile(char* filepath) { _console->GetSaveStateManager()->LoadState(filepath); }
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DllExport void __stdcall LoadRecentGame(char* filepath, bool resetGame) { _console->GetSaveStateManager()->LoadRecentGame(filepath, resetGame); }
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DllExport int32_t __stdcall GetSaveStatePreview(char* saveStatePath, uint8_t* pngData) { return _console->GetSaveStateManager()->GetSaveStatePreview(saveStatePath, pngData); }
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DllExport void __stdcall PgoRunTest(vector<string> testRoms, bool enableDebugger)
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{
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FolderUtilities::SetHomeFolder("../PGOMesenHome");
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for(size_t i = 0; i < testRoms.size(); i++) {
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std::cout << "Running: " << testRoms[i] << std::endl;
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_console.reset(new Console());
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KeyManager::SetSettings(_console->GetSettings().get());
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_console->Initialize();
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GameboyConfig cfg = _console->GetSettings()->GetGameboyConfig();
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cfg.Model = GameboyModel::GameboyColor;
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_console->GetSettings()->SetGameboyConfig(cfg);
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_console->LoadRom((VirtualFile)testRoms[i], VirtualFile());
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if(enableDebugger) {
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//turn on debugger to profile the debugger's code too
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_console->GetDebugger();
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}
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std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(5000));
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_console->Stop(false);
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_console->Release();
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}
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}
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} |