Mesen-SX/Core/DebugHud.cpp
2020-12-19 23:30:09 +03:00

85 lines
2.5 KiB
C++

#include "stdafx.h"
#include <algorithm>
#include "DebugHud.h"
#include "DrawCommand.h"
#include "DrawLineCommand.h"
#include "DrawPixelCommand.h"
#include "DrawRectangleCommand.h"
#include "DrawStringCommand.h"
#include "DrawScreenBufferCommand.h"
DebugHud::DebugHud()
{
}
DebugHud::~DebugHud()
{
_commandLock.Acquire();
_commandLock.Release();
}
void DebugHud::ClearScreen()
{
auto lock = _commandLock.AcquireSafe();
_commands.clear();
}
void DebugHud::Draw(uint32_t* argbBuffer, OverscanDimensions overscan, uint32_t lineWidth, uint32_t frameNumber)
{
auto lock = _commandLock.AcquireSafe();
for (unique_ptr<DrawCommand>& command : _commands)
{
command->Draw(argbBuffer, overscan, lineWidth, frameNumber);
}
_commands.erase(std::remove_if(_commands.begin(), _commands.end(),
[](const unique_ptr<DrawCommand>& c) { return c->Expired(); }), _commands.end());
}
void DebugHud::DrawPixel(int x, int y, int color, int frameCount, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
if (_commands.size() < DebugHud::MaxCommandCount)
{
_commands.push_back(unique_ptr<DrawPixelCommand>(new DrawPixelCommand(x, y, color, frameCount, startFrame)));
}
}
void DebugHud::DrawLine(int x, int y, int x2, int y2, int color, int frameCount, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
if (_commands.size() < DebugHud::MaxCommandCount)
{
_commands.push_back(
unique_ptr<DrawLineCommand>(new DrawLineCommand(x, y, x2, y2, color, frameCount, startFrame)));
}
}
void DebugHud::DrawRectangle(int x, int y, int width, int height, int color, bool fill, int frameCount, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
if (_commands.size() < DebugHud::MaxCommandCount)
{
_commands.push_back(
unique_ptr<DrawRectangleCommand>(
new DrawRectangleCommand(x, y, width, height, color, fill, frameCount, startFrame)));
}
}
void DebugHud::DrawScreenBuffer(uint32_t* screenBuffer, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
if (_commands.size() < DebugHud::MaxCommandCount)
{
_commands.push_back(unique_ptr<DrawScreenBufferCommand>(new DrawScreenBufferCommand(screenBuffer, startFrame)));
}
}
void DebugHud::DrawString(int x, int y, string text, int color, int backColor, int frameCount, int startFrame)
{
auto lock = _commandLock.AcquireSafe();
if (_commands.size() < DebugHud::MaxCommandCount)
{
_commands.push_back(
unique_ptr<DrawStringCommand>(new DrawStringCommand(x, y, text, color, backColor, frameCount, startFrame)));
}
}