58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "DebugTypes.h"
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#include "IDebugger.h"
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class Disassembler;
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class Debugger;
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class TraceLogger;
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class Gameboy;
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class CallstackManager;
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class MemoryAccessCounter;
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class Console;
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class BreakpointManager;
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class EmuSettings;
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class GbEventManager;
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class GbAssembler;
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class CodeDataLogger;
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class GbDebugger final : public IDebugger
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{
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Debugger* _debugger;
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Console* _console;
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Disassembler* _disassembler;
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TraceLogger* _traceLogger;
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MemoryAccessCounter* _memoryAccessCounter;
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Gameboy* _gameboy;
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EmuSettings* _settings;
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shared_ptr<GbEventManager> _eventManager;
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shared_ptr<CallstackManager> _callstackManager;
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shared_ptr<CodeDataLogger> _codeDataLogger;
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unique_ptr<BreakpointManager> _breakpointManager;
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unique_ptr<StepRequest> _step;
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shared_ptr<GbAssembler> _assembler;
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uint8_t _prevOpCode = 0xFF;
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uint32_t _prevProgramCounter = 0;
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bool _enableBreakOnUninitRead = false;
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public:
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GbDebugger(Debugger* debugger);
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~GbDebugger();
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void Reset();
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void ProcessRead(uint16_t addr, uint8_t value, MemoryOperationType type);
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void ProcessWrite(uint16_t addr, uint8_t value, MemoryOperationType type);
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void Run();
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void Step(int32_t stepCount, StepType type);
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void ProcessInterrupt(uint32_t originalPc, uint32_t currentPc);
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void ProcessPpuCycle(uint16_t scanline, uint16_t cycle);
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shared_ptr<GbEventManager> GetEventManager();
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shared_ptr<GbAssembler> GetAssembler();
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shared_ptr<CallstackManager> GetCallstackManager();
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shared_ptr<CodeDataLogger> GetCodeDataLogger();
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BreakpointManager* GetBreakpointManager();
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};
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