184 lines
4.2 KiB
C++
184 lines
4.2 KiB
C++
#include "stdafx.h"
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#include "HistoryViewer.h"
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#include "RewindData.h"
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#include "Console.h"
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#include "BaseControlDevice.h"
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#include "SoundMixer.h"
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#include "NotificationManager.h"
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#include "MovieRecorder.h"
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#include "SaveStateManager.h"
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#include "ControlManager.h"
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HistoryViewer::HistoryViewer(shared_ptr<Console> console)
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{
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_console = console;
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_position = 0;
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_pollCounter = 0;
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}
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HistoryViewer::~HistoryViewer()
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{
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}
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void HistoryViewer::SetHistoryData(std::deque<RewindData>& history)
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{
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_history = history;
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_console->GetControlManager()->UnregisterInputProvider(this);
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_console->GetControlManager()->RegisterInputProvider(this);
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SeekTo(0);
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}
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uint32_t HistoryViewer::GetHistoryLength()
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{
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//Returns history length in number of frames
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return (uint32_t)(_history.size() * HistoryViewer::BufferSize);
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}
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void HistoryViewer::GetHistorySegments(uint32_t* segmentBuffer, uint32_t& bufferSize)
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{
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uint32_t segmentIndex = 0;
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for (size_t i = 0; i < _history.size(); i++)
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{
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if (_history[i].EndOfSegment)
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{
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segmentBuffer[segmentIndex] = (uint32_t)i;
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segmentIndex++;
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if (segmentIndex == bufferSize)
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{
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//Reached buffer size, can't return any more values
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break;
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}
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}
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}
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bufferSize = segmentIndex;
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}
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uint32_t HistoryViewer::GetPosition()
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{
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return _position;
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}
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void HistoryViewer::SeekTo(uint32_t seekPosition)
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{
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//Seek to the specified position
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if (seekPosition < _history.size())
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{
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_console->Lock();
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bool wasPaused = _console->IsPaused();
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_console->Resume();
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_position = seekPosition;
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RewindData rewindData = _history[_position];
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rewindData.LoadState(_console);
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_console->GetSoundMixer()->StopAudio(true);
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_pollCounter = 0;
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if (wasPaused)
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{
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_console->Pause();
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}
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_console->Unlock();
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}
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}
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bool HistoryViewer::CreateSaveState(string outputFile, uint32_t position)
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{
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if (position < _history.size())
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{
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std::stringstream stateData;
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_console->GetSaveStateManager()->GetSaveStateHeader(stateData);
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_history[position].GetStateData(stateData);
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ofstream output(outputFile, ios::binary);
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if (output)
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{
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output << stateData.rdbuf();
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output.close();
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return true;
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}
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}
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return false;
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}
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bool HistoryViewer::SaveMovie(string movieFile, uint32_t startPosition, uint32_t endPosition)
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{
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//Take a savestate to be able to restore it after generating the movie file
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//(the movie generation uses the console's inputs, which could affect the emulation otherwise)
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stringstream state;
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_console->Lock();
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_console->GetSaveStateManager()->SaveState(state);
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//Convert the rewind data to a .mmo file
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unique_ptr<MovieRecorder> recorder(new MovieRecorder(_console));
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bool result = recorder->CreateMovie(movieFile, _history, startPosition, endPosition);
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//Resume the state and resume
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_console->GetSaveStateManager()->LoadState(state);
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_console->Unlock();
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return result;
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}
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// Copies a given state to the main window's state
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void HistoryViewer::ResumeGameplay(shared_ptr<Console> console, uint32_t resumePosition)
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{
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console->Lock();
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if (_console->GetRomInfo().RomFile.GetSha1Hash() != console->GetRomInfo().RomFile.GetSha1Hash())
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{
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//Load game on the main window if they aren't the same
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console->LoadRom(console->GetRomInfo().RomFile, console->GetRomInfo().PatchFile);
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// Mesen does console->Initialize(_console->GetRomPath(), _console->GetPatchFile());
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// but that's probably equivalent
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}
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if (resumePosition < _history.size())
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{
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_history[resumePosition].LoadState(console);
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}
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else
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{
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_history[_history.size() - 1].LoadState(console);
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}
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console->Unlock();
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}
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bool HistoryViewer::SetInput(BaseControlDevice* device)
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{
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uint8_t port = device->GetPort();
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if (_position < _history.size())
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{
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std::deque<ControlDeviceState>& stateData = _history[_position].InputLogs[port];
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if (_pollCounter < stateData.size())
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{
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ControlDeviceState state = stateData[_pollCounter];
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device->SetRawState(state);
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}
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}
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if (port == 0 && _pollCounter < HistoryViewer::BufferSize)
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{
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_pollCounter++;
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}
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return true;
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}
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void HistoryViewer::ProcessEndOfFrame()
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{
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if (_pollCounter == HistoryViewer::BufferSize)
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{
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_pollCounter = 0;
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_position++;
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if (_position >= _history.size())
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{
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//Reached the end of history data
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_console->Pause();
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return;
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}
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RewindData rewindData = _history[_position];
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rewindData.LoadState(_console);
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}
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}
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