97 lines
1.6 KiB
C++
97 lines
1.6 KiB
C++
#pragma once
|
|
#include "stdafx.h"
|
|
#include "BaseControlDevice.h"
|
|
#include "Console.h"
|
|
#include "Debugger.h"
|
|
|
|
class SystemActionManager : public BaseControlDevice
|
|
{
|
|
private:
|
|
bool _needReset = false;
|
|
bool _needPowerCycle = false;
|
|
|
|
protected:
|
|
string GetKeyNames() override
|
|
{
|
|
return "RP";
|
|
}
|
|
|
|
public:
|
|
enum Buttons { ResetButton = 0, PowerButton = 1 };
|
|
|
|
SystemActionManager(Console* console) : BaseControlDevice(console, BaseControlDevice::ConsoleInputPort)
|
|
{
|
|
}
|
|
|
|
ControllerType GetControllerType() override
|
|
{
|
|
return ControllerType::None;
|
|
}
|
|
|
|
uint8_t ReadRam(uint16_t addr) override
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void WriteRam(uint16_t addr, uint8_t value) override
|
|
{
|
|
}
|
|
|
|
void OnAfterSetState() override
|
|
{
|
|
if (_needReset)
|
|
{
|
|
SetBit(SystemActionManager::Buttons::ResetButton);
|
|
}
|
|
if (_needPowerCycle)
|
|
{
|
|
SetBit(SystemActionManager::Buttons::PowerButton);
|
|
}
|
|
}
|
|
|
|
bool Reset()
|
|
{
|
|
if (!_needReset)
|
|
{
|
|
shared_ptr<Debugger> debugger = _console->GetDebugger(false);
|
|
if (debugger)
|
|
{
|
|
debugger->SuspendDebugger(false);
|
|
debugger->Run();
|
|
}
|
|
|
|
_needReset = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool PowerCycle()
|
|
{
|
|
if (!_needPowerCycle)
|
|
{
|
|
shared_ptr<Debugger> debugger = _console->GetDebugger(false);
|
|
if (debugger)
|
|
{
|
|
debugger->SuspendDebugger(false);
|
|
debugger->Run();
|
|
}
|
|
|
|
_needPowerCycle = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool IsResetPressed()
|
|
{
|
|
_needReset = false;
|
|
return IsPressed(SystemActionManager::Buttons::ResetButton);
|
|
}
|
|
|
|
bool IsPowerCyclePressed()
|
|
{
|
|
_needPowerCycle = false;
|
|
return IsPressed(SystemActionManager::Buttons::PowerButton);
|
|
}
|
|
};
|