50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Mesen.GUI.Config
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{
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[StructLayout(LayoutKind.Sequential)]
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public class GameboyConfig : BaseConfig<GameboyConfig>
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{
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public GameboyModel Model = GameboyModel.Auto;
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[MarshalAs(UnmanagedType.I1)] public bool UseSgb2 = true;
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[MarshalAs(UnmanagedType.I1)] public bool BlendFrames = true;
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[MarshalAs(UnmanagedType.I1)] public bool GbcAdjustColors = true;
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public UInt32 BgColor0 = 0xFFFFFF;
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public UInt32 BgColor1 = 0xB0B0B0;
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public UInt32 BgColor2 = 0x686868;
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public UInt32 BgColor3 = 0x000000;
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public UInt32 Obj0Color0 = 0xFFFFFF;
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public UInt32 Obj0Color1 = 0xB0B0B0;
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public UInt32 Obj0Color2 = 0x686868;
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public UInt32 Obj0Color3 = 0x000000;
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public UInt32 Obj1Color0 = 0xFFFFFF;
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public UInt32 Obj1Color1 = 0xB0B0B0;
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public UInt32 Obj1Color2 = 0x686868;
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public UInt32 Obj1Color3 = 0x000000;
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public UInt32 Square1Vol = 100;
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public UInt32 Square2Vol = 100;
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public UInt32 NoiseVol = 100;
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public UInt32 WaveVol = 100;
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public void ApplyConfig()
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{
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ConfigApi.SetGameboyConfig(this);
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}
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}
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public enum GameboyModel
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{
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Auto = 0,
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Gameboy = 1,
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GameboyColor = 2,
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SuperGameboy = 3
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}
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}
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