41 lines
968 B
C#
41 lines
968 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Data;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Windows.Forms;
|
|
using Mesen.GUI.Controls;
|
|
using Mesen.GUI.Forms;
|
|
|
|
namespace Mesen.GUI.Debugger.Controls
|
|
{
|
|
public partial class ctrlPpuStatus : BaseControl
|
|
{
|
|
private EntityBinder _binder = new EntityBinder();
|
|
private DebugState _lastState;
|
|
|
|
public ctrlPpuStatus()
|
|
{
|
|
InitializeComponent();
|
|
if(IsDesignMode) {
|
|
return;
|
|
}
|
|
|
|
_binder.Entity = new PpuState();
|
|
_binder.AddBinding(nameof(PpuState.Cycle), txtCycle, eNumberFormat.Decimal);
|
|
_binder.AddBinding(nameof(PpuState.Scanline), txtScanline, eNumberFormat.Decimal);
|
|
_binder.AddBinding(nameof(PpuState.HClock), txtHClocks, eNumberFormat.Decimal);
|
|
}
|
|
|
|
public void UpdateStatus(DebugState state)
|
|
{
|
|
_lastState = state;
|
|
|
|
_binder.Entity = state.Ppu;
|
|
_binder.UpdateUI();
|
|
}
|
|
}
|
|
}
|