Mesen-SX/UI/Dependencies/resources.en.xml

1052 lines
No EOL
56 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Resources>
<Forms>
<Form ID="frmMain" Title="Mesen-S">
<Control ID="mnuFile">File</Control>
<Control ID="mnuOpen">Open</Control>
<Control ID="mnuReloadRom">Reload ROM</Control>
<Control ID="mnuSaveState">Save State</Control>
<Control ID="mnuLoadState">Load State</Control>
<Control ID="mnuLoadLastSession">Load Last Session</Control>
<Control ID="mnuRecentFiles">Recent Files</Control>
<Control ID="mnuExit">Exit</Control>
<Control ID="mnuGame">Game</Control>
<Control ID="mnuPause">Pause</Control>
<Control ID="mnuReset">Reset</Control>
<Control ID="mnuPowerCycle">Power Cycle</Control>
<Control ID="mnuPowerOff">Power Off</Control>
<Control ID="mnuSwitchDiskSide">Switch Disk Side</Control>
<Control ID="mnuSelectDisk">Select Disk</Control>
<Control ID="mnuEjectDisk">Eject Disk</Control>
<Control ID="mnuGameConfig">Game Configuration</Control>
<Control ID="mnuOptions">Options</Control>
<Control ID="mnuEmulationSpeed">Speed</Control>
<Control ID="mnuEmuSpeedNormal">Normal (100%)</Control>
<Control ID="mnuIncreaseSpeed">Increase Speed</Control>
<Control ID="mnuDecreaseSpeed">Decrease Speed</Control>
<Control ID="mnuEmuSpeedMaximumSpeed">Maximum Speed</Control>
<Control ID="mnuEmuSpeedTriple">Triple (300%)</Control>
<Control ID="mnuEmuSpeedDouble">Double (200%)</Control>
<Control ID="mnuEmuSpeedHalf">Half (50%)</Control>
<Control ID="mnuEmuSpeedQuarter">Quarter (25%)</Control>
<Control ID="mnuShowFPS">Show FPS</Control>
<Control ID="mnuVideoScale">Video Size</Control>
<Control ID="mnuScale1x">1x</Control>
<Control ID="mnuScale2x">2x</Control>
<Control ID="mnuScale3x">3x</Control>
<Control ID="mnuScale4x">4x</Control>
<Control ID="mnuScale5x">5x</Control>
<Control ID="mnuScale6x">6x</Control>
<Control ID="mnuFullscreen">Fullscreen</Control>
<Control ID="mnuVideoFilter">Video Filter</Control>
<Control ID="mnuNoneFilter">None</Control>
<Control ID="mnuNtscFilter">NTSC 2x (blargg)</Control>
<Control ID="mnuBilinearInterpolation">Use Bilinear Interpolation</Control>
<Control ID="mnuBlendHighResolutionModes">Blend High Resolution Modes</Control>
<Control ID="mnuAudioConfig">Audio</Control>
<Control ID="mnuInput">Input</Control>
<Control ID="mnuRegion">Region</Control>
<Control ID="mnuRegionAuto">Auto</Control>
<Control ID="mnuRegionNtsc">NTSC</Control>
<Control ID="mnuRegionPal">PAL</Control>
<Control ID="mnuRegionDendy">Dendy</Control>
<Control ID="mnuVideoConfig">Video</Control>
<Control ID="mnuEmulationConfig">Emulation</Control>
<Control ID="mnuPreferences">Preferences</Control>
<Control ID="mnuTools">Tools</Control>
<Control ID="mnuHistoryViewer">History Viewer</Control>
<Control ID="mnuNetPlay">Net Play</Control>
<Control ID="mnuStartServer">Start Server</Control>
<Control ID="mnuConnect">Connect to Server</Control>
<Control ID="mnuNetPlaySelectController">Select Controller</Control>
<Control ID="mnuNetPlayPlayer1">Player 1</Control>
<Control ID="mnuNetPlayPlayer2">Player 2</Control>
<Control ID="mnuNetPlayPlayer3">Player 3</Control>
<Control ID="mnuNetPlayPlayer4">Player 4</Control>
<Control ID="mnuNetPlayPlayer5">Player 5</Control>
<Control ID="mnuNetPlaySpectator">Spectator</Control>
<Control ID="mnuProfile">Configure Profile</Control>
<Control ID="mnuMovies">Movies</Control>
<Control ID="mnuPlayMovie">Play...</Control>
<Control ID="mnuRecordMovie">Record...</Control>
<Control ID="mnuStopMovie">Stop</Control>
<Control ID="mnuSoundRecorder">Sound Recorder</Control>
<Control ID="mnuWaveRecord">Record...</Control>
<Control ID="mnuWaveStop">Stop Recording</Control>
<Control ID="mnuVideoRecorder">Video Recorder</Control>
<Control ID="mnuAviRecord">Record...</Control>
<Control ID="mnuAviStop">Stop Recording</Control>
<Control ID="mnuCheats">Cheats</Control>
<Control ID="mnuTests">Tests</Control>
<Control ID="mnuTestRun">Run...</Control>
<Control ID="mnuTestRecordFrom">Record from...</Control>
<Control ID="mnuTestRecordStart">Start</Control>
<Control ID="mnuTestRecordNow">Now</Control>
<Control ID="mnuTestRecordMovie">Movie</Control>
<Control ID="mnuTestRecordTest">Test</Control>
<Control ID="mnuTestStopRecording">Stop recording</Control>
<Control ID="mnuRunAllTests">Run all tests</Control>
<Control ID="mnuDebugger">Debugger</Control>
<Control ID="mnuLogWindow">Log Window</Control>
<Control ID="mnuInstallHdPack">Install HD Pack</Control>
<Control ID="mnuHdPackEditor">HD Pack Builder</Control>
<Control ID="mnuRandomGame">Load Random Game</Control>
<Control ID="mnuTakeScreenshot">Take Screenshot</Control>
<Control ID="mnuHelp">Help</Control>
<Control ID="mnuOnlineHelp">Online Help</Control>
<Control ID="mnuCheckForUpdates">Check for updates</Control>
<Control ID="mnuReportBug">Report a bug</Control>
<Control ID="mnuHelpWindow">Command-line options</Control>
<Control ID="mnuAbout">About</Control>
<!-- Archive Load Message -->
<Control ID="lblExtractingFile">Extracting file, please wait...</Control>
<!-- NSF Player -->
<Control ID="lblTitle">Title:</Control>
<Control ID="lblArtist">Artist:</Control>
<Control ID="lblCopyright">Copyright:</Control>
<Control ID="lblSoundChips">Sound Chips:</Control>
<Control ID="lblRecording">REC</Control>
<Control ID="lblSlowMotion">Slow Motion</Control>
<Control ID="lblRewinding">Rewinding</Control>
<Control ID="lblFastForward">Fast Forward</Control>
</Form>
<Form ID="frmLogWindow" Title="Log Window">
<Control ID="btnClose">Close</Control>
</Form>
<Form ID="frmAudioConfig" Title="Audio Options">
<Control ID="tpgGeneral">General</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="chkDisableDynamicSampleRate">Disable dynamic sample rate</Control>
<Control ID="chkMuteSoundInBackground">Mute sound when in background</Control>
<Control ID="chkReduceSoundInBackground">Reduce volume when in background</Control>
<Control ID="chkReduceSoundInFastForward">Reduce volume during fast forward/rewind</Control>
<Control ID="trkVolumeReduction">Volume Reduction (%)</Control>
<Control ID="lblVolumeReductionSettings">Volume Reduction Settings</Control>
<Control ID="chkEnableAudio">Enable Audio</Control>
<Control ID="chkEnableCubicInterpolation">Enable cubic interpolation</Control>
<Control ID="lblSampleRate">Sample Rate:</Control>
<Control ID="lblLatencyMs">ms</Control>
<Control ID="lblLatencyWarning">Low values may cause sound problems</Control>
<Control ID="lblAudioLatency">Latency:</Control>
<Control ID="lblAudioDevice">Device:</Control>
<Control ID="tpgVolume">Volume</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="btnReset">Reset to Defaults</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
<Control ID="tpgEqualizer">Equalizer</Control>
<Control ID="chkEnableEqualizer">Enable Equalizer</Control>
</Form>
<Form ID="frmInputConfig" Title="Input Settings">
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
<Control ID="tpgControllers">Controllers</Control>
<Control ID="btnSetupExp">Setup</Control>
<Control ID="btnSetupCartridge">Setup</Control>
<Control ID="lblCartridge">Cartridge:</Control>
<Control ID="lblPlayer1">Player 1:</Control>
<Control ID="lblPlayer2">Player 2:</Control>
<Control ID="lblMultitap1">Player 2:</Control>
<Control ID="lblMultitap2">Player 3:</Control>
<Control ID="lblMultitap3">Player 4:</Control>
<Control ID="lblMultitap4">Player 5:</Control>
<Control ID="btnSetupP1">Setup</Control>
<Control ID="btnSetupP2">Setup</Control>
<Control ID="grpMultitap">Multitap Configuration</Control>
<Control ID="btnSetupMultitap1">Setup</Control>
<Control ID="btnSetupMultitap2">Setup</Control>
<Control ID="btnSetupMultitap3">Setup</Control>
<Control ID="btnSetupMultitap4">Setup</Control>
<Control ID="lblNesType">Console Type:</Control>
<Control ID="lblExpansionPort">Expansion Port:</Control>
<Control ID="chkFourScore">Use Four Score accessory</Control>
<Control ID="chkAutoConfigureInput">Automatically configure controllers when loading a game</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="grpDisplayInput">Display Controller Input</Control>
<Control ID="chkDisplayPort1">Port 1</Control>
<Control ID="chkDisplayPort2">Port 2</Control>
<Control ID="chkDisplayPort3">Port 3</Control>
<Control ID="chkDisplayPort4">Port 4</Control>
<Control ID="lblDisplayPosition">Display Position:</Control>
<Control ID="chkDisplayInputHorizontally">Display horizontally</Control>
<Control ID="lblSmall">Small</Control>
<Control ID="lblLarge">Large</Control>
<Control ID="lblDeadzone">Controller axis deadzone size:</Control>
<Control ID="chkHideMousePointerForZapper">Hide mouse pointer when using zapper</Control>
<Control ID="lblKeyBinding">Warning: Your current configuration contains conflicting key bindings - some physical buttons on your keyboard or gamepad are mapped to multiple buttons on the NES controller. If this is not intentional, please review and correct your key bindings.</Control>
</Form>
<Form ID="frmVideoConfig" Title="Video Options">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblVideoScale">Scale:</Control>
<Control ID="lblVideoFilter">Filter:</Control>
<Control ID="chkIntegerFpsMode">Enable integer FPS mode (e.g: run at 60 fps instead of 60.1)</Control>
<Control ID="chkVerticalSync">Enable vertical sync</Control>
<Control ID="lblDisplayRatio">Aspect Ratio:</Control>
<Control ID="lblCustomRatio">Custom Ratio: </Control>
<Control ID="chkBilinearInterpolation">Use bilinear interpolation when scaling</Control>
<Control ID="chkBlendHighResolutionModes">Blend high resolution modes</Control>
<Control ID="chkFullscreenForceIntegerScale">Use integer scale values when entering fullscreen mode</Control>
<Control ID="chkShowFps">Show FPS</Control>
<Control ID="chkUseHdPacks">Use HDNes HD packs</Control>
<Control ID="chkUseExclusiveFullscreen">Use exclusive fullscreen mode</Control>
<Control ID="lblRequestedRefreshRate">Requested Refresh Rate:</Control>
<Control ID="tpgOverscan">Overscan</Control>
<Control ID="tpgOverscanGlobal">Global</Control>
<Control ID="tpgOverscanGameSpecific">Game-Specific</Control>
<Control ID="chkEnableGameSpecificOverscan">Enable game-specific overscan settings</Control>
<Control ID="lblLeft">Left</Control>
<Control ID="lblTop">Top</Control>
<Control ID="lblBottom">Bottom</Control>
<Control ID="lblRight">Right</Control>
<Control ID="tpgPalette">Palette</Control>
<Control ID="chkShowColorIndexes">Show color indexes</Control>
<Control ID="mnuDefaultPalette">Default (NTSC)</Control>
<Control ID="btnSelectPalette">Load Preset Palette...</Control>
<Control ID="btnExportPalette">Export Palette</Control>
<Control ID="btnLoadPalFile">Load Palette File</Control>
<Control ID="chkUseCustomVsPalette">Use this palette for VS System games</Control>
<Control ID="tpgPicture">Picture</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="grpCommon">Common Settings</Control>
<Control ID="trkBrightness">Brightness</Control>
<Control ID="trkContrast">Contrast</Control>
<Control ID="trkHue">Hue</Control>
<Control ID="trkSaturation">Saturation</Control>
<Control ID="grpNtscFilter">NTSC Filter</Control>
<Control ID="trkArtifacts">Artifacts</Control>
<Control ID="trkBleed">Bleed</Control>
<Control ID="trkFringing">Fringing</Control>
<Control ID="trkGamma">Gamma</Control>
<Control ID="trkResolution">Resolution</Control>
<Control ID="trkSharpness">Sharpness</Control>
<Control ID="chkMergeFields">Merge Fields</Control>
<Control ID="chkVerticalBlend">Apply Vertical Blending</Control>
<Control ID="trkYFilterLength">Y Filter (Horizontal Blur)</Control>
<Control ID="trkIFilterLength">I Filter (Horizontal Bleed)</Control>
<Control ID="trkQFilterLength">Q Filter (Horizontal Bleed)</Control>
<Control ID="grpScanlines">Scanlines</Control>
<Control ID="trkScanlines">Scanlines</Control>
<Control ID="btnResetPictureSettings">Reset</Control>
<Control ID="mnuPresetComposite">Composite</Control>
<Control ID="mnuPresetSVideo">S-Video</Control>
<Control ID="mnuPresetRgb">RGB</Control>
<Control ID="mnuPresetMonochrome">Monochrome</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="lblScreenRotation">Screen Rotation:</Control>
<Control ID="chkRemoveSpriteLimit">Remove sprite limit (Reduces flashing)</Control>
<Control ID="chkAdaptiveSpriteLimit">Automatically re-enable sprite limit as needed to prevent graphical glitches when possible</Control>
<Control ID="chkHideBgLayer0">Hide background layer 0</Control>
<Control ID="chkHideBgLayer1">Hide background layer 1</Control>
<Control ID="chkHideBgLayer2">Hide background layer 2</Control>
<Control ID="chkHideBgLayer3">Hide background layer 3</Control>
<Control ID="chkHideSprites">Hide sprites</Control>
<Control ID="chkDisableFrameSkipping">Disable frame skipping when fast forwarding</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmEmulationConfig" Title="Emulation Settings">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblEmuSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblEmulationSpeed">Emulation Speed:</Control>
<Control ID="lblTurboSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblTurboSpeed">Fast Forward Speed:</Control>
<Control ID="lblRewindSpeedHint">% (0 = Maximum speed)</Control>
<Control ID="lblRewindSpeed">Rewind Speed:</Control>
<Control ID="lblRunAhead">Run Ahead:</Control>
<Control ID="lblRunAheadFrames">frames (reduces input lag, increases CPU usage)</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="lblDeveloperSettings">Recommended settings for developers (homebrew / ROM hacking)</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkAllowInvalidInput">Allow invalid input (e.g Down + Up or Left + Right at the same time)</Control>
<Control ID="chkMapperRandomPowerOnState">Randomize power-on state for mappers</Control>
<Control ID="lblRamPowerOnState">Default power on state for RAM:</Control>
<Control ID="tpgOverclocking">Overclocking</Control>
<Control ID="grpOverclocking">Overclocking</Control>
<Control ID="lblOverclockHint">Overclocking can help reduce or remove slowdowns in games (but it can also cause issues). To overclock, try setting the "before NMI" value to a few hundred lines (e.g 300+). If this breaks the game, try lowering the value or using the "after NMI" field instead.</Control>
<Control ID="lblClockRate">Clock Rate Multiplier:</Control>
<Control ID="lblClockRatePercent">% (Default: 100%)</Control>
<Control ID="grpPpuTiming">PPU Vertical Blank Configuration</Control>
<Control ID="lblExtraScanlinesBeforeNmi">Additional scanlines before NMI:</Control>
<Control ID="lblExtraScanlinesAfterNmi">Additional scanlines after NMI:</Control>
<Control ID="lblEffectiveClockRate">Effective Clock Rate (NTSC):</Control>
<Control ID="lblEffectiveClockRatePal">Effective Clock Rate (PAL):</Control>
<Control ID="lblEffectiveClockRateDendy">Effective Clock Rate (Dendy):</Control>
<Control ID="chkOverclockAdjustApu">Do not overclock APU (prevents sound pitch changes caused by overclocking)</Control>
<Control ID="chkShowLagCounter">Show Lag Counter</Control>
<Control ID="btnResetLagCounter">Reset Counter</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmGameboyConfig" Title="Game Boy Config">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblModel">Model</Control>
<Control ID="chkUseSgb2">Use Super Game Boy 2 timings and behavior</Control>
<Control ID="tpgVideo">Video</Control>
<Control ID="lblGameboyPalette">Game Boy (DMG) Palette</Control>
<Control ID="lblGbBackground">Background:</Control>
<Control ID="lblGbObj0">Sprites #1:</Control>
<Control ID="lblGbObj1">Sprites #2:</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="lblLcdSettings">LCD Settings</Control>
<Control ID="chkGbBlendFrames">Enable LCD frame blending</Control>
<Control ID="chkGbcAdjustColors">Enable GBC LCD color emulation</Control>
<Control ID="tpgAudio">Audio</Control>
<Control ID="grpVolume">Volume</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmPreferences" Title="Preferences">
<Control ID="tpgGeneral">General</Control>
<Control ID="lblDisplayLanguage">Display Language:</Control>
<Control ID="chkSingleInstance">Only allow one instance of Mesen-S at a time</Control>
<Control ID="chkAutomaticallyCheckForUpdates">Automatically check for updates</Control>
<Control ID="chkDeveloperMode">Enable developer mode</Control>
<Control ID="lblPauseBackgroundSettings">Pause/Background Settings</Control>
<Control ID="lblMiscSettings">Miscellaneous Settings</Control>
<Control ID="chkAutoHideMenu">Automatically hide menu bar</Control>
<Control ID="chkDisplayTitleBarInfo">Display additional information in title bar</Control>
<Control ID="chkConfirmExitResetPower">Display confirmation dialog before reset/power cycle/exit</Control>
<Control ID="chkPauseOnMovieEnd">Pause when a movie finishes playing</Control>
<Control ID="chkAllowBackgroundInput">Allow input when in background</Control>
<Control ID="lblPauseIn">Pause when in:</Control>
<Control ID="chkPauseWhenInBackground">Background</Control>
<Control ID="chkPauseInMenuAndConfig">Menu and config dialogs</Control>
<Control ID="chkPauseInDebugger">Debugging tools</Control>
<Control ID="chkPauseWhenInBackground">Background</Control>
<Control ID="chkAutoLoadIps">Automatically load IPS/BPS patches</Control>
<Control ID="chkHidePauseOverlay">Hide the pause screen</Control>
<Control ID="chkDisplayMovieIcons">Display play/record icon when playing or recording a movie</Control>
<Control ID="btnOpenMesenFolder">Open Mesen-S Folder</Control>
<Control ID="btnResetSettings">Reset All Settings</Control>
<Control ID="tpgFiles">Folders/Files</Control>
<Control ID="grpFileAssociations">File Associations</Control>
<Control ID="chkRomFormat">.SFC, .SMC, .SWC, .FIG (Roms)</Control>
<Control ID="chkSpcFormat">.SPC (Sound/music files)</Control>
<Control ID="chkMsmFormat">.MMO (Movie)</Control>
<Control ID="chkMssFormat">.MSS (Save State)</Control>
<Control ID="grpDataStorageLocation">Data Storage Location</Control>
<Control ID="radStorageDocuments">Store data in my user profile</Control>
<Control ID="radStoragePortable">Store data in the same folder as the application</Control>
<Control ID="lblDataLocation">Folder:</Control>
<Control ID="grpPathOverrides">Folder Overrides</Control>
<Control ID="chkGameOverride">Games:</Control>
<Control ID="chkAviOverride">Videos:</Control>
<Control ID="chkScreenshotsOverride">Screenshots:</Control>
<Control ID="chkSaveDataOverride">Save Data:</Control>
<Control ID="chkWaveOverride">Audio:</Control>
<Control ID="chkSaveStatesOverride">Save States:</Control>
<Control ID="chkMoviesOverride">Movies:</Control>
<Control ID="tpgAdvanced">Advanced</Control>
<Control ID="chkShowFullPathInRecents">Show full file path in recent file list</Control>
<Control ID="chkShowFrameCounter">Show frame counter</Control>
<Control ID="chkShowGameTimer">Show game timer</Control>
<Control ID="chkShowVsConfigOnLoad">Show game configuration dialog when loading VS System games</Control>
<Control ID="lblAdvancedMisc">Miscellaneous Settings</Control>
<Control ID="lblRewind">Keep rewind data for the last</Control>
<Control ID="lblRewindMinutes">minutes (Memory Usage ≈5MB/min)</Control>
<Control ID="tpgShortcuts">Shortcut Keys</Control>
<Control ID="lblShortcutWarning">Warning: Your current configuration contains conflicting key bindings. If this is not intentional, please review and correct your key bindings.</Control>
<Control ID="colAction">Action</Control>
<Control ID="colBinding1">Binding #1</Control>
<Control ID="colBinding2">Binding #2</Control>
<Control ID="tpgSaveData">Save Data</Control>
<Control ID="grpAutomaticSaves">Save States</Control>
<Control ID="chkAutoSave">Automatically create a save state every</Control>
<Control ID="lblAutoSave">minutes</Control>
<Control ID="chkAutoSaveNotify">Notify when an automatic save state is saved</Control>
<Control ID="chkAllowMismatchingSaveStates">Allow save states to be loaded on modified ROMs (e.g IPS patches)</Control>
<Control ID="lblUiDisplaySettings">UI Display Settings</Control>
<Control ID="lblWindowSettings">Window Settings</Control>
<Control ID="chkDisableMouseResize">Do not allow the main window to be resized using the mouse</Control>
<Control ID="lblGameSelectionScreenSettings">Game Selection Screen Settings</Control>
<Control ID="chkGameSelectionScreenResetGame">Start game from power-on instead of resuming the previous gameplay session</Control>
<Control ID="chkDisableGameSelectionScreen">Disable game selection screen</Control>
<Control ID="chkDisableGameDatabase">Disable built-in game database</Control>
<Control ID="chkDisableHighResolutionTimer">Disable high resolution timer</Control>
<Control ID="chkDisableOsd">Disable on-screen display (OSD)</Control>
<Control ID="chkAlwaysOnTop">Always display on top of other windows</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmServerConfig" Title="Server Configuration">
<Control ID="lblPort">Port:</Control>
<Control ID="lblServerName">Server name:</Control>
<Control ID="lblPassword">Password:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmClientConfig" Title="Connect...">
<Control ID="lblHost">Host:</Control>
<Control ID="lblPort">Port:</Control>
<Control ID="lblPassword">Password:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatImport" Title="Import Cheats">
<Control ID="grpImportOptions">Import Options</Control>
<Control ID="lblCheatFile">Cheat File:</Control>
<Control ID="lblGame">Game:</Control>
<Control ID="btnBrowseCheat">Browse...</Control>
<Control ID="btnBrowseGame">Browse...</Control>
<Control ID="btnImport">Import</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatImport" Title="Import Cheats">
<Control ID="grpImportOptions">Import Options</Control>
<Control ID="lblCheatFile">Cheat File:</Control>
<Control ID="lblGame">Game:</Control>
<Control ID="btnBrowseCheat">Browse...</Control>
<Control ID="btnBrowseGame">Browse...</Control>
<Control ID="btnImport">Import</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatDbList" Title="Select Game...">
<Control ID="lblSearch">Search:</Control>
<Control ID="btnOK">Import Cheats</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheatList" Title="Cheats">
<Control ID="tabCheats">Cheats</Control>
<Control ID="btnAddCheat">Add Cheat</Control>
<Control ID="btnDeleteCheat">Delete</Control>
<Control ID="mnuAddCheat">Add cheat...</Control>
<Control ID="mnuDeleteCheat">Delete</Control>
<Control ID="colCheatName">Cheat Name</Control>
<Control ID="colCode">Code</Control>
<Control ID="chkDisableCheats">Disable all cheats</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmCheat" Title="Edit Cheat">
<Control ID="lblDescription">Description:</Control>
<Control ID="grpCode">Codes</Control>
<Control ID="radGameGenie">Game Genie (e.g: A1B2-C3D4)</Control>
<Control ID="radProActionReplay">Pro Action Replay (e.g: AAAAAAVV)</Control>
<Control ID="chkEnabled">Cheat Enabled</Control>
<Control ID="lblHint">To enter multiple codes, enter 1 code per line.</Control>
<Control ID="lblInvalidCodes">Some codes do not match the selected format.</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmAbout" Title="About - Mesen-S">
<Control ID="labelProductName">Mesen-S</Control>
<Control ID="labelCopyright">© 2019 M. Bibaud (aka Sour)</Control>
<Control ID="lblWebsite">Website:</Control>
<Control ID="lblLink">www.mesen.ca/snes/</Control>
<Control ID="labelVersion">Version:</Control>
<Control ID="lblBuildDateLabel">Build Date:</Control>
<Control ID="grpAcknowledgements">Acknowledgements</Control>
<Control ID="lblUsedSoftware">This software uses the following libraries:</Control>
<Control ID="lblGeneral">General:</Control>
<Control ID="lblVideo">Video:</Control>
<Control ID="lblAudio">Audio:</Control>
<Control ID="lblEmulation">Emulation:</Control>
<Control ID="lblCheats">Cheats:</Control>
<Control ID="lblSpecialThanks">And thank you to everybody who has contributed in any way! (donations, bug reports, testing, sharing information, etc.)</Control>
<Control ID="lblDonate">If you want to support Mesen-S, please consider donating.&#13;Thank you for your support!</Control>
<Control ID="okButton">&amp;OK</Control>
</Form>
<Form ID="frmGameConfig" Title="Game Configuration">
<Control ID="grpDipSwitches">DIP Switches</Control>
</Form>
<Form ID="frmUpdatePrompt" Title="Mesen-S - Update Available">
<Control ID="lblLatestVersion">Latest Version:</Control>
<Control ID="lblCurrentVersion">Current Version:</Control>
<Control ID="lblChangeLog">Changelog:</Control>
<Control ID="lblDonate">If you want to support Mesen-S, please consider donating. Thank you!</Control>
<Control ID="btnUpdate">Update</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmSelectRom" Title="Select Rom...">
<Control ID="lblSearch">Search:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmGetKey" Title="Set key binding...">
<Control ID="lblSetKeyMessage">Press any key on your keyboard or controller to set a new binding.</Control>
</Form>
<Form ID="frmPlayerProfile" Title="Profile">
<Control ID="lblName">Player name:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmRecordAvi" Title="Video Recording Options">
<Control ID="lblAviFile">Save to:</Control>
<Control ID="lblCodec">Video Codec:</Control>
<Control ID="lblCompressionLevel">Compression Level:</Control>
<Control ID="lblLowCompression">low&#13;(fast)</Control>
<Control ID="lblHighCompression">high&#13;(slow)</Control>
<Control ID="btnBrowse">Browse...</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmHdPackEditor" Title="HD Pack Builder">
<Control ID="grpPreview">CHR Bank Preview</Control>
<Control ID="lblChrBank">CHR Bank:</Control>
<Control ID="grpOptions">Recording Options</Control>
<Control ID="lblBankSize">CHR Bank Size:</Control>
<Control ID="lblScale">Scale/Filter:</Control>
<Control ID="chkSortByFrequency">Sort pages by usage frequency</Control>
<Control ID="chkLargeSprites">Use 8x16 sprite display mode</Control>
<Control ID="chkGroupBlankTiles">Group blank tiles</Control>
<Control ID="chkIgnoreOverscan">Ignore tiles at the edges of the screen (overscan)</Control>
<Control ID="lblFolder">Save Folder:</Control>
<Control ID="btnSelectFolder">Browse...</Control>
<Control ID="btnStartRecording">Start Recording</Control>
<Control ID="btnStopRecording">Stop Recording</Control>
<Control ID="btnOpenFolder">Open Save Folder</Control>
</Form>
<Form ID="frmHistoryViewer" Title="History Viewer">
<Control ID="lblVolume">Volume</Control>
<Control ID="mnuFile">File</Control>
<Control ID="mnuImportMovie">Import Movie</Control>
<Control ID="mnuExportMovie">Export Movie</Control>
<Control ID="mnuCreateSaveState">Create Save State</Control>
<Control ID="mnuResumeGameplay">Resume Gameplay</Control>
<Control ID="mnuClose">Close</Control>
<Control ID="mnuOptions">Options</Control>
<Control ID="mnuVideoScale">Video Size</Control>
<Control ID="mnuScale1x">1x</Control>
<Control ID="mnuScale2x">2x</Control>
<Control ID="mnuScale3x">3x</Control>
<Control ID="mnuScale4x">4x</Control>
<Control ID="mnuScale5x">5x</Control>
<Control ID="mnuScale6x">6x</Control>
</Form>
<Form ID="frmSelectExportRange" Title="Export specific range...">
<Control ID="lblStartTime">Start time:</Control>
<Control ID="lblEndTime">End time:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmHelp" Title="Command-line options">
<Control ID="grpExample">Usage Example</Control>
<Control ID="tpgGeneralOptions">General</Control>
<Control ID="tpgVideoOptions">Video Options</Control>
<Control ID="tpgAudioOptions">Audio Options</Control>
<Control ID="tpgEmulationOptions">Emulation Options</Control>
<Control ID="lblExplanation">This will start Mesen-S in fullscreen mode with the "MyGame.nes" rom loaded. It will also use the NTSC filter, set at a 2x scale and configure the Overscan settings. The "DoNotSaveSettings" flag is used to prevent the command line switches from pernanently altering Mesen-S's settings.</Control>
</Form>
<Form ID="frmCopyFiles" Title="Please wait...">
<Control ID="lblCopying">Copying:</Control>
</Form>
<Form ID="frmConfigWizard" Title="Mesen-S - Configuration">
<Control ID="lblMesen">Mesen-S - SNES Emulator</Control>
<Control ID="lblConfigWizard">Configuration Wizard</Control>
<Control ID="lblInitialSetup">Please take a moment to perform Mesen-S's initial setup.</Control>
<Control ID="lblStorageLocation">Data Storage Location</Control>
<Control ID="lblStorageHint">Select where you want to store Mesen-S's data:</Control>
<Control ID="radStorageDocuments">Store the data in my user profile</Control>
<Control ID="radStoragePortable">Store the data in the same folder as the application</Control>
<Control ID="lblDataLocation">Folder:</Control>
<Control ID="lblInputMappings">Input Mappings</Control>
<Control ID="lblInputHint">Select your preferred input methods:</Control>
<Control ID="lblMiscOptions">Other Options</Control>
<Control ID="chkCreateShortcut">Create a shortcut on my desktop</Control>
<Control ID="btnOk">CONFIRM</Control>
<Control ID="lblCancel">Cancel</Control>
</Form>
<Form ID="frmRecordMovie" Title="Movie Recording Options">
<Control ID="lblSaveTo">Save to:</Control>
<Control ID="lblRecordFrom">Record from:</Control>
<Control ID="lblMovieInformation">Movie Information (Optional)</Control>
<Control ID="lblAuthor">Author:</Control>
<Control ID="lblDescription">Description:</Control>
<Control ID="btnBrowse">Browse...</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmInputBarCode" Title="Input Barcode...">
<Control ID="lblBarcode">Barcode:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="BaseInputConfigForm">
<Control ID="lblHint">Tabs with an icon contain key bindings for this player.&#13;Each button can be mapped to up to 4 different keyboard keys or gamepad buttons.</Control>
<Control ID="tpgSet1">Key Set #1</Control>
<Control ID="tpgSet2">Key Set #2</Control>
<Control ID="tpgSet3">Key Set #3</Control>
<Control ID="tpgSet4">Key Set #4</Control>
<Control ID="btnSetDefault">Set Default Bindings</Control>
<Control ID="btnClear">Clear Key Bindings</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmControllerConfig">
<Control ID="lblTurboSpeed">Turbo Speed:</Control>
<Control ID="lblTurboFast">Fast</Control>
<Control ID="lblSlow">Slow</Control>
<Control ID="btnSelectPreset">Select Preset...</Control>
<Control ID="mnuKeyboard">Keyboard</Control>
<Control ID="mnuWasdLayout">WASD Layout</Control>
<Control ID="mnuArrowLayout">Arrow Keys Layout</Control>
<Control ID="mnuXboxController">Xbox Controller</Control>
<Control ID="mnuXboxLayout1">Controller #1</Control>
<Control ID="mnuXboxLayout2">Controller #2</Control>
<Control ID="mnuPs4Controller">PS4 Controller</Control>
<Control ID="mnuPs4Layout1">Controller #1</Control>
<Control ID="mnuPs4Layout2">Controller #2</Control>
<Control ID="mnuSnes30Controller">SNES30 Controller</Control>
<Control ID="mnuSnes30Layout1">Controller #1</Control>
<Control ID="mnuSnes30Layout2">Controller #2</Control>
</Form>
<Form ID="frmZapperConfig">
<Control ID="lblSmall">Small</Control>
<Control ID="lblLarge">Large</Control>
<Control ID="lblDetectRadius">Light Detection Radius:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
<Form ID="frmMouseConfig">
<Control ID="lblLow">Low</Control>
<Control ID="lblHigh">High</Control>
<Control ID="lblSensitivity">Sensitivity:</Control>
<Control ID="btnOK">OK</Control>
<Control ID="btnCancel">Cancel</Control>
</Form>
</Forms>
<UserControls>
</UserControls>
<Messages>
<Message ID="FilterAll">All Files (*.*)|*.*</Message>
<Message ID="FilterZipFiles">Zip files (*.zip)|*.zip</Message>
<Message ID="FilterMovie">Movie files (*.msm)|*.msm|All Files (*.*)|*.*</Message>
<Message ID="FilterWave">Wave files (*.wav)|*.wav|All Files (*.*)|*.*</Message>
<Message ID="FilterAvi">Avi files (*.avi)|*.avi|All Files (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Palette Files (*.pal)|*.pal|All Files (*.*)|*.*</Message>
<Message ID="FilterRom">All supported formats (*.sfc, *.gb, *.gbc, *.bs, *.spc, *.zip, *.7z)|*.SFC;*.SMC;*.SWC;*.FIG;*.ZIP;*.7Z;*.SPC;*.BS;*.GB;*.GBC|SNES Roms (*.sfc)|*.SFC;*.SMC;*.SWC;*.FIG;*.BS|Gameboy Roms (*.gb, *.gbc)|*.GB;*.GBC|SPC Sound Files (*.spc)|*.SPC|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*</Message>
<Message ID="FilterTest">Test files (*.mtp)|*.mtp|All (*.*)|*.*</Message>
<Message ID="FilterCheat">All supported formats (*.cht, *.xml)|*.cht;*.xml</Message>
<Message ID="FilterSavestate">Mesen-S Savestates (*.mss)|*.mss|All files (*.*)|*.*</Message>
<Message ID="FilterTapeFiles">Family Basic Tape files (*.fbt)|*.fbt|All Files (*.*)|*.*</Message>
<Message ID="LastSession">Last Session</Message>
<Message ID="AutoSave">Auto-save</Message>
<Message ID="SlotNumber">Slot #{0}</Message>
<Message ID="LoadStateDialog">Load State Menu</Message>
<Message ID="SaveStateDialog">Save State Menu</Message>
<Message ID="LoadFromFile">Load from file...</Message>
<Message ID="SaveToFile">Save to file...</Message>
<Message ID="BgLayerDisabled">BG{0} layer disabled.</Message>
<Message ID="BgLayerEnabled">BG{0} layer enabled.</Message>
<Message ID="SpriteLayerDisabled">Sprite layer disabled.</Message>
<Message ID="SpriteLayerEnabled">Sprite layer enabled.</Message>
<Message ID="AllLayersEnabled">All layers enabled.</Message>
<Message ID="MovieSegment">Segment #{0}</Message>
<Message ID="MovieExportEntireSegment">Export entire segment</Message>
<Message ID="MovieExportSpecificRange">Export specific range...</Message>
<Message ID="MovieSaveError">An error occurred while trying to save the movie file.</Message>
<Message ID="FileSaveError">An error occurred while trying to save the file.</Message>
<Message ID="ClearHistory">Clear History</Message>
<Message ID="LastFolderUsed">Last Folder Used</Message>
<Message ID="FirmwareNotFound">This game requires a firmware file for the {0} chip.&#xA;&#xA; Filename: {1}&#xA; Size: {2} bytes&#xA;&#xA;Would you like to select it now?</Message>
<Message ID="FirmwareMismatch">The selected file does not match the firmware required for this chip ({0}).&#xA;&#xA;Firmware SHA-256:&#xA;{1}&#xA;&#xA;Selected file's SHA-256:&#xA;{2}&#xA;&#xA;Would you like to use this file anyway?</Message>
<Message ID="MouseModeEnabled">Mouse mode enabled - press ESC or pause to release the cursor.</Message>
<Message ID="BandaiMicrophone">Bandai Microphone</Message>
<Message ID="DatachBarcodeReader">Datach Barcode Reader</Message>
<Message ID="HelpFullscreen">/fullscreen - Start Mesen-S in fullscreen mode</Message>
<Message ID="HelpDoNotSaveSettings">/DoNotSaveSettings - Prevent settings from being saved to the disk (useful to prevent command line options from becoming the default settings)</Message>
<Message ID="HelpRecordMovie">/RecordMovie="filename.msm" - Start recording a movie after the specified game is loaded.</Message>
<Message ID="HelpLoadLastSession">/LoadLastSession - Resumes the game in the state it was left in when it was last played.</Message>
<Message ID="Resume">Resume</Message>
<Message ID="Pause">Pause</Message>
<Message ID="StartServer">Start Server</Message>
<Message ID="StopServer">Stop Server</Message>
<Message ID="ConnectToServer">Connect to Server</Message>
<Message ID="Disconnect">Disconnect</Message>
<Message ID="PlayerNumber">Player {0}</Message>
<Message ID="ExpansionDevice">Expansion Device</Message>
<Message ID="PressToExitFullscreen">Press {0} to exit fullscreen</Message>
<Message ID="DefaultResolution">Default</Message>
<Message ID="RomsFound">{0} roms found</Message>
<Message ID="RiskyOptionHint">(not recommended)</Message>
<Message ID="ResetSettingsConfirmation">Warning: This will reset ALL of settings and cannot be undone!&#xA;&#xA;Continue?</Message>
<Message ID="RandomGameNoGameFound">Mesen-S could not find any games to load.</Message>
<Message ID="CannotWriteToFolder">The selected folder cannot be written to - please select another folder and try again.&#xA;&#xA;Details:&#xA;{0}</Message>
<Message ID="InvalidPaths">The following path overrides are invalid:&#xA;&#xA;{0}&#xA;&#xA;Please use valid and writable folders and try again.</Message>
<Message ID="CopyMesenDataPrompt">All files will be copied from:&#xA;&#xA;{0}&#xA;to&#xA;{1}&#xA;&#xA;Once the copy is completed, Mesen-S will restart.&#xA;Continue?</Message>
<Message ID="CheatsFound">{0} games in database</Message>
<Message ID="CheatsImported">{0} cheats imported for {1}.</Message>
<Message ID="NsfNextTrack">Next Track (Hold to fast forward)</Message>
<Message ID="NsfUnnamedTrack">&lt;no name&gt;</Message>
<Message ID="NsfUnknownField">&lt;unknown&gt;</Message>
<Message ID="CouldNotInstallRuntime">The Visual Studio Runtime could not be installed properly.</Message>
<Message ID="EmptyState">&lt;empty&gt;</Message>
<Message ID="ErrorWhileCheckingUpdates">An error has occurred while trying to check for updates. Check your internet connection and try again.&#xA;&#xA;Error details:&#xA;{0}</Message>
<Message ID="AutoUpdateDisabledMessage">Automatic updates are not enabled on this build - please download the latest version of the code and recompile Mesen-S to get the latest updates.</Message>
<Message ID="FileNotFound">File not found: {0}</Message>
<Message ID="MesenUpToDate">You are running the latest version of Mesen-S.</Message>
<Message ID="PatchAndReset">Patch and reset the current game?</Message>
<Message ID="SelectRomIps">Please select a ROM matching the IPS/UPS/BPS patch file.</Message>
<Message ID="UnableToDownload">Unable to download file. Check your internet connection and try again.&#xA;&#xA;Details:&#xA;{0}</Message>
<Message ID="UnableToStartMissingDependencies">Mesen-S could not launch because it was unable to load MesenSCore.dll due to missing dependencies.</Message>
<Message ID="UnableToStartMissingFiles">Mesen-S was unable to start due to missing files.&#xA;&#xA;Error: MesenSCore.dll is missing.</Message>
<Message ID="UnexpectedError">An unexpected error has occurred.&#xA;&#xA;Error details:&#xA;{0}</Message>
<Message ID="UpdateDownloadFailed">Download failed - the file appears to be corrupted. Please visit the Mesen website to download the latest version manually.</Message>
<Message ID="UpgradeSuccess">Upgrade completed successfully.</Message>
<Message ID="UpdaterNotFound">The update process could not be started due to missing files.</Message>
<Message ID="Net45NotFound">The Microsoft .NET Framework 4.5 could not be found. Please download and install the latest version of the .NET Framework from Microsoft's website and try again.</Message>
<Message ID="InvalidCheatFile">The selected file ({0}) is not a valid cheat file.</Message>
<Message ID="InvalidXmlFile">The selected file ({0}) is not a valid XML file.</Message>
<Message ID="NoMatchingCheats">The selected cheat file ({0}) contains no cheats that match the selected game.</Message>
<Message ID="ConfirmReset">Are you sure you want to reset?</Message>
<Message ID="ConfirmPowerCycle">Are you sure you want to power cycle?</Message>
<Message ID="ConfirmExit">Are you sure you want to exit?</Message>
<Message ID="EmulatorShortcutMappings_FastForward">Fast Forward (Hold button)</Message>
<Message ID="EmulatorShortcutMappings_ToggleFastForward">Toggle Fast Forward</Message>
<Message ID="EmulatorShortcutMappings_Rewind">Rewind (Hold button)</Message>
<Message ID="EmulatorShortcutMappings_ToggleRewind">Toggle Rewind</Message>
<Message ID="EmulatorShortcutMappings_RewindTenSecs">Rewind 10 seconds</Message>
<Message ID="EmulatorShortcutMappings_RewindOneMin">Rewind 1 minute</Message>
<Message ID="EmulatorShortcutMappings_IncreaseSpeed">Increase Speed</Message>
<Message ID="EmulatorShortcutMappings_DecreaseSpeed">Decrease Speed</Message>
<Message ID="EmulatorShortcutMappings_Pause">Pause</Message>
<Message ID="EmulatorShortcutMappings_Reset">Reset</Message>
<Message ID="EmulatorShortcutMappings_PowerCycle">Power Cycle</Message>
<Message ID="EmulatorShortcutMappings_ReloadRom">Reload ROM</Message>
<Message ID="EmulatorShortcutMappings_PowerOff">Power Off</Message>
<Message ID="EmulatorShortcutMappings_Exit">Exit</Message>
<Message ID="EmulatorShortcutMappings_TakeScreenshot">Take Screenshot</Message>
<Message ID="EmulatorShortcutMappings_MoveToNextStateSlot">Select Next Save Slot</Message>
<Message ID="EmulatorShortcutMappings_MoveToPreviousStateSlot">Select Previous Save Slot</Message>
<Message ID="EmulatorShortcutMappings_SaveState">Save State</Message>
<Message ID="EmulatorShortcutMappings_LoadState">Load State</Message>
<Message ID="EmulatorShortcutMappings_ToggleCheats">Enable/Disable Cheat Codes</Message>
<Message ID="EmulatorShortcutMappings_ToggleAudio">Enable/Disable Audio</Message>
<Message ID="EmulatorShortcutMappings_IncreaseVolume">Increase Volume</Message>
<Message ID="EmulatorShortcutMappings_DecreaseVolume">Decrease Volume</Message>
<Message ID="EmulatorShortcutMappings_RunSingleFrame">Run Single Frame</Message>
<Message ID="EmulatorShortcutMappings_SetScale1x">Set Scale 1x</Message>
<Message ID="EmulatorShortcutMappings_SetScale2x">Set Scale 2x</Message>
<Message ID="EmulatorShortcutMappings_SetScale3x">Set Scale 3x</Message>
<Message ID="EmulatorShortcutMappings_SetScale4x">Set Scale 4x</Message>
<Message ID="EmulatorShortcutMappings_SetScale5x">Set Scale 5x</Message>
<Message ID="EmulatorShortcutMappings_SetScale6x">Set Scale 6x</Message>
<Message ID="EmulatorShortcutMappings_ToggleFullscreen">Toggle Fullscreen Mode</Message>
<Message ID="EmulatorShortcutMappings_ToggleFps">Toggle FPS Counter</Message>
<Message ID="EmulatorShortcutMappings_ToggleDebugInfo">Toggle Debug Information</Message>
<Message ID="EmulatorShortcutMappings_ToggleGameTimer">Toggle Game Timer</Message>
<Message ID="EmulatorShortcutMappings_ToggleFrameCounter">Toggle Frame Counter</Message>
<Message ID="EmulatorShortcutMappings_ToggleLagCounter">Toggle Lag Counter</Message>
<Message ID="EmulatorShortcutMappings_ToggleOsd">Toggle OSD (On-Screen Display)</Message>
<Message ID="EmulatorShortcutMappings_ToggleAlwaysOnTop">Toggle Display on Top</Message>
<Message ID="EmulatorShortcutMappings_ToggleBackground">Toggle Background Layer</Message>
<Message ID="EmulatorShortcutMappings_ToggleSprites">Toggle Sprite Layer</Message>
<Message ID="EmulatorShortcutMappings_ToggleKeyboardMode">Toggle Keyboard Mode</Message>
<Message ID="EmulatorShortcutMappings_ToggleBgLayer0">Toggle BG Layer 0</Message>
<Message ID="EmulatorShortcutMappings_ToggleBgLayer1">Toggle BG Layer 1</Message>
<Message ID="EmulatorShortcutMappings_ToggleBgLayer2">Toggle BG Layer 2</Message>
<Message ID="EmulatorShortcutMappings_ToggleBgLayer3">Toggle BG Layer 3</Message>
<Message ID="EmulatorShortcutMappings_ToggleSprites">Toggle Sprites</Message>
<Message ID="EmulatorShortcutMappings_EnableAllLayers">Enable All Layers</Message>
<Message ID="EmulatorShortcutMappings_ToggleRecordVideo">Start/Stop Recording Video</Message>
<Message ID="EmulatorShortcutMappings_ToggleRecordAudio">Start/Stop Recording Audio</Message>
<Message ID="EmulatorShortcutMappings_ToggleRecordMovie">Start/Stop Recording Movie</Message>
<Message ID="EmulatorShortcutMappings_MaxSpeed">Toggle Maximum Speed</Message>
<Message ID="EmulatorShortcutMappings_LoadRandomGame">Load Random Game</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot1">Save State - Slot 1</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot2">Save State - Slot 2</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot3">Save State - Slot 3</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot4">Save State - Slot 4</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot5">Save State - Slot 5</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot6">Save State - Slot 6</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot7">Save State - Slot 7</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot8">Save State - Slot 8</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot9">Save State - Slot 9</Message>
<Message ID="EmulatorShortcutMappings_SaveStateSlot10">Save State - Slot 10</Message>
<Message ID="EmulatorShortcutMappings_SaveStateToFile">Save State to File</Message>
<Message ID="EmulatorShortcutMappings_SaveStateDialog">Open Save State Menu</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot1">Load State - Slot 1</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot2">Load State - Slot 2</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot3">Load State - Slot 3</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot4">Load State - Slot 4</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot5">Load State - Slot 5</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot6">Load State - Slot 6</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot7">Load State - Slot 7</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot8">Load State - Slot 8</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot9">Load State - Slot 9</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlot10">Load State - Slot 10</Message>
<Message ID="EmulatorShortcutMappings_LoadStateSlotAuto">Load State - Auto Save Slot</Message>
<Message ID="EmulatorShortcutMappings_LoadStateFromFile">Load State from File</Message>
<Message ID="EmulatorShortcutMappings_LoadStateDialog">Open Load State Menu</Message>
<Message ID="EmulatorShortcutMappings_LoadLastSession">Load Last Session</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot1">Select Save Slot 1</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot2">Select Save Slot 2</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot3">Select Save Slot 3</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot4">Select Save Slot 4</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot5">Select Save Slot 5</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot6">Select Save Slot 6</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot7">Select Save Slot 7</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot8">Select Save Slot 8</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot9">Select Save Slot 9</Message>
<Message ID="EmulatorShortcutMappings_SelectSaveSlot10">Select Save Slot 10</Message>
<Message ID="EmulatorShortcutMappings_OpenFile">Open File</Message>
</Messages>
<Enums>
<Enum ID="ControllerType">
<Value ID="None">None</Value>
<Value ID="SnesController">SNES Controller</Value>
<Value ID="SnesMouse">SNES Mouse</Value>
<Value ID="SuperScope">Super Scope</Value>
<Value ID="Multitap">Super Multitap</Value>
</Enum>
<Enum ID="VideoAspectRatio">
<Value ID="NoStretching">Default (No Stretching)</Value>
<Value ID="Auto">Auto (NTSC or PAL based on game)</Value>
<Value ID="NTSC">NTSC (8:7 PAR)</Value>
<Value ID="PAL">PAL (11:8 PAR)</Value>
<Value ID="Standard">Standard (4:3)</Value>
<Value ID="Widescreen">Widescreen (16:9)</Value>
<Value ID="Custom">Custom</Value>
</Enum>
<Enum ID="VideoRefreshRates">
<Value ID="_50">50 Hz</Value>
<Value ID="_60">60 Hz</Value>
<Value ID="_100">100 Hz</Value>
<Value ID="_120">120 Hz</Value>
<Value ID="_200">200 Hz</Value>
<Value ID="_240">240 Hz</Value>
</Enum>
<Enum ID="ScreenRotation">
<Value ID="None">None</Value>
<Value ID="_90Degrees">90°</Value>
<Value ID="_180Degrees">180°</Value>
<Value ID="_270Degrees">270°</Value>
</Enum>
<Enum ID="VideoFilterType">
<Value ID="None">None</Value>
<Value ID="NTSC">NTSC 2x (blargg)</Value>
<Value ID="BisqwitNtscQuarterRes">NTSC 2x (Bisqwit)</Value>
<Value ID="BisqwitNtscHalfRes">NTSC 4x (Bisqwit)</Value>
<Value ID="BisqwitNtsc">NTSC 8x (Bisqwit)</Value>
<Value ID="xBRZ2x">xBRZ 2x</Value>
<Value ID="xBRZ3x">xBRZ 3x</Value>
<Value ID="xBRZ4x">xBRZ 4x</Value>
<Value ID="xBRZ5x">xBRZ 5x</Value>
<Value ID="xBRZ6x">xBRZ 6x</Value>
<Value ID="HQ2x">HQ 2x</Value>
<Value ID="HQ3x">HQ 3x</Value>
<Value ID="HQ4x">HQ 4x</Value>
<Value ID="Scale2x">Scale 2x</Value>
<Value ID="Scale3x">Scale 3x</Value>
<Value ID="Scale4x">Scale 4x</Value>
<Value ID="_2xSai">2xSai</Value>
<Value ID="Super2xSai">Super2xSai</Value>
<Value ID="SuperEagle">SuperEagle</Value>
<Value ID="Prescale2x">Prescale 2x</Value>
<Value ID="Prescale3x">Prescale 3x</Value>
<Value ID="Prescale4x">Prescale 4x</Value>
<Value ID="Prescale6x">Prescale 6x</Value>
<Value ID="Prescale8x">Prescale 8x</Value>
<Value ID="Prescale10x">Prescale 10x</Value>
</Enum>
<Enum ID="InputDisplayPosition">
<Value ID="TopLeft">Top Left</Value>
<Value ID="TopRight">Top Right</Value>
<Value ID="BottomLeft">Bottom Left</Value>
<Value ID="BottomRight">Bottom Right</Value>
</Enum>
<Enum ID="Language">
<Value ID="SystemDefault">User Account Default</Value>
<Value ID="English">English</Value>
<Value ID="French">Français</Value>
<Value ID="Japanese">日本語</Value>
<Value ID="Portuguese">Português</Value>
<Value ID="Russian">Русский</Value>
<Value ID="Spanish">Español</Value>
<Value ID="Ukrainian">Українська</Value>
<Value ID="Catalan">Català</Value>
<Value ID="Chinese">中文</Value>
</Enum>
<Enum ID="RamState">
<Value ID="Random">Random Values (Default)</Value>
<Value ID="AllZeros">All 0s</Value>
<Value ID="AllOnes">All 1s</Value>
</Enum>
<Enum ID="CheatCurrentFilterType">
<Value ID="Smaller">Smaller than</Value>
<Value ID="Equal">Equal to</Value>
<Value ID="NotEqual">Not equal to</Value>
<Value ID="Greater">Greater than</Value>
</Enum>
<Enum ID="CheatPrevFilterType">
<Value ID="Smaller">Smaller</Value>
<Value ID="Equal">Equal</Value>
<Value ID="NotEqual">Not equal</Value>
<Value ID="Greater">Greater</Value>
</Enum>
<Enum ID="VideoCodec">
<Value ID="None">None (Uncompressed)</Value>
<Value ID="ZMBV">Zip Motion Block Video (ZMBV)</Value>
<Value ID="CSCD">Camstudio (CSCD)</Value>
</Enum>
<Enum ID="RecordMovieFrom">
<Value ID="StartWithoutSaveData">Power on</Value>
<Value ID="StartWithSaveData">Power on, with save data</Value>
<Value ID="CurrentState">Current state</Value>
</Enum>
<!-- Resources below are used by the debugger only - no translation is needed -->
<Enum ID="SnesMemoryType">
<Value ID="CpuMemory">CPU Memory</Value>
<Value ID="SpcMemory">SPC Memory</Value>
<Value ID="Sa1Memory">SA-1 Memory</Value>
<Value ID="GsuMemory">GSU Memory</Value>
<Value ID="Cx4Memory">CX4 Memory</Value>
<Value ID="PrgRom">PRG ROM</Value>
<Value ID="WorkRam">Work RAM</Value>
<Value ID="SaveRam">Save RAM</Value>
<Value ID="VideoRam">Video RAM</Value>
<Value ID="SpriteRam">OAM (Sprites)</Value>
<Value ID="CGRam">CG RAM (Palette)</Value>
<Value ID="SpcRam">SPC RAM</Value>
<Value ID="SpcRom">SPC ROM (IPL)</Value>
<Value ID="DspProgramRom">DSP-n Program ROM</Value>
<Value ID="DspDataRom">DSP-n Data ROM</Value>
<Value ID="DspDataRam">DSP-n Data RAM</Value>
<Value ID="Sa1InternalRam">SA-1 IRAM</Value>
<Value ID="GsuWorkRam">GSU Work RAM</Value>
<Value ID="Cx4DataRam">CX4 Data RAM</Value>
<Value ID="BsxPsRam">BS-X - PSRAM</Value>
<Value ID="BsxMemoryPack">BS-X - Memory Pack</Value>
<Value ID="GameboyMemory">GB - CPU Memory</Value>
<Value ID="GbPrgRom">GB - PRG ROM</Value>
<Value ID="GbWorkRam">GB - Work RAM</Value>
<Value ID="GbVideoRam">GB - Video RAM</Value>
<Value ID="GbSpriteRam">GB - Sprite RAM</Value>
<Value ID="GbCartRam">GB - Cart RAM</Value>
<Value ID="GbHighRam">GB - High RAM</Value>
<Value ID="GbBootRom">GB - Boot ROM</Value>
<Value ID="Register">Register</Value>
</Enum>
<Enum ID="GameboyModel">
<Value ID="Auto">Auto</Value>
<Value ID="Gameboy">Game Boy</Value>
<Value ID="GameboyColor">Game Boy Color</Value>
<Value ID="SuperGameboy">Super Game Boy</Value>
</Enum>
<Enum ID="TileFormat">
<Value ID="Bpp2">2 bpp</Value>
<Value ID="Bpp4">4 bpp</Value>
<Value ID="Bpp8">8 bpp</Value>
<Value ID="DirectColor">Direct Color</Value>
<Value ID="Mode7">Mode 7</Value>
<Value ID="Mode7DirectColor">Mode 7 + Direct Color</Value>
</Enum>
<Enum ID="TileLayout">
<Value ID="Normal">Normal</Value>
<Value ID="SingleLine8x16">8x16 (same line)</Value>
<Value ID="SingleLine16x16">16x16 (same line)</Value>
</Enum>
<Enum ID="TileBackground">
<Value ID="Default">Default (Color 0)</Value>
<Value ID="PaletteColor">Palette Color 0</Value>
<Value ID="Black">Black</Value>
<Value ID="White">White</Value>
<Value ID="Magenta">Magenta</Value>
</Enum>
<Enum ID="StatusFlagFormat">
<Value ID="Hexadecimal">Hexadecimal</Value>
<Value ID="Text">Text</Value>
<Value ID="CompactText">Text (Active only)</Value>
</Enum>
<Enum ID="BreakSource">
<Value ID="Breakpoint">Breakpoint</Value>
<Value ID="CpuStep">CPU Step</Value>
<Value ID="PpuStep">PPU Step</Value>
<Value ID="BreakOnBrk">BRK</Value>
<Value ID="BreakOnCop">COP</Value>
<Value ID="BreakOnWdm">WDM</Value>
<Value ID="BreakOnStp">STP</Value>
<Value ID="BreakOnUninitMemoryRead">Uninitialized memory read</Value>
<Value ID="GbInvalidOamAccess">Invalid OAM access</Value>
<Value ID="GbInvalidVramAccess">Invalid VRAM access</Value>
<Value ID="GbDisableLcdOutsideVblank">Disabled LCD outside vblank</Value>
<Value ID="GbInvalidOpCode">Invalid instruction</Value>
<Value ID="GbNopLoad">LD B,B (NOP)</Value>
<Value ID="GbOamCorruption">OAM corruption bug triggered</Value>
</Enum>
<Enum ID="MemoryOperationType">
<Value ID="Read">Read</Value>
<Value ID="Write">Write</Value>
<Value ID="ExecOpCode">Exec</Value>
<Value ID="ExecOperand">Exec</Value>
<Value ID="DmaRead">DMA Read</Value>
<Value ID="DmaWrite">DMA Write</Value>
<Value ID="DummyRead">Dummy Read</Value>
</Enum>
</Enums>
</Resources>