Mesen-SX/Core/GbTimer.h
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

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617 B
C++

#pragma once
#include "stdafx.h"
#include "../Utilities/ISerializable.h"
#include "../Utilities/Serializer.h"
class GbMemoryManager;
class GbApu;
class GbTimer : public ISerializable
{
private:
GbMemoryManager* _memoryManager;
GbApu* _apu;
uint16_t _divider = 0;
uint8_t _counter = 0;
uint8_t _modulo = 0;
uint8_t _control = 0;
bool _timerEnabled = false;
uint16_t _timerDivider = 1024;
public:
GbTimer(GbMemoryManager* memoryManager, GbApu* apu);
virtual ~GbTimer();
void Exec();
uint8_t Read(uint16_t addr);
void Write(uint16_t addr, uint8_t value);
void Serialize(Serializer& s) override;
};