Mesen-SX/Core/GbDebugger.h
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

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1.1 KiB
C++

#pragma once
#include "stdafx.h"
#include "DebugTypes.h"
#include "IDebugger.h"
class Disassembler;
class Debugger;
class TraceLogger;
class Gameboy;
class CallstackManager;
class MemoryAccessCounter;
class MemoryManager;
class BreakpointManager;
class EmuSettings;
class GbDebugger final : public IDebugger
{
Debugger* _debugger;
Disassembler* _disassembler;
TraceLogger* _traceLogger;
MemoryAccessCounter* _memoryAccessCounter;
MemoryManager* _memoryManager;
Gameboy* _gameboy;
EmuSettings* _settings;
shared_ptr<CallstackManager> _callstackManager;
unique_ptr<BreakpointManager> _breakpointManager;
unique_ptr<StepRequest> _step;
uint8_t _prevOpCode = 0xFF;
uint32_t _prevProgramCounter = 0;
public:
GbDebugger(Debugger* debugger);
void Reset();
void ProcessRead(uint16_t addr, uint8_t value, MemoryOperationType type);
void ProcessWrite(uint16_t addr, uint8_t value, MemoryOperationType type);
void Run();
void Step(int32_t stepCount, StepType type);
shared_ptr<CallstackManager> GetCallstackManager();
BreakpointManager* GetBreakpointManager();
};