5f055110fa
CPU/APU are decent - PPU is still just a scanline renderer No Super Game Boy support yet
378 lines
11 KiB
C++
378 lines
11 KiB
C++
#include "stdafx.h"
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#include "GbPpu.h"
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#include "GbTypes.h"
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#include "EventType.h"
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#include "Console.h"
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#include "Gameboy.h"
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#include "VideoDecoder.h"
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#include "RewindManager.h"
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#include "GbMemoryManager.h"
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#include "NotificationManager.h"
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#include "../Utilities/Serializer.h"
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void GbPpu::Init(Console* console, Gameboy* gameboy, GbMemoryManager* memoryManager, uint8_t* vram, uint8_t* oam)
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{
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_console = console;
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_gameboy = gameboy;
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_memoryManager = memoryManager;
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_vram = vram;
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_oam = oam;
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_state = {};
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_state.Mode = PpuMode::HBlank;
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_drawModeLength = (_state.ScrollX & 0x07) + 160 + 8 * 5;
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_lastFrameTime = 0;
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_outputBuffers[0] = new uint16_t[256 * 240];
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_outputBuffers[1] = new uint16_t[256 * 240];
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memset(_outputBuffers[0], 0, 256 * 240 * sizeof(uint16_t));
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memset(_outputBuffers[1], 0, 256 * 240 * sizeof(uint16_t));
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_currentBuffer = _outputBuffers[0];
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#ifndef USEBOOTROM
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Write(0xFF40, 0x91);
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Write(0xFF42, 0x00);
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Write(0xFF43, 0x00);
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Write(0xFF45, 0x00);
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Write(0xFF47, 0xFC);
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Write(0xFF48, 0xFF);
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Write(0xFF49, 0xFF);
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Write(0xFF4A, 0);
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Write(0xFF4B, 0);
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#endif
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}
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GbPpu::~GbPpu()
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{
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}
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GbPpuState GbPpu::GetState()
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{
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return _state;
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}
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void GbPpu::Exec()
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{
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if(!_state.LcdEnabled) {
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//LCD is disabled, prevent IRQs, etc.
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//Not quite correct in terms of frame pacing
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if(_gameboy->GetCycleCount() - _lastFrameTime > 70224) {
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//More than a full frame's worth of time has passed since the last frame, send another blank frame
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_lastFrameTime = _gameboy->GetCycleCount();
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SendFrame();
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}
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return;
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}
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ExecCycle();
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ExecCycle();
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ExecCycle();
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ExecCycle();
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}
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void GbPpu::ExecCycle()
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{
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_state.Cycle++;
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if(_state.Cycle == 456) {
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_state.Cycle = 0;
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_state.Scanline++;
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if(_state.Scanline == 144) {
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_state.Mode = PpuMode::VBlank;
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_memoryManager->RequestIrq(GbIrqSource::VerticalBlank);
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if(_state.Status & GbPpuStatusFlags::VBlankIrq) {
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_memoryManager->RequestIrq(GbIrqSource::LcdStat);
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}
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SendFrame();
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} else if(_state.Scanline == 154) {
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_console->ProcessEvent(EventType::StartFrame);
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_state.Scanline = 0;
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}
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if(_state.Scanline < 144) {
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_state.Mode = PpuMode::OamEvaluation;
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_drawModeLength = (_state.ScrollX & 0x07) + 160 + 8 * 5;
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if(_state.Status & GbPpuStatusFlags::OamIrq) {
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_memoryManager->RequestIrq(GbIrqSource::LcdStat);
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}
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}
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if(_state.LyCompare == _state.Scanline && (_state.Status & GbPpuStatusFlags::CoincidenceIrq)) {
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_memoryManager->RequestIrq(GbIrqSource::LcdStat);
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}
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}
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_console->ProcessPpuCycle(_state.Scanline, _state.Cycle);
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//TODO: Dot-based renderer, currently draws at the end of the scanline
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if(_state.Scanline < 144) {
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if(_state.Cycle < 80) {
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if(_state.Cycle == 79) {
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_state.Mode = PpuMode::Drawing;
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}
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} else if(_state.Mode == PpuMode::Drawing) {
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_drawModeLength--;
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if(_drawModeLength == 0) {
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_state.Mode = PpuMode::HBlank;
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if(_state.Status & GbPpuStatusFlags::HBlankIrq) {
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_memoryManager->RequestIrq(GbIrqSource::LcdStat);
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}
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RenderScanline();
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}
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}
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}
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}
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void GbPpu::GetPalette(uint16_t out[4], uint8_t palCfg)
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{
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constexpr uint16_t rgbPalette[4] = { 0x7FFF, 0x6318, 0x318C, 0x0000 };
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out[0] = rgbPalette[palCfg & 0x03];
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out[1] = rgbPalette[(palCfg >> 2) & 0x03];
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out[2] = rgbPalette[(palCfg >> 4) & 0x03];
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out[3] = rgbPalette[(palCfg >> 6) & 0x03];
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}
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void GbPpu::RenderScanline()
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{
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uint16_t bgColors[4];
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uint16_t oamColors[2][4];
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GetPalette(bgColors, _state.BgPalette);
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GetPalette(oamColors[0], _state.ObjPalette0);
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GetPalette(oamColors[1], _state.ObjPalette1);
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uint8_t visibleSprites[10] = {};
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uint8_t spriteCount = 0;
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for(uint8_t i = 0; i < 0xA0; i += 4) {
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int16_t sprY = (int16_t)_oam[i] - 16;
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if(_state.Scanline >= sprY && _state.Scanline < sprY + (_state.LargeSprites ? 16 : 8)) {
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visibleSprites[spriteCount] = i;
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spriteCount++;
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if(spriteCount == 10) {
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break;
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}
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}
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}
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if(spriteCount > 1) {
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//Sort sprites by their X position first, and then by their index when X values are equal
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std::sort(visibleSprites, visibleSprites + spriteCount, [=](uint8_t a, uint8_t b) {
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if(_oam[a + 1] == _oam[b + 1]) {
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return a < b;
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} else {
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return _oam[a + 1] < _oam[b + 1];
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}
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});
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}
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uint8_t xOffset;
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uint8_t yOffset;
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uint16_t tilemapAddr;
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uint16_t baseTile = _state.BgTileSelect ? 0 : 0x1000;
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for(int x = 0; x < 160; x++) {
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uint8_t bgColor = 0;
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uint16_t outOffset = _state.Scanline * 256 + x;
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if(_state.BgEnabled) {
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if(_state.WindowEnabled && x >= _state.WindowX - 7 && _state.Scanline >= _state.WindowY) {
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//Draw window content instead
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tilemapAddr = _state.WindowTilemapSelect ? 0x1C00 : 0x1800;
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xOffset = x - (_state.WindowX - 7);
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yOffset = _state.Scanline - _state.WindowY;
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} else {
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//Draw regular tilemap
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tilemapAddr = _state.BgTilemapSelect ? 0x1C00 : 0x1800;
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xOffset = _state.ScrollX + x;
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yOffset = _state.ScrollY + _state.Scanline;
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}
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uint8_t row = yOffset >> 3;
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uint8_t tileY = yOffset & 0x07;
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uint8_t column = xOffset >> 3;
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uint8_t tileIndex = _vram[tilemapAddr + column + row * 32];
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uint16_t tileRowAddr = baseTile + (baseTile ? (int8_t)tileIndex * 16 : tileIndex * 16) + tileY * 2;
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uint8_t shift = 7 - (xOffset & 0x07);
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bgColor = ((_vram[tileRowAddr] >> shift) & 0x01) | (((_vram[tileRowAddr + 1] >> shift) & 0x01) << 1);
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}
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_currentBuffer[outOffset] = bgColors[bgColor];
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if(_state.SpritesEnabled && spriteCount) {
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for(int i = 0; i < spriteCount; i++) {
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uint8_t sprIndex = visibleSprites[i];
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int16_t sprX = (int16_t)_oam[sprIndex + 1] - 8;
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if(x >= sprX && x < sprX + 8) {
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int16_t sprY = (int16_t)_oam[sprIndex] - 16;
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uint8_t sprTile = _oam[sprIndex + 2];
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bool bgPriority = (_oam[sprIndex + 3] & 0x80);
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bool vMirror = (_oam[sprIndex + 3] & 0x40);
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bool hMirror = (_oam[sprIndex + 3] & 0x20);
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bool palette = (_oam[sprIndex + 3] & 0x10);
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uint8_t sprOffsetY = vMirror ? (_state.LargeSprites ? 15 : 7) - (_state.Scanline - sprY) : (_state.Scanline - sprY);
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if(_state.LargeSprites) {
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sprTile &= 0xFE;
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}
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uint8_t sprShiftX = hMirror ? (x - sprX) : 7 - (x - sprX);
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uint16_t sprTileAddr = sprTile * 16 + sprOffsetY * 2;
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uint8_t sprColor = ((_vram[sprTileAddr] >> sprShiftX) & 0x01) | (((_vram[sprTileAddr + 1] >> sprShiftX) & 0x01) << 1);
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if(sprColor > 0 && (bgColor == 0 || !bgPriority)) {
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_currentBuffer[outOffset] = oamColors[(int)palette][sprColor];
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break;
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}
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}
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}
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}
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}
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}
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void GbPpu::SendFrame()
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{
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_console->ProcessEvent(EventType::EndFrame);
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_state.FrameCount++;
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_console->GetNotificationManager()->SendNotification(ConsoleNotificationType::PpuFrameDone);
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#ifdef LIBRETRO
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_console->GetVideoDecoder()->UpdateFrameSync(_currentBuffer, 256, 239, _state.FrameCount, false);
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#else
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if(_console->GetRewindManager()->IsRewinding()) {
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_console->GetVideoDecoder()->UpdateFrameSync(_currentBuffer, 256, 239, _state.FrameCount, true);
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} else {
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_console->GetVideoDecoder()->UpdateFrame(_currentBuffer, 256, 239, _state.FrameCount);
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}
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#endif
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//TODO move this somewhere that makes more sense
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uint8_t prevInput = _memoryManager->ReadInputPort();
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_console->ProcessEndOfFrame();
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uint8_t newInput = _memoryManager->ReadInputPort();
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if(prevInput != newInput) {
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_memoryManager->RequestIrq(GbIrqSource::Joypad);
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}
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_currentBuffer = _currentBuffer == _outputBuffers[0] ? _outputBuffers[1] : _outputBuffers[0];
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}
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uint8_t GbPpu::Read(uint16_t addr)
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{
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switch(addr) {
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case 0xFF40: return _state.Control;
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case 0xFF41:
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//FF41 - STAT - LCDC Status (R/W)
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return (
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(_state.Status & 0xF8) |
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((_state.LyCompare == _state.Scanline) ? 0x04 : 0x00) |
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(int)_state.Mode
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);
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case 0xFF42: return _state.ScrollY; //FF42 - SCY - Scroll Y (R/W)
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case 0xFF43: return _state.ScrollX; //FF43 - SCX - Scroll X (R/W)
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case 0xFF44: return _state.Scanline; //FF44 - LY - LCDC Y-Coordinate (R)
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case 0xFF45: return _state.LyCompare; //FF45 - LYC - LY Compare (R/W)
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case 0xFF47: return _state.BgPalette; //FF47 - BGP - BG Palette Data (R/W) - Non CGB Mode Only
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case 0xFF48: return _state.ObjPalette0; //FF48 - OBP0 - Object Palette 0 Data (R/W) - Non CGB Mode Only
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case 0xFF49: return _state.ObjPalette1; //FF49 - OBP1 - Object Palette 1 Data (R/W) - Non CGB Mode Only
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case 0xFF4A: return _state.WindowY; //FF4A - WY - Window Y Position (R/W)
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case 0xFF4B: return _state.WindowX; //FF4B - WX - Window X Position minus 7 (R/W)
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}
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return 0;
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}
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void GbPpu::Write(uint16_t addr, uint8_t value)
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{
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switch(addr) {
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case 0xFF40:
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_state.Control = value;
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if(_state.LcdEnabled != ((value & 0x80) != 0)) {
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_state.LcdEnabled = (value & 0x80) != 0;
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if(!_state.LcdEnabled) {
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//Reset LCD to top of screen when it gets turned on
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_state.Cycle = 0;
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_state.Scanline = 0;
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_state.Mode = PpuMode::HBlank;
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//Send a blank (white) frame
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_lastFrameTime = _gameboy->GetCycleCount();
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std::fill(_currentBuffer, _currentBuffer + 256 * 239, 0x7FFF);
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SendFrame();
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}
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}
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_state.WindowTilemapSelect = (value & 0x40) != 0;
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_state.WindowEnabled = (value & 0x20) != 0;
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_state.BgTileSelect = (value & 0x10) != 0;
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_state.BgTilemapSelect = (value & 0x08) != 0;
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_state.LargeSprites = (value & 0x04) != 0;
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_state.SpritesEnabled = (value & 0x02) != 0;
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_state.BgEnabled = (value & 0x01) != 0;
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break;
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case 0xFF41: _state.Status = value & 0xF8; break;
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case 0xFF42: _state.ScrollY = value; break;
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case 0xFF43: _state.ScrollX = value; break;
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case 0xFF45: _state.LyCompare = value; break;
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case 0xFF46:
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//OAM DMA - TODO, restrict CPU accesses to high ram during this?
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for(int i = 0; i < 0xA0; i++) {
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WriteOam(i, _memoryManager->Read((value << 8) | i, MemoryOperationType::DmaRead));
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}
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break;
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case 0xFF47: _state.BgPalette = value; break;
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case 0xFF48: _state.ObjPalette0 = value; break;
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case 0xFF49: _state.ObjPalette1 = value; break;
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case 0xFF4A: _state.WindowY = value; break;
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case 0xFF4B: _state.WindowX = value; break;
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}
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}
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uint8_t GbPpu::ReadVram(uint16_t addr)
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{
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if((int)_state.Mode <= (int)PpuMode::OamEvaluation) {
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return _vram[addr & 0x1FFF];
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} else {
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return 0xFF;
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}
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}
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void GbPpu::WriteVram(uint16_t addr, uint8_t value)
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{
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if((int)_state.Mode <= (int)PpuMode::OamEvaluation) {
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_vram[addr & 0x1FFF] = value;
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}
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}
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uint8_t GbPpu::ReadOam(uint8_t addr)
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{
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if(addr < 0xA0) {
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if((int)_state.Mode <= (int)PpuMode::VBlank) {
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return _oam[addr];
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} else {
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return 0xFF;
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}
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}
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return 0;
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}
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void GbPpu::WriteOam(uint8_t addr, uint8_t value)
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{
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if(addr < 0xA0 && (int)_state.Mode <= (int)PpuMode::VBlank) {
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_oam[addr] = value;
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}
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}
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void GbPpu::Serialize(Serializer& s)
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{
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s.Stream(
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_state.Scanline, _state.Cycle, _state.Mode, _state.LyCompare, _state.BgPalette, _state.ObjPalette0, _state.ObjPalette1,
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_state.ScrollX, _state.ScrollY, _state.WindowX, _state.WindowY, _state.Control, _state.LcdEnabled, _state.WindowTilemapSelect,
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_state.WindowEnabled, _state.BgTileSelect, _state.BgTilemapSelect, _state.LargeSprites, _state.SpritesEnabled, _state.BgEnabled,
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_state.Status, _state.FrameCount, _lastFrameTime
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);
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}
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