5f055110fa
CPU/APU are decent - PPU is still just a scanline renderer No Super Game Boy support yet
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#pragma once
|
|
#include "stdafx.h"
|
|
#include "GbTypes.h"
|
|
#include "../Utilities/ISerializable.h"
|
|
|
|
class Console;
|
|
class Gameboy;
|
|
class GbMemoryManager;
|
|
|
|
class GbPpu : public ISerializable
|
|
{
|
|
private:
|
|
Console* _console = nullptr;
|
|
Gameboy* _gameboy = nullptr;
|
|
GbPpuState _state = {};
|
|
GbMemoryManager* _memoryManager = nullptr;
|
|
uint16_t* _outputBuffers[2] = {};
|
|
uint16_t* _currentBuffer;
|
|
uint8_t* _vram = nullptr;
|
|
uint8_t* _oam = nullptr;
|
|
|
|
uint64_t _lastFrameTime = 0;
|
|
uint16_t _drawModeLength = 140;
|
|
|
|
void ExecCycle();
|
|
void RenderScanline();
|
|
|
|
public:
|
|
virtual ~GbPpu();
|
|
|
|
void Init(Console* console, Gameboy* gameboy, GbMemoryManager* memoryManager, uint8_t* vram, uint8_t* oam);
|
|
|
|
GbPpuState GetState();
|
|
void GetPalette(uint16_t out[4], uint8_t palCfg);
|
|
|
|
void Exec();
|
|
|
|
void SendFrame();
|
|
|
|
uint8_t Read(uint16_t addr);
|
|
void Write(uint16_t addr, uint8_t value);
|
|
|
|
uint8_t ReadVram(uint16_t addr);
|
|
void WriteVram(uint16_t addr, uint8_t value);
|
|
|
|
uint8_t ReadOam(uint8_t addr);
|
|
void WriteOam(uint8_t addr, uint8_t value);
|
|
|
|
void Serialize(Serializer& s) override;
|
|
};
|