5f055110fa
CPU/APU are decent - PPU is still just a scanline renderer No Super Game Boy support yet
34 lines
No EOL
617 B
C++
34 lines
No EOL
617 B
C++
#pragma once
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#include "stdafx.h"
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#include "../Utilities/ISerializable.h"
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#include "../Utilities/Serializer.h"
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class GbMemoryManager;
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class GbApu;
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class GbTimer : public ISerializable
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{
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private:
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GbMemoryManager* _memoryManager;
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GbApu* _apu;
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uint16_t _divider = 0;
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uint8_t _counter = 0;
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uint8_t _modulo = 0;
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uint8_t _control = 0;
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bool _timerEnabled = false;
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uint16_t _timerDivider = 1024;
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public:
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GbTimer(GbMemoryManager* memoryManager, GbApu* apu);
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virtual ~GbTimer();
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void Exec();
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uint8_t Read(uint16_t addr);
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void Write(uint16_t addr, uint8_t value);
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void Serialize(Serializer& s) override;
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}; |