Mesen-SX/Core/DebugUtilities.h
Sour faf4d62ef4 GB: Allow picking GB model (original vs color) and using a boot rom
+Adds boot rom/sprite ram in hex editor
+Allow colorized GB games in GBC mode
2020-05-26 00:05:35 -04:00

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2 KiB
C++

#pragma once
#include "stdafx.h"
#include "DebugTypes.h"
class DebugUtilities
{
public:
static SnesMemoryType GetCpuMemoryType(CpuType type)
{
switch(type) {
case CpuType::Cpu: return SnesMemoryType::CpuMemory;
case CpuType::Spc: return SnesMemoryType::SpcMemory;
case CpuType::NecDsp: return SnesMemoryType::NecDspMemory;
case CpuType::Sa1: return SnesMemoryType::Sa1Memory;
case CpuType::Gsu: return SnesMemoryType::GsuMemory;
case CpuType::Cx4: return SnesMemoryType::Cx4Memory;
case CpuType::Gameboy: return SnesMemoryType::GameboyMemory;
}
throw std::runtime_error("Invalid CPU type");
}
static CpuType ToCpuType(SnesMemoryType type)
{
switch(type) {
case SnesMemoryType::SpcMemory:
case SnesMemoryType::SpcRam:
case SnesMemoryType::SpcRom:
return CpuType::Spc;
case SnesMemoryType::GsuMemory:
case SnesMemoryType::GsuWorkRam:
return CpuType::Gsu;
case SnesMemoryType::Sa1InternalRam:
case SnesMemoryType::Sa1Memory:
return CpuType::Sa1;
case SnesMemoryType::DspDataRam:
case SnesMemoryType::DspDataRom:
case SnesMemoryType::DspProgramRom:
return CpuType::NecDsp;
case SnesMemoryType::Cx4DataRam:
case SnesMemoryType::Cx4Memory:
return CpuType::Cx4;
case SnesMemoryType::GbPrgRom:
case SnesMemoryType::GbWorkRam:
case SnesMemoryType::GbCartRam:
case SnesMemoryType::GbVideoRam:
case SnesMemoryType::GbHighRam:
case SnesMemoryType::GbBootRom:
return CpuType::Gameboy;
default:
return CpuType::Cpu;
}
throw std::runtime_error("Invalid CPU type");
}
static constexpr SnesMemoryType GetLastCpuMemoryType()
{
return SnesMemoryType::GameboyMemory;
}
static bool IsPpuMemory(SnesMemoryType memType)
{
switch(memType) {
case SnesMemoryType::VideoRam:
case SnesMemoryType::SpriteRam:
case SnesMemoryType::CGRam:
case SnesMemoryType::GbVideoRam:
return true;
default:
return false;
}
}
static constexpr CpuType GetLastCpuType()
{
return CpuType::Gameboy;
}
};