8ebe0401f7
+ Fixed some issues when switching between different coprocessors while debug windows are opened
256 lines
No EOL
9.5 KiB
C++
256 lines
No EOL
9.5 KiB
C++
#include "stdafx.h"
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#include "Debugger.h"
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#include "MemoryManager.h"
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#include "Ppu.h"
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#include "Spc.h"
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#include "NecDsp.h"
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#include "Sa1.h"
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#include "Cx4.h"
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#include "Gsu.h"
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#include "Gameboy.h"
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#include "GbMemoryManager.h"
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#include "BsxCart.h"
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#include "BsxMemoryPack.h"
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#include "Console.h"
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#include "MemoryDumper.h"
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#include "BaseCartridge.h"
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#include "VideoDecoder.h"
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#include "DebugTypes.h"
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#include "DebugBreakHelper.h"
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#include "Disassembler.h"
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MemoryDumper::MemoryDumper(Debugger* debugger)
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{
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_debugger = debugger;
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_disassembler = debugger->GetDisassembler().get();
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_ppu = debugger->GetConsole()->GetPpu().get();
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_spc = debugger->GetConsole()->GetSpc().get();
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_memoryManager = debugger->GetConsole()->GetMemoryManager().get();
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_cartridge = debugger->GetConsole()->GetCartridge().get();
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}
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void MemoryDumper::SetMemoryState(SnesMemoryType type, uint8_t *buffer, uint32_t length)
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{
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if(length > GetMemorySize(type)) {
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return;
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}
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uint8_t* dst = GetMemoryBuffer(type);
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if(dst) {
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memcpy(dst, buffer, length);
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}
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}
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uint8_t* MemoryDumper::GetMemoryBuffer(SnesMemoryType type)
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{
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switch(type) {
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default: return nullptr;
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case SnesMemoryType::PrgRom: return _cartridge->DebugGetPrgRom();
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case SnesMemoryType::WorkRam: return _memoryManager->DebugGetWorkRam();
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case SnesMemoryType::SaveRam: return _cartridge->DebugGetSaveRam();
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case SnesMemoryType::VideoRam: return _ppu->GetVideoRam();
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case SnesMemoryType::SpriteRam: return _ppu->GetSpriteRam();
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case SnesMemoryType::CGRam: return _ppu->GetCgRam();
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case SnesMemoryType::SpcRam: return _spc->GetSpcRam();
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case SnesMemoryType::SpcRom: return _spc->GetSpcRom();
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case SnesMemoryType::DspProgramRom: return _cartridge->GetDsp() ? _cartridge->GetDsp()->DebugGetProgramRom() : nullptr;
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case SnesMemoryType::DspDataRom: return _cartridge->GetDsp() ? _cartridge->GetDsp()->DebugGetDataRom() : nullptr;
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case SnesMemoryType::DspDataRam: return _cartridge->GetDsp() ? _cartridge->GetDsp()->DebugGetDataRam() : nullptr;
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case SnesMemoryType::Sa1InternalRam: return _cartridge->GetSa1() ? _cartridge->GetSa1()->DebugGetInternalRam() : nullptr;
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case SnesMemoryType::GsuWorkRam: return _cartridge->GetGsu() ? _cartridge->GetGsu()->DebugGetWorkRam() : nullptr;
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case SnesMemoryType::Cx4DataRam: return _cartridge->GetCx4() ? _cartridge->GetCx4()->DebugGetDataRam() : nullptr;
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case SnesMemoryType::BsxPsRam: return _cartridge->GetBsx() ? _cartridge->GetBsx()->DebugGetPsRam() : nullptr;
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case SnesMemoryType::BsxMemoryPack: return _cartridge->GetBsxMemoryPack() ? _cartridge->GetBsxMemoryPack()->DebugGetMemoryPack() : nullptr;
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case SnesMemoryType::GbPrgRom:
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case SnesMemoryType::GbWorkRam:
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case SnesMemoryType::GbVideoRam:
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case SnesMemoryType::GbCartRam:
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case SnesMemoryType::GbHighRam:
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case SnesMemoryType::GbBootRom:
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case SnesMemoryType::GbSpriteRam:
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return _cartridge->GetGameboy() ? _cartridge->GetGameboy()->DebugGetMemory(type) : nullptr;
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}
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}
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uint32_t MemoryDumper::GetMemorySize(SnesMemoryType type)
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{
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switch(type) {
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default: return 0;
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case SnesMemoryType::CpuMemory: return 0x1000000;
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case SnesMemoryType::SpcMemory: return 0x10000;
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case SnesMemoryType::Sa1Memory: return 0x1000000;
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case SnesMemoryType::GsuMemory: return 0x1000000;
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case SnesMemoryType::Cx4Memory: return 0x1000000;
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case SnesMemoryType::GameboyMemory: return 0x10000;
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case SnesMemoryType::PrgRom: return _cartridge->DebugGetPrgRomSize();
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case SnesMemoryType::WorkRam: return MemoryManager::WorkRamSize;
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case SnesMemoryType::SaveRam: return _cartridge->DebugGetSaveRamSize();
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case SnesMemoryType::VideoRam: return Ppu::VideoRamSize;
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case SnesMemoryType::SpriteRam: return Ppu::SpriteRamSize;
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case SnesMemoryType::CGRam: return Ppu::CgRamSize;
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case SnesMemoryType::SpcRam: return Spc::SpcRamSize;
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case SnesMemoryType::SpcRom: return Spc::SpcRomSize;
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case SnesMemoryType::Register: return 0x10000;
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case SnesMemoryType::DspProgramRom: return _cartridge->GetDsp() ? _cartridge->GetDsp()->DebugGetProgramRomSize() : 0;
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case SnesMemoryType::DspDataRom: return _cartridge->GetDsp() ? _cartridge->GetDsp()->DebugGetDataRomSize() : 0;
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case SnesMemoryType::DspDataRam: return _cartridge->GetDsp() ? _cartridge->GetDsp()->DebugGetDataRamSize() : 0;
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case SnesMemoryType::Sa1InternalRam: return _cartridge->GetSa1() ? _cartridge->GetSa1()->DebugGetInternalRamSize() : 0;
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case SnesMemoryType::GsuWorkRam: return _cartridge->GetGsu() ? _cartridge->GetGsu()->DebugGetWorkRamSize() : 0;
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case SnesMemoryType::Cx4DataRam: return _cartridge->GetCx4() ? _cartridge->GetCx4()->DebugGetDataRamSize() : 0;
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case SnesMemoryType::BsxPsRam: return _cartridge->GetBsx() ? _cartridge->GetBsx()->DebugGetPsRamSize() : 0;
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case SnesMemoryType::BsxMemoryPack: return _cartridge->GetBsxMemoryPack() ? _cartridge->GetBsxMemoryPack()->DebugGetMemoryPackSize() : 0;
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case SnesMemoryType::GbPrgRom:
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case SnesMemoryType::GbWorkRam:
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case SnesMemoryType::GbVideoRam:
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case SnesMemoryType::GbCartRam:
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case SnesMemoryType::GbHighRam:
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case SnesMemoryType::GbBootRom:
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case SnesMemoryType::GbSpriteRam:
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return _cartridge->GetGameboy() ? _cartridge->GetGameboy()->DebugGetMemorySize(type) : 0;
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}
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}
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void MemoryDumper::GetMemoryState(SnesMemoryType type, uint8_t *buffer)
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{
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switch(type) {
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case SnesMemoryType::CpuMemory:
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for(int i = 0; i <= 0xFFFFFF; i+=0x1000) {
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_memoryManager->PeekBlock(i, buffer+i);
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}
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break;
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case SnesMemoryType::SpcMemory:
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for(int i = 0; i <= 0xFFFF; i++) {
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buffer[i] = _spc->DebugRead(i);
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}
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break;
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case SnesMemoryType::Sa1Memory:
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if(_cartridge->GetSa1()) {
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for(int i = 0; i <= 0xFFFFFF; i += 0x1000) {
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_cartridge->GetSa1()->GetMemoryMappings()->PeekBlock(i, buffer + i);
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}
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}
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break;
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case SnesMemoryType::GsuMemory:
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if(_cartridge->GetGsu()) {
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for(int i = 0; i <= 0xFFFFFF; i += 0x1000) {
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_cartridge->GetGsu()->GetMemoryMappings()->PeekBlock(i, buffer + i);
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}
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}
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break;
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case SnesMemoryType::Cx4Memory:
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if(_cartridge->GetCx4()) {
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for(int i = 0; i <= 0xFFFFFF; i += 0x1000) {
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_cartridge->GetCx4()->GetMemoryMappings()->PeekBlock(i, buffer + i);
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}
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}
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break;
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case SnesMemoryType::GameboyMemory: {
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if(_cartridge->GetGameboy()) {
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GbMemoryManager* memManager = _cartridge->GetGameboy()->GetMemoryManager();
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for(int i = 0; i <= 0xFFFF; i++) {
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buffer[i] = memManager->DebugRead(i);
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}
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}
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break;
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}
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default:
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uint8_t* src = GetMemoryBuffer(type);
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if(src) {
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memcpy(buffer, src, GetMemorySize(type));
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}
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break;
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}
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}
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void MemoryDumper::SetMemoryValues(SnesMemoryType memoryType, uint32_t address, uint8_t* data, uint32_t length)
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{
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DebugBreakHelper helper(_debugger);
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for(uint32_t i = 0; i < length; i++) {
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SetMemoryValue(memoryType, address+i, data[i], true);
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}
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}
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void MemoryDumper::SetMemoryValue(SnesMemoryType memoryType, uint32_t address, uint8_t value, bool disableSideEffects)
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{
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if(address >= GetMemorySize(memoryType)) {
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return;
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}
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if(disableSideEffects && memoryType <= DebugUtilities::GetLastCpuMemoryType()) {
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AddressInfo addr = { (int32_t)address, memoryType };
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addr = _debugger->GetAbsoluteAddress(addr);
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if(addr.Address >= 0) {
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SetMemoryValue(addr.Type, addr.Address, value, true);
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}
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return;
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}
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auto invalidateCache = [=]() {
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AddressInfo addr = { (int32_t)address, memoryType };
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_debugger->GetDisassembler()->InvalidateCache(addr, DebugUtilities::ToCpuType(memoryType));
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};
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switch(memoryType) {
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case SnesMemoryType::CpuMemory: _memoryManager->GetMemoryMappings()->DebugWrite(address, value); break;
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case SnesMemoryType::SpcMemory: _spc->DebugWrite(address, value); break;
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case SnesMemoryType::Sa1Memory: _cartridge->GetSa1()->GetMemoryMappings()->DebugWrite(address, value); break;
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case SnesMemoryType::GsuMemory: _cartridge->GetGsu()->GetMemoryMappings()->DebugWrite(address, value); break;
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case SnesMemoryType::Cx4Memory: _cartridge->GetCx4()->GetMemoryMappings()->DebugWrite(address, value); break;
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case SnesMemoryType::GameboyMemory: _cartridge->GetGameboy()->GetMemoryManager()->DebugWrite(address, value); break;
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default:
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uint8_t* src = GetMemoryBuffer(memoryType);
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if(src) {
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src[address] = value;
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invalidateCache();
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}
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break;
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}
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}
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uint8_t MemoryDumper::GetMemoryValue(SnesMemoryType memoryType, uint32_t address, bool disableSideEffects)
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{
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if(address >= GetMemorySize(memoryType)) {
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return 0;
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}
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switch(memoryType) {
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case SnesMemoryType::CpuMemory: return _memoryManager->Peek(address);
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case SnesMemoryType::SpcMemory: return _spc->DebugRead(address);
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case SnesMemoryType::Sa1Memory: return _cartridge->GetSa1()->GetMemoryMappings()->Peek(address);
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case SnesMemoryType::GsuMemory: return _cartridge->GetGsu()->GetMemoryMappings()->Peek(address);
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case SnesMemoryType::Cx4Memory: return _cartridge->GetCx4()->GetMemoryMappings()->Peek(address);
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case SnesMemoryType::GameboyMemory: return _cartridge->GetGameboy()->GetMemoryManager()->DebugRead(address);
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default:
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uint8_t* src = GetMemoryBuffer(memoryType);
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return src ? src[address] : 0;
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}
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}
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uint16_t MemoryDumper::GetMemoryValueWord(SnesMemoryType memoryType, uint32_t address, bool disableSideEffects)
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{
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uint32_t memorySize = GetMemorySize(memoryType);
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uint8_t lsb = GetMemoryValue(memoryType, address);
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uint8_t msb = GetMemoryValue(memoryType, (address + 1) & (memorySize - 1));
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return (msb << 8) | lsb;
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}
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void MemoryDumper::SetMemoryValueWord(SnesMemoryType memoryType, uint32_t address, uint16_t value, bool disableSideEffects)
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{
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DebugBreakHelper helper(_debugger);
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SetMemoryValue(memoryType, address, (uint8_t)value, disableSideEffects);
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SetMemoryValue(memoryType, address + 1, (uint8_t)(value >> 8), disableSideEffects);
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} |