+ Fixed some issues when switching between different coprocessors while debug windows are opened
76 lines
No EOL
2 KiB
C++
76 lines
No EOL
2 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "DisassemblyInfo.h"
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#include "DebugTypes.h"
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#include "DebugUtilities.h"
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#include "../Utilities/SimpleLock.h"
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class MemoryManager;
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class Console;
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class Cpu;
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class Spc;
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class Gsu;
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class Sa1;
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class Cx4;
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class NecDsp;
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class Gameboy;
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class Debugger;
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class LabelManager;
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class CodeDataLogger;
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class MemoryDumper;
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class EmuSettings;
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struct CpuState;
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enum class CpuType : uint8_t;
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struct DisassemblerSource
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{
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uint8_t *Data;
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vector<DisassemblyInfo> *Cache;
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uint32_t Size;
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};
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class Disassembler
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{
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private:
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MemoryManager *_memoryManager;
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Console *_console;
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Cpu* _cpu;
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Spc* _spc;
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Gsu* _gsu;
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Sa1* _sa1;
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Cx4* _cx4;
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NecDsp* _necDsp;
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Gameboy* _gameboy;
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EmuSettings* _settings;
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Debugger *_debugger;
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shared_ptr<CodeDataLogger> _cdl;
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shared_ptr<LabelManager> _labelManager;
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MemoryDumper *_memoryDumper;
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DisassemblerSource _sources[(int)SnesMemoryType::Register] = {};
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vector<DisassemblyInfo> _disassemblyCache[(int)SnesMemoryType::Register];
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SimpleLock _disassemblyLock;
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vector<DisassemblyResult> _disassemblyResult[(int)DebugUtilities::GetLastCpuType()+1];
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bool _needDisassemble[(int)DebugUtilities::GetLastCpuType()+1];
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void InitSource(SnesMemoryType type);
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DisassemblerSource& GetSource(SnesMemoryType type);
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void SetDisassembleFlag(CpuType type);
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public:
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Disassembler(shared_ptr<Console> console, shared_ptr<CodeDataLogger> cdl, Debugger* debugger);
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uint32_t BuildCache(AddressInfo &addrInfo, uint8_t cpuFlags, CpuType type);
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void ResetPrgCache();
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void InvalidateCache(AddressInfo addrInfo, CpuType type);
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void Disassemble(CpuType cpuType);
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DisassemblyInfo GetDisassemblyInfo(AddressInfo &info, uint32_t cpuAddress, uint8_t cpuFlags, CpuType type);
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void RefreshDisassembly(CpuType type);
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uint32_t GetLineCount(CpuType type);
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uint32_t GetLineIndex(CpuType type, uint32_t cpuAddress);
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bool GetLineData(CpuType type, uint32_t lineIndex, CodeLineData &data);
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int32_t SearchDisassembly(CpuType type, const char* searchString, int32_t startPosition, int32_t endPosition, bool searchBackwards);
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}; |