54 lines
974 B
C++
54 lines
974 B
C++
#pragma once
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#include "stdafx.h"
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#include "MessageManager.h"
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#include "NetMessage.h"
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#include "../Utilities/FolderUtilities.h"
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class GameInformationMessage : public NetMessage
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{
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private:
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string _romFilename;
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string _sha1Hash;
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uint8_t _controllerPort = 0;
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bool _paused = false;
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protected:
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void Serialize(Serializer& s) override
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{
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s.Stream(_romFilename, _sha1Hash, _controllerPort, _paused);
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}
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public:
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GameInformationMessage(void* buffer, uint32_t length) : NetMessage(buffer, length)
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{
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}
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GameInformationMessage(string filepath, string sha1Hash, uint8_t port, bool paused) : NetMessage(
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MessageType::GameInformation)
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{
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_romFilename = FolderUtilities::GetFilename(filepath, true);
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_sha1Hash = sha1Hash;
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_controllerPort = port;
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_paused = paused;
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}
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uint8_t GetPort()
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{
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return _controllerPort;
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}
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string GetRomFilename()
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{
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return _romFilename;
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}
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string GetSha1Hash()
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{
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return _sha1Hash;
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}
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bool IsPaused()
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{
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return _paused;
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}
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};
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