287 lines
6.6 KiB
C++
287 lines
6.6 KiB
C++
#include "stdafx.h"
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#include "ShortcutKeyHandler.h"
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#include "EmuSettings.h"
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#include "KeyManager.h"
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#include "VideoDecoder.h"
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#include "ControlManager.h"
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#include "Console.h"
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#include "RewindManager.h"
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#include "NotificationManager.h"
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#include "SaveStateManager.h"
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#include "MovieManager.h"
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#include "GameClient.h"
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ShortcutKeyHandler::ShortcutKeyHandler(shared_ptr<Console> console)
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{
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_console = console;
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_keySetIndex = 0;
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_isKeyUp = false;
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_repeatStarted = false;
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_stopThread = false;
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_thread = std::thread([=]()
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{
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while (!_stopThread)
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{
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ProcessKeys();
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std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(50));
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}
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});
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}
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ShortcutKeyHandler::~ShortcutKeyHandler()
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{
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_stopThread = true;
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_thread.join();
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}
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bool ShortcutKeyHandler::IsKeyPressed(EmulatorShortcut shortcut)
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{
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KeyCombination keyComb = _console->GetSettings()->GetShortcutKey(shortcut, _keySetIndex);
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vector<KeyCombination> supersets = _console->GetSettings()->GetShortcutSupersets(shortcut, _keySetIndex);
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for (KeyCombination& superset : supersets)
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{
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if (IsKeyPressed(superset))
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{
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//A superset is pressed, ignore this subset
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return false;
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}
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}
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//No supersets are pressed, check if all matching keys are pressed
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return IsKeyPressed(keyComb);
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}
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bool ShortcutKeyHandler::IsKeyPressed(KeyCombination comb)
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{
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int keyCount = (comb.Key1 ? 1 : 0) + (comb.Key2 ? 1 : 0) + (comb.Key3 ? 1 : 0);
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if (keyCount == 0 || _pressedKeys.empty())
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{
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return false;
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}
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return IsKeyPressed(comb.Key1) &&
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(comb.Key2 == 0 || IsKeyPressed(comb.Key2)) &&
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(comb.Key3 == 0 || IsKeyPressed(comb.Key3));
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}
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bool ShortcutKeyHandler::IsKeyPressed(uint32_t keyCode)
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{
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return KeyManager::IsKeyPressed(keyCode);
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}
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bool ShortcutKeyHandler::DetectKeyPress(EmulatorShortcut shortcut)
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{
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if (IsKeyPressed(shortcut))
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{
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bool newlyPressed = _prevKeysDown[_keySetIndex].find((uint32_t)shortcut) == _prevKeysDown[_keySetIndex].end();
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_keysDown[_keySetIndex].emplace((uint32_t)shortcut);
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if (newlyPressed && !_isKeyUp)
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{
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return true;
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}
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}
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return false;
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}
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bool ShortcutKeyHandler::DetectKeyRelease(EmulatorShortcut shortcut)
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{
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if (!IsKeyPressed(shortcut))
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{
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if (_prevKeysDown[_keySetIndex].find((uint32_t)shortcut) != _prevKeysDown[_keySetIndex].end())
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{
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return true;
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}
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}
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return false;
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}
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void ShortcutKeyHandler::ProcessRunSingleFrame()
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{
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shared_ptr<Timer> timer = _runSingleFrameRepeatTimer;
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if (!timer)
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{
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timer.reset(new Timer());
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_runSingleFrameRepeatTimer = timer;
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}
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timer->Reset();
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_console->PauseOnNextFrame();
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}
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void ShortcutKeyHandler::CheckMappedKeys()
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{
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shared_ptr<EmuSettings> settings = _console->GetSettings();
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bool isNetplayClient = GameClient::Connected();
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bool isMovieActive = _console->GetMovieManager()->Playing() || _console->GetMovieManager()->Recording();
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bool isMovieRecording = _console->GetMovieManager()->Recording();
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//Let the UI handle these shortcuts
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for (uint64_t i = (uint64_t)EmulatorShortcut::TakeScreenshot; i < (uint64_t)EmulatorShortcut::ShortcutCount; i++)
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{
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if (DetectKeyPress((EmulatorShortcut)i))
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{
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void* param = (void*)i;
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_console->GetNotificationManager()->SendNotification(ConsoleNotificationType::ExecuteShortcut, param);
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}
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}
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if (DetectKeyPress(EmulatorShortcut::FastForward))
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{
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settings->SetFlag(EmulationFlags::Turbo);
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}
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else if (DetectKeyRelease(EmulatorShortcut::FastForward))
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{
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settings->ClearFlag(EmulationFlags::Turbo);
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}
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if (DetectKeyPress(EmulatorShortcut::ToggleFastForward))
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{
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if (settings->CheckFlag(EmulationFlags::Turbo))
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{
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settings->ClearFlag(EmulationFlags::Turbo);
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}
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else
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{
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settings->SetFlag(EmulationFlags::Turbo);
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}
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}
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for (int i = 0; i < 10; i++)
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{
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if (DetectKeyPress((EmulatorShortcut)((int)EmulatorShortcut::SelectSaveSlot1 + i)))
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{
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_console->GetSaveStateManager()->SelectSaveSlot(i + 1);
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}
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}
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if (DetectKeyPress(EmulatorShortcut::MoveToNextStateSlot))
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{
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_console->GetSaveStateManager()->MoveToNextSlot();
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}
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if (DetectKeyPress(EmulatorShortcut::MoveToPreviousStateSlot))
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{
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_console->GetSaveStateManager()->MoveToPreviousSlot();
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}
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if (DetectKeyPress(EmulatorShortcut::SaveState))
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{
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_console->GetSaveStateManager()->SaveState();
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}
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if (DetectKeyPress(EmulatorShortcut::LoadState))
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{
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_console->GetSaveStateManager()->LoadState();
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}
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if (DetectKeyPress(EmulatorShortcut::ToggleCheats) && !isNetplayClient && !isMovieActive)
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{
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_console->GetNotificationManager()->SendNotification(ConsoleNotificationType::ExecuteShortcut,
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(void*)EmulatorShortcut::ToggleCheats);
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}
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if (DetectKeyPress(EmulatorShortcut::RunSingleFrame))
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{
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ProcessRunSingleFrame();
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}
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if (DetectKeyRelease(EmulatorShortcut::RunSingleFrame))
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{
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_runSingleFrameRepeatTimer.reset();
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_repeatStarted = false;
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}
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if (!isNetplayClient && !isMovieRecording)
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{
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shared_ptr<RewindManager> rewindManager = _console->GetRewindManager();
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if (rewindManager)
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{
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if (DetectKeyPress(EmulatorShortcut::ToggleRewind))
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{
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if (rewindManager->IsRewinding())
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{
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rewindManager->StopRewinding();
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}
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else
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{
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rewindManager->StartRewinding();
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}
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}
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if (DetectKeyPress(EmulatorShortcut::Rewind))
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{
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rewindManager->StartRewinding();
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}
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else if (DetectKeyRelease(EmulatorShortcut::Rewind))
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{
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rewindManager->StopRewinding();
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}
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else if (DetectKeyPress(EmulatorShortcut::RewindTenSecs))
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{
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rewindManager->RewindSeconds(10);
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}
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else if (DetectKeyPress(EmulatorShortcut::RewindOneMin))
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{
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rewindManager->RewindSeconds(60);
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}
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}
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}
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}
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void ShortcutKeyHandler::ProcessKeys()
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{
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if (!_console->GetSettings()->IsInputEnabled())
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{
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return;
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}
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auto lock = _lock.AcquireSafe();
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KeyManager::RefreshKeyState();
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_pressedKeys = KeyManager::GetPressedKeys();
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_isKeyUp = _pressedKeys.size() < _lastPressedKeys.size();
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bool noChange = false;
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if (_pressedKeys.size() == _lastPressedKeys.size())
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{
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noChange = true;
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for (size_t i = 0; i < _pressedKeys.size(); i++)
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{
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if (_pressedKeys[i] != _lastPressedKeys[i])
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{
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noChange = false;
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break;
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}
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}
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}
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if (!noChange)
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{
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//Only run this if the keys have changed
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for (int i = 0; i < 2; i++)
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{
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_keysDown[i].clear();
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_keySetIndex = i;
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CheckMappedKeys();
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_prevKeysDown[i] = _keysDown[i];
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}
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_lastPressedKeys = _pressedKeys;
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}
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shared_ptr<Timer> timer = _runSingleFrameRepeatTimer;
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if (timer)
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{
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double elapsedMs = timer->GetElapsedMS();
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if ((_repeatStarted && elapsedMs >= 50) || (!_repeatStarted && elapsedMs >= 500))
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{
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//Over 500ms has elapsed since the key was first pressed, or over 50ms since repeat mode started (20fps)
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//In this case, run another frame and pause again.
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_repeatStarted = true;
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ProcessRunSingleFrame();
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}
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}
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}
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