c0e249e993
This reverts commitdaf3b57e89
, reversing changes made to7a6e0b7d77
.
87 lines
No EOL
2.2 KiB
C++
87 lines
No EOL
2.2 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "SettingTypes.h"
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#include <random>
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class Console;
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class EmuSettings
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{
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private:
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Console* _console;
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std::mt19937 _mt;
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VideoConfig _video;
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AudioConfig _audio;
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InputConfig _input;
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EmulationConfig _emulation;
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GameboyConfig _gameboy;
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PreferencesConfig _preferences;
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atomic<uint32_t> _flags;
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atomic<uint32_t> _inputConfigVersion;
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atomic<uint32_t> _debuggerFlags;
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string _audioDevice;
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string _saveFolder;
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string _saveStateFolder;
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string _screenshotFolder;
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std::unordered_map<uint32_t, KeyCombination> _emulatorKeys[3];
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std::unordered_map<uint32_t, vector<KeyCombination>> _shortcutSupersets[3];
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void ProcessString(string &str, const char** strPointer);
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void ClearShortcutKeys();
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void SetShortcutKey(EmulatorShortcut shortcut, KeyCombination keyCombination, int keySetIndex);
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public:
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EmuSettings(Console* console);
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uint32_t GetVersion();
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string GetVersionString();
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void SetVideoConfig(VideoConfig config);
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VideoConfig GetVideoConfig();
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void SetAudioConfig(AudioConfig config);
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AudioConfig GetAudioConfig();
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void SetInputConfig(InputConfig config);
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InputConfig GetInputConfig();
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uint32_t GetInputConfigVersion();
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void SetEmulationConfig(EmulationConfig config);
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EmulationConfig GetEmulationConfig();
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void SetGameboyConfig(GameboyConfig config);
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GameboyConfig GetGameboyConfig();
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void SetPreferences(PreferencesConfig config);
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PreferencesConfig GetPreferences();
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void SetShortcutKeys(vector<ShortcutKeyInfo> shortcuts);
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KeyCombination GetShortcutKey(EmulatorShortcut shortcut, int keySetIndex);
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vector<KeyCombination> GetShortcutSupersets(EmulatorShortcut shortcut, int keySetIndex);
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OverscanDimensions GetOverscan();
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uint32_t GetRewindBufferSize();
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uint32_t GetEmulationSpeed();
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double GetAspectRatio(ConsoleRegion region);
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void SetFlag(EmulationFlags flag);
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void SetFlagState(EmulationFlags flag, bool enabled);
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void ClearFlag(EmulationFlags flag);
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bool CheckFlag(EmulationFlags flag);
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void SetDebuggerFlag(DebuggerFlags flag, bool enabled);
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bool CheckDebuggerFlag(DebuggerFlags flags);
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int GetRandomValue(int maxValue);
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bool GetRandomBool();
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void InitializeRam(void* data, uint32_t length);
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bool IsInputEnabled();
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double GetControllerDeadzoneRatio();
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}; |