43 lines
1,002 B
C++
43 lines
1,002 B
C++
#pragma once
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#include <SDL2/SDL.h>
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#include "../Core/BaseSoundManager.h"
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class Console;
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class SdlSoundManager : public BaseSoundManager
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{
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public:
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SdlSoundManager(shared_ptr<Console> console);
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~SdlSoundManager();
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void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize, uint32_t sampleRate, bool isStereo);
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void Pause();
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void Stop();
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void ProcessEndOfFrame();
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string GetAvailableDevices();
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void SetAudioDevice(string deviceName);
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private:
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vector<string> GetAvailableDeviceInfo();
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bool InitializeAudio(uint32_t sampleRate, bool isStereo);
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void Release();
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static void FillAudioBuffer(void *userData, uint8_t *stream, int len);
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void ReadFromBuffer(uint8_t* output, uint32_t len);
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void WriteToBuffer(uint8_t* output, uint32_t len);
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private:
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shared_ptr<Console> _console;
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SDL_AudioDeviceID _audioDeviceID;
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string _deviceName;
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bool _needReset = false;
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uint16_t _previousLatency = 0;
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uint8_t* _buffer = nullptr;
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uint32_t _writePosition = 0;
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uint32_t _readPosition = 0;
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};
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