Mesen-SX/Core/GameboyDisUtils.h
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

18 lines
535 B
C++

#pragma once
#include "stdafx.h"
class DisassemblyInfo;
class Console;
class LabelManager;
class EmuSettings;
struct GbCpuState;
class GameboyDisUtils
{
public:
static void GetDisassembly(DisassemblyInfo& info, string& out, uint32_t memoryAddr, LabelManager* labelManager, EmuSettings* settings);
static int32_t GetEffectiveAddress(DisassemblyInfo& info, Console* console, GbCpuState& state);
static uint8_t GetOpSize(uint8_t opCode);
static bool IsJumpToSub(uint8_t opCode);
static bool IsReturnInstruction(uint8_t opCode);
};