Mesen-SX/UI/Debugger/Code/GbDisassemblyManager.cs
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

29 lines
894 B
C#

using Mesen.GUI.Debugger.Controls;
using Mesen.GUI.Debugger.Integration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mesen.GUI.Debugger.Code
{
public class GbDisassemblyManager : CpuDisassemblyManager
{
public override CpuType CpuType { get { return CpuType.Gameboy; } }
public override SnesMemoryType RelativeMemoryType { get { return SnesMemoryType.GameboyMemory; } }
public override int AddressSize { get { return 4; } }
public override int ByteCodeSize { get { return 3; } }
public override bool AllowSourceView { get { return false; } }
public override void RefreshCode(ISymbolProvider symbolProvider, SourceFileInfo file)
{
this._provider = new CodeDataProvider(CpuType.Gameboy);
}
protected override int GetFullAddress(int address, int length)
{
return address;
}
}
}