5f055110fa
CPU/APU are decent - PPU is still just a scanline renderer No Super Game Boy support yet
154 lines
5.5 KiB
C++
154 lines
5.5 KiB
C++
#include "stdafx.h"
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#include "Multitap.h"
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#include "InternalRegisters.h"
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#include "SnesController.h"
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string Multitap::GetKeyNames()
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{
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//Repeat key names 4x, once for each controller
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return "ABXYLRSTUDLR:ABXYLRSTUDLR:ABXYLRSTUDLR:ABXYLRSTUDLR";
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}
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void Multitap::InternalSetStateFromInput()
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{
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for(int i = 0; i < 4; i++) {
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int offset = Multitap::ButtonCount * i;
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for(KeyMapping keyMapping : _mappings[i]) {
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SetPressedState(Buttons::A + offset, keyMapping.A);
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SetPressedState(Buttons::B + offset, keyMapping.B);
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SetPressedState(Buttons::X + offset, keyMapping.X);
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SetPressedState(Buttons::Y + offset, keyMapping.Y);
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SetPressedState(Buttons::L + offset, keyMapping.L);
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SetPressedState(Buttons::R + offset, keyMapping.R);
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SetPressedState(Buttons::Start + offset, keyMapping.Start);
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SetPressedState(Buttons::Select + offset, keyMapping.Select);
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SetPressedState(Buttons::Up + offset, keyMapping.Up);
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SetPressedState(Buttons::Down + offset, keyMapping.Down);
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SetPressedState(Buttons::Left + offset, keyMapping.Left);
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SetPressedState(Buttons::Right + offset, keyMapping.Right);
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uint8_t turboFreq = 1 << (4 - _turboSpeed[i]);
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bool turboOn = (uint8_t)(_console->GetFrameCount() % turboFreq) < turboFreq / 2;
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if(turboOn) {
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SetPressedState(Buttons::A + offset, keyMapping.TurboA);
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SetPressedState(Buttons::B + offset, keyMapping.TurboB);
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SetPressedState(Buttons::X + offset, keyMapping.TurboX);
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SetPressedState(Buttons::Y + offset, keyMapping.TurboY);
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SetPressedState(Buttons::L + offset, keyMapping.TurboL);
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SetPressedState(Buttons::R + offset, keyMapping.TurboR);
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}
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}
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}
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}
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void Multitap::UpdateControllerState(uint8_t controllerNumber, SnesController &controller)
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{
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int offset = Multitap::ButtonCount * controllerNumber;
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SetBitValue(Buttons::A + offset, controller.IsPressed(Buttons::A));
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SetBitValue(Buttons::B + offset, controller.IsPressed(Buttons::B));
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SetBitValue(Buttons::X + offset, controller.IsPressed(Buttons::X));
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SetBitValue(Buttons::Y + offset, controller.IsPressed(Buttons::Y));
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SetBitValue(Buttons::L + offset, controller.IsPressed(Buttons::L));
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SetBitValue(Buttons::R + offset, controller.IsPressed(Buttons::R));
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SetBitValue(Buttons::Start + offset, controller.IsPressed(Buttons::Start));
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SetBitValue(Buttons::Select + offset, controller.IsPressed(Buttons::Select));
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SetBitValue(Buttons::Up + offset, controller.IsPressed(Buttons::Up));
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SetBitValue(Buttons::Down + offset, controller.IsPressed(Buttons::Down));
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SetBitValue(Buttons::Left + offset, controller.IsPressed(Buttons::Left));
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SetBitValue(Buttons::Right + offset, controller.IsPressed(Buttons::Right));
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}
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uint16_t Multitap::ToByte(uint8_t port)
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{
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//"A Super NES controller returns a 16-bit report in a similar order: B, Y, Select, Start, Up, Down, Left, Right, A, X, L, R, then four 0 bits."
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int offset = port * Multitap::ButtonCount;
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return
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(uint8_t)IsPressed(Buttons::B + offset) |
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((uint8_t)IsPressed(Buttons::Y + offset) << 1) |
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((uint8_t)IsPressed(Buttons::Select + offset) << 2) |
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((uint8_t)IsPressed(Buttons::Start + offset) << 3) |
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((uint8_t)IsPressed(Buttons::Up + offset) << 4) |
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((uint8_t)IsPressed(Buttons::Down + offset) << 5) |
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((uint8_t)IsPressed(Buttons::Left + offset) << 6) |
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((uint8_t)IsPressed(Buttons::Right + offset) << 7) |
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((uint8_t)IsPressed(Buttons::A + offset) << 8) |
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((uint8_t)IsPressed(Buttons::X + offset) << 9) |
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((uint8_t)IsPressed(Buttons::L + offset) << 10) |
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((uint8_t)IsPressed(Buttons::R + offset) << 11);
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}
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void Multitap::Serialize(Serializer & s)
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{
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BaseControlDevice::Serialize(s);
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s.Stream(_stateBuffer[0], _stateBuffer[1], _stateBuffer[2], _stateBuffer[3]);
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}
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void Multitap::RefreshStateBuffer()
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{
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for(int i = 0; i < 4; i++) {
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_stateBuffer[i] = ToByte(i);
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}
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}
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Multitap::Multitap(Console* console, uint8_t port, KeyMappingSet keyMappings1, KeyMappingSet keyMappings2, KeyMappingSet keyMappings3, KeyMappingSet keyMappings4) : BaseControlDevice(console, port, keyMappings1)
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{
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_turboSpeed[0] = keyMappings1.TurboSpeed;
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_turboSpeed[1] = keyMappings2.TurboSpeed;
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_turboSpeed[2] = keyMappings3.TurboSpeed;
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_turboSpeed[3] = keyMappings4.TurboSpeed;
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_mappings[0] = keyMappings1.GetKeyMappingArray();
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_mappings[1] = keyMappings2.GetKeyMappingArray();
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_mappings[2] = keyMappings3.GetKeyMappingArray();
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_mappings[3] = keyMappings4.GetKeyMappingArray();
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_internalRegs = console->GetInternalRegisters().get();
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}
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ControllerType Multitap::GetControllerType()
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{
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return ControllerType::Multitap;
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}
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void Multitap::SetControllerState(uint8_t controllerNumber, ControlDeviceState state)
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{
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SnesController controller(_console, 0, KeyMappingSet());
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controller.SetRawState(state);
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UpdateControllerState(controllerNumber, controller);
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}
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uint8_t Multitap::ReadRam(uint16_t addr)
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{
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uint8_t selectBit = 0x80 >> ((_port == 0) ? 1 : 0);
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uint8_t portSelect = (_internalRegs->GetIoPortOutput() & selectBit) ? 0 : 2;
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uint8_t output = 0;
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if(IsCurrentPort(addr)) {
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StrobeProcessRead();
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output = _stateBuffer[portSelect] & 0x01;
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output |= (_stateBuffer[portSelect + 1] & 0x01) << 1; //P3 & P5 are reported in bit 1
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if(_strobe) {
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//Bit 1 is always set when strobe is high
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output |= 0x02;
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}
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_stateBuffer[portSelect] >>= 1;
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_stateBuffer[portSelect + 1] >>= 1;
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//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
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_stateBuffer[portSelect] |= 0x8000;
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_stateBuffer[portSelect + 1] |= 0x8000;
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}
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return output;
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}
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void Multitap::WriteRam(uint16_t addr, uint8_t value)
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{
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if(addr == 0x4016) {
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StrobeProcessWrite(value);
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}
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}
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