Mesen-SX/UI/Debugger/Controls/ctrlGameboyStatus.cs
Sour 5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00

87 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Mesen.GUI.Controls;
using Mesen.GUI.Forms;
namespace Mesen.GUI.Debugger.Controls
{
public partial class ctrlGameboyStatus : BaseControl
{
private EntityBinder _cpuBinder = new EntityBinder();
private EntityBinder _ppuBinder = new EntityBinder();
private GbState _lastState;
public ctrlGameboyStatus()
{
InitializeComponent();
if(IsDesignMode) {
return;
}
_cpuBinder.Entity = new GbCpuState();
_cpuBinder.AddBinding(nameof(GbCpuState.A), txtA);
_cpuBinder.AddBinding(nameof(GbCpuState.B), txtB);
_cpuBinder.AddBinding(nameof(GbCpuState.C), txtC);
_cpuBinder.AddBinding(nameof(GbCpuState.D), txtD);
_cpuBinder.AddBinding(nameof(GbCpuState.E), txtE);
_cpuBinder.AddBinding(nameof(GbCpuState.Flags), txtF);
_cpuBinder.AddBinding(nameof(GbCpuState.PC), txtPC);
_cpuBinder.AddBinding(nameof(GbCpuState.SP), txtSP);
_cpuBinder.AddBinding(nameof(GbCpuState.Halted), chkHalted);
_cpuBinder.AddBinding(nameof(GbCpuState.IME), chkIme);
_cpuBinder.AddBinding(nameof(GbCpuState.CycleCount), txtCycleCount, eNumberFormat.Decimal);
_ppuBinder.Entity = new GbPpuState();
_ppuBinder.AddBinding(nameof(GbPpuState.Cycle), txtCycle, eNumberFormat.Decimal);
_ppuBinder.AddBinding(nameof(GbPpuState.Scanline), txtScanline, eNumberFormat.Decimal);
}
public void UpdateStatus(GbState state)
{
_lastState = state;
_cpuBinder.Entity = state.Cpu;
_cpuBinder.UpdateUI();
txtHL.Text = ((state.Cpu.H << 8) | state.Cpu.L).ToString("X4");
_ppuBinder.Entity = state.Ppu;
_ppuBinder.UpdateUI();
UpdateCpuFlags();
UpdateStack();
}
private void UpdateCpuFlags()
{
GameboyFlags flags = (GameboyFlags)_lastState.Cpu.Flags;
chkNegative.Checked = flags.HasFlag(GameboyFlags.AddSub);
chkHalfCarry.Checked = flags.HasFlag(GameboyFlags.HalfCarry);
chkZero.Checked = flags.HasFlag(GameboyFlags.Zero);
chkCarry.Checked = flags.HasFlag(GameboyFlags.Carry);
}
private void UpdateStack()
{
StringBuilder sb = new StringBuilder();
for(UInt32 i = (uint)_lastState.Cpu.SP + 1; (i & 0xFF) != 0; i++) {
sb.Append("$");
sb.Append(DebugApi.GetMemoryValue(SnesMemoryType.GameboyMemory, i).ToString("X2"));
sb.Append(", ");
}
string stack = sb.ToString();
if(stack.Length > 2) {
stack = stack.Substring(0, stack.Length - 2);
}
txtStack.Text = stack;
}
}
}