Mesen-X/Core/HdNesPack.cpp

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#include "stdafx.h"
#include <algorithm>
#include <unordered_map>
#include "HdNesPack.h"
#include "Console.h"
#include "MessageManager.h"
#include "EmulationSettings.h"
#include "HdPackLoader.h"
#include "../Utilities/FolderUtilities.h"
#include "../Utilities/PNGHelper.h"
HdNesPack::HdNesPack(shared_ptr<HdPackData> hdData, EmulationSettings* settings)
{
_hdData = hdData;
_settings = settings;
}
HdNesPack::~HdNesPack()
{
}
void HdNesPack::BlendColors(uint8_t output[4], uint8_t input[4])
{
uint8_t alpha = input[3] + 1;
uint8_t invertedAlpha = 256 - input[3];
output[0] = (uint8_t)((alpha * input[0] + invertedAlpha * output[0]) >> 8);
output[1] = (uint8_t)((alpha * input[1] + invertedAlpha * output[1]) >> 8);
output[2] = (uint8_t)((alpha * input[2] + invertedAlpha * output[2]) >> 8);
output[3] = 0xFF;
}
uint32_t HdNesPack::AdjustBrightness(uint8_t input[4], uint16_t brightness)
{
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return (
std::min(255, (brightness * input[0]) >> 8) |
(std::min(255, (brightness * input[1]) >> 8) << 8) |
(std::min(255, (brightness * input[2]) >> 8) << 16) |
(input[3] << 24)
);
}
void HdNesPack::DrawColor(uint32_t color, uint32_t *outputBuffer, uint32_t scale, uint32_t screenWidth)
{
if(scale == 1) {
*outputBuffer = color;
} else {
for(uint32_t i = 0; i < scale; i++) {
std::fill(outputBuffer, outputBuffer + scale, color);
outputBuffer += screenWidth;
}
}
}
void HdNesPack::DrawCustomBackground(uint32_t *outputBuffer, uint32_t x, uint32_t y, uint32_t scale, uint32_t screenWidth)
{
uint8_t brightness = _hdData->Backgrounds[_backgroundIndex].Brightness;
uint32_t width = _hdData->Backgrounds[_backgroundIndex].Data->Width;
uint32_t *pngData = _hdData->Backgrounds[_backgroundIndex].data() + (y * _hdData->Scale * width) + (x * _hdData->Scale);
if(scale == 1) {
if(brightness == 255) {
*outputBuffer = *pngData;
} else {
*outputBuffer = AdjustBrightness((uint8_t*)pngData, brightness);
}
} else {
uint32_t *buffer = outputBuffer;
for(uint32_t i = 0; i < scale; i++) {
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memcpy(outputBuffer, pngData, sizeof(uint32_t) * scale);
outputBuffer += screenWidth;
pngData += width;
}
if(brightness < 255) {
for(uint32_t i = 0; i < scale; i++) {
for(uint32_t j = 0; j < scale; j++) {
*buffer = AdjustBrightness((uint8_t*)buffer, brightness);
buffer++;
}
buffer += screenWidth - scale;
}
}
}
}
void HdNesPack::DrawTile(HdPpuTileInfo &tileInfo, HdPackTileInfo &hdPackTileInfo, uint32_t *outputBuffer, uint32_t screenWidth)
{
if(hdPackTileInfo.IsFullyTransparent) {
return;
}
uint32_t scale = GetScale();
uint32_t *bitmapData = hdPackTileInfo.HdTileData.data();
uint32_t tileWidth = 8 * scale;
uint8_t tileOffsetX = tileInfo.HorizontalMirroring ? 7 - tileInfo.OffsetX : tileInfo.OffsetX;
uint32_t bitmapOffset = (tileInfo.OffsetY * scale) * tileWidth + tileOffsetX * scale;
int32_t bitmapSmallInc = 1;
int32_t bitmapLargeInc = tileWidth - scale;
if(tileInfo.HorizontalMirroring) {
bitmapOffset += scale - 1;
bitmapSmallInc = -1;
bitmapLargeInc = tileWidth + scale;
}
if(tileInfo.VerticalMirroring) {
bitmapOffset += tileWidth * (scale - 1);
bitmapLargeInc = (tileInfo.HorizontalMirroring ? (int32_t)scale : -(int32_t)scale) - (int32_t)tileWidth;
}
uint32_t rgbValue;
if(hdPackTileInfo.HasTransparentPixels || hdPackTileInfo.Brightness < 255) {
for(uint32_t y = 0; y < scale; y++) {
for(uint32_t x = 0; x < scale; x++) {
if(hdPackTileInfo.Brightness == 255) {
rgbValue = *(bitmapData + bitmapOffset);
} else {
rgbValue = AdjustBrightness((uint8_t*)(bitmapData + bitmapOffset), hdPackTileInfo.Brightness);
}
if(!hdPackTileInfo.HasTransparentPixels || (bitmapData[bitmapOffset] & 0xFF000000) == 0xFF000000) {
*outputBuffer = rgbValue;
} else {
if(bitmapData[bitmapOffset] & 0xFF000000) {
BlendColors((uint8_t*)outputBuffer, (uint8_t*)&rgbValue);
}
}
outputBuffer++;
bitmapOffset += bitmapSmallInc;
}
bitmapOffset += bitmapLargeInc;
outputBuffer += screenWidth - scale;
}
} else {
for(uint32_t y = 0; y < scale; y++) {
for(uint32_t x = 0; x < scale; x++) {
*outputBuffer = *(bitmapData + bitmapOffset);
outputBuffer++;
bitmapOffset += bitmapSmallInc;
}
bitmapOffset += bitmapLargeInc;
outputBuffer += screenWidth - scale;
}
}
}
uint32_t HdNesPack::GetScale()
{
return _hdData->Scale;
}
void HdNesPack::OnLineStart(HdPpuPixelInfo &lineFirstPixel)
{
_scrollX = ((lineFirstPixel.TmpVideoRamAddr & 0x1F) << 3) | lineFirstPixel.XScroll | ((lineFirstPixel.TmpVideoRamAddr & 0x400) ? 0x100 : 0);
_useCachedTile = false;
if(_backgroundIndex >= 0) {
int32_t scrollY = (((lineFirstPixel.TmpVideoRamAddr & 0x3E0) >> 2) | ((lineFirstPixel.TmpVideoRamAddr & 0x7000) >> 12)) + ((lineFirstPixel.TmpVideoRamAddr & 0x800) ? 240 : 0);
HdBackgroundInfo &bgInfo = _hdData->Backgrounds[_backgroundIndex];
_bgScrollX = (int32_t)(_scrollX * bgInfo.HorizontalScrollRatio);
_bgScrollY = (int32_t)(scrollY * bgInfo.VerticalScrollRatio);
}
}
void HdNesPack::OnBeforeApplyFilter()
{
_palette = _hdData->Palette.size() == 0x40 ? _hdData->Palette.data() : _settings->GetRgbPalette();
_contoursEnabled = (_hdData->OptionFlags & (int)HdPackOptions::NoContours) == 0;
_cacheEnabled = (_hdData->OptionFlags & (int)HdPackOptions::DisableCache) == 0;
if(_hdData->OptionFlags & (int)HdPackOptions::NoSpriteLimit) {
_settings->SetFlags(EmulationFlags::RemoveSpriteLimit | EmulationFlags::AdaptiveSpriteLimit);
}
_backgroundIndex = -1;
for(size_t i = 0; i < _hdData->Backgrounds.size(); i++) {
bool isMatch = true;
for(HdPackCondition* condition : _hdData->Backgrounds[i].Conditions) {
if(!condition->CheckCondition(_hdScreenInfo, 0, 0, nullptr)) {
isMatch = false;
break;
}
}
if(isMatch) {
_backgroundIndex = (int32_t)i;
break;
}
}
for(unique_ptr<HdPackCondition> &condition : _hdData->Conditions) {
condition->ClearCache();
}
}
HdPackTileInfo* HdNesPack::GetCachedMatchingTile(uint32_t x, uint32_t y, HdPpuTileInfo* tile)
{
if(((_scrollX + x) & 0x07) == 0) {
_useCachedTile = false;
}
bool disableCache = false;
HdPackTileInfo* hdPackTileInfo;
if(_useCachedTile) {
hdPackTileInfo = _cachedTile;
} else {
hdPackTileInfo = GetMatchingTile(x, y, tile, &disableCache);
if(!disableCache && _cacheEnabled) {
//Use this tile for the next 8 horizontal pixels
//Disable cache if a sprite condition is used, because sprites are not on a 8x8 grid
_cachedTile = hdPackTileInfo;
_useCachedTile = true;
}
}
return hdPackTileInfo;
}
HdPackTileInfo* HdNesPack::GetMatchingTile(uint32_t x, uint32_t y, HdPpuTileInfo* tile, bool* disableCache)
{
auto hdTile = _hdData->TileByKey.find(*tile);
if(hdTile == _hdData->TileByKey.end()) {
hdTile = _hdData->TileByKey.find(tile->GetKey(true));
}
if(hdTile != _hdData->TileByKey.end()) {
for(HdPackTileInfo* hdPackTile : hdTile->second) {
if(disableCache != nullptr && hdPackTile->ForceDisableCache) {
*disableCache = true;
}
if(hdPackTile->MatchesCondition(_hdScreenInfo, x, y, tile)) {
return hdPackTile;
}
}
}
return nullptr;
}
bool HdNesPack::IsNextToSprite(uint32_t x, uint32_t y)
{
bool hasNonBackgroundSurrounding = false;
auto processAdjacentTile = [&hasNonBackgroundSurrounding](HdPpuPixelInfo& pixelInfo) {
if(pixelInfo.Tile.BgColorIndex != 0) {
hasNonBackgroundSurrounding = true;
} else {
for(int i = 0; i < pixelInfo.SpriteCount; i++) {
if(pixelInfo.Sprite[i].SpriteColorIndex == 0 || pixelInfo.Sprite[i].SpriteColor != pixelInfo.Sprite[i].BgColor) {
hasNonBackgroundSurrounding |= pixelInfo.Sprite[i].TileIndex != HdPpuTileInfo::NoTile && pixelInfo.Sprite[i].SpriteColorIndex != 0;
}
if(hasNonBackgroundSurrounding) {
break;
}
}
}
};
for(int i = -1; i <= 1; i++) {
if((int)y + i < 0 || y + i >= PPU::ScreenHeight) {
continue;
}
for(int j = -1; j <= 1; j++) {
if((int)x + j < 0 || x + j >= PPU::ScreenWidth) {
continue;
}
if(!hasNonBackgroundSurrounding) {
processAdjacentTile(_hdScreenInfo->ScreenTiles[(i + y) * 256 + j + x]);
}
}
}
return hasNonBackgroundSurrounding;
}
void HdNesPack::GetPixels(uint32_t x, uint32_t y, HdPpuPixelInfo &pixelInfo, uint32_t *outputBuffer, uint32_t screenWidth)
{
HdPackTileInfo *hdPackTileInfo = nullptr;
HdPackTileInfo *hdPackSpriteInfo = nullptr;
bool hasSprite = pixelInfo.SpriteCount > 0;
if(pixelInfo.Tile.TileIndex != HdPpuTileInfo::NoTile) {
hdPackTileInfo = GetCachedMatchingTile(x, y, &pixelInfo.Tile);
}
int lowestBgSprite = 999;
DrawColor(_palette[pixelInfo.Tile.PpuBackgroundColor], outputBuffer, _hdData->Scale, screenWidth);
bool hasCustomBackground = false;
bool hasNonBackgroundSurrounding = false;
bool backgroundBehindBgSprites = false;
if(_backgroundIndex >= 0) {
HdBackgroundInfo &bgInfo = _hdData->Backgrounds[_backgroundIndex];
//Enable custom background if the current pixel fits within the background's boundaries
hasCustomBackground =
(int32_t)x >= -_bgScrollX &&
(int32_t)y >= -_bgScrollY &&
(y + _bgScrollY + 1) * _hdData->Scale <= bgInfo.Data->Height &&
(x + _bgScrollX + 1) * _hdData->Scale <= bgInfo.Data->Width;
if(hasCustomBackground) {
hasNonBackgroundSurrounding = _contoursEnabled && IsNextToSprite(x, y);
if(bgInfo.BehindBgPrioritySprites) {
DrawCustomBackground(outputBuffer, x + _bgScrollX, y + _bgScrollY, _hdData->Scale, screenWidth);
backgroundBehindBgSprites = true;
}
}
}
if(hasSprite) {
for(int k = pixelInfo.SpriteCount - 1; k >= 0; k--) {
if(pixelInfo.Sprite[k].BackgroundPriority) {
if(pixelInfo.Sprite[k].SpriteColorIndex != 0) {
lowestBgSprite = k;
}
hdPackSpriteInfo = GetMatchingTile(x, y, &pixelInfo.Sprite[k]);
if(hdPackSpriteInfo) {
DrawTile(pixelInfo.Sprite[k], *hdPackSpriteInfo, outputBuffer, screenWidth);
} else if(pixelInfo.Sprite[k].SpriteColorIndex != 0) {
DrawColor(_palette[pixelInfo.Sprite[k].SpriteColor], outputBuffer, _hdData->Scale, screenWidth);
}
}
}
}
if (hasCustomBackground && !backgroundBehindBgSprites) {
DrawCustomBackground(outputBuffer, x + _bgScrollX, y + _bgScrollY, _hdData->Scale, screenWidth);
}
if(hdPackTileInfo) {
DrawTile(pixelInfo.Tile, *hdPackTileInfo, outputBuffer, screenWidth);
} else {
//Draw regular SD background tile
bool useCustomBackground = !hasNonBackgroundSurrounding && hasCustomBackground && pixelInfo.Tile.BgColorIndex == 0;
if(!useCustomBackground && (pixelInfo.Tile.BgColorIndex != 0 || hasNonBackgroundSurrounding)) {
DrawColor(_palette[pixelInfo.Tile.BgColor], outputBuffer, _hdData->Scale, screenWidth);
}
}
if(hasSprite) {
for(int k = pixelInfo.SpriteCount - 1; k >= 0; k--) {
if(!pixelInfo.Sprite[k].BackgroundPriority && lowestBgSprite > k) {
hdPackSpriteInfo = GetMatchingTile(x, y, &pixelInfo.Sprite[k]);
if(hdPackSpriteInfo) {
DrawTile(pixelInfo.Sprite[k], *hdPackSpriteInfo, outputBuffer, screenWidth);
} else if(pixelInfo.Sprite[k].SpriteColorIndex != 0) {
DrawColor(_palette[pixelInfo.Sprite[k].SpriteColor], outputBuffer, _hdData->Scale, screenWidth);
}
}
}
}
}
void HdNesPack::Process(HdScreenInfo *hdScreenInfo, uint32_t* outputBuffer, OverscanDimensions &overscan)
{
_hdScreenInfo = hdScreenInfo;
uint32_t hdScale = GetScale();
uint32_t screenWidth = overscan.GetScreenWidth() * hdScale;
OnBeforeApplyFilter();
for(uint32_t i = overscan.Top, iMax = 240 - overscan.Bottom; i < iMax; i++) {
OnLineStart(hdScreenInfo->ScreenTiles[i << 8]);
uint32_t bufferIndex = (i - overscan.Top) * screenWidth * hdScale;
uint32_t lineStartIndex = bufferIndex;
for(uint32_t j = overscan.Left, jMax = 256 - overscan.Right; j < jMax; j++) {
GetPixels(j, i, hdScreenInfo->ScreenTiles[i * 256 + j], outputBuffer + bufferIndex, screenWidth);
bufferIndex += hdScale;
}
ProcessGrayscaleAndEmphasis(hdScreenInfo->ScreenTiles[i * 256], outputBuffer + lineStartIndex, screenWidth);
}
}
void HdNesPack::ProcessGrayscaleAndEmphasis(HdPpuPixelInfo &pixelInfo, uint32_t* outputBuffer, uint32_t hdScreenWidth)
{
//Apply grayscale/emphasis bits on a scanline level (less accurate, but shouldn't cause issues and simpler to implement)
uint32_t scale = GetScale();
if(pixelInfo.Grayscale) {
uint32_t* out = outputBuffer;
for(uint32_t y = 0; y < scale; y++) {
for(uint32_t x = 0; x < hdScreenWidth; x++) {
uint32_t &rgbValue = out[x];
uint8_t average = (((rgbValue >> 16) & 0xFF) + ((rgbValue >> 8) & 0xFF) + (rgbValue & 0xFF)) / 3;
rgbValue = (rgbValue & 0xFF000000) | (average << 16) | (average << 8) | average;
}
out += hdScreenWidth;
}
}
if(pixelInfo.EmphasisBits) {
uint8_t emphasisBits = pixelInfo.EmphasisBits;
double red = 1.0, green = 1.0, blue = 1.0;
if(emphasisBits & 0x01) {
//Intensify red
red *= 1.1;
green *= 0.9;
blue *= 0.9;
}
if(emphasisBits & 0x02) {
//Intensify green
green *= 1.1;
red *= 0.9;
blue *= 0.9;
}
if(emphasisBits & 0x04) {
//Intensify blue
blue *= 1.1;
red *= 0.9;
green *= 0.9;
}
uint32_t* out = outputBuffer;
for(uint32_t y = 0; y < scale; y++) {
for(uint32_t x = 0; x < hdScreenWidth; x++) {
uint32_t &rgbValue = out[x];
rgbValue = 0xFF000000 |
(std::min<uint16_t>((uint16_t)(((rgbValue >> 16) & 0xFF) * red), 255) << 16) |
(std::min<uint16_t>((uint16_t)(((rgbValue >> 8) & 0xFF) * green), 255) << 8) |
std::min<uint16_t>((uint16_t)((rgbValue & 0xFF) * blue), 255);
}
out += hdScreenWidth;
}
}
}