Mesen-X/Windows/DirectInputManager.h

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#pragma once
#include "stdafx.h"
#include <dinput.h>
#include "../Utilities/SimpleLock.h"
struct DirectInputData
{
LPDIRECTINPUTDEVICE8 joystick;
DIJOYSTATE2 state;
DIJOYSTATE2 defaultState;
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bool stateValid;
DIDEVICEINSTANCE instanceInfo;
};
class DirectInputManager
{
private:
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static HWND _hWnd;
static bool _needToUpdate;
static LPDIRECTINPUT8 _directInput;
static vector<DirectInputData> _joysticks;
static std::vector<GUID> _xinputDeviceGuids;
static std::vector<GUID> _directInputDeviceGuids;
bool Initialize();
void UpdateInputState(DirectInputData& joystick);
static bool ProcessDevice(const DIDEVICEINSTANCE* pdidInstance, bool checkOnly);
static bool IsXInputDevice(const GUID* pGuidProductFromDirectInput);
static int __stdcall NeedToUpdateCallback(const DIDEVICEINSTANCE* pdidInstance, void* pContext);
static int __stdcall EnumJoysticksCallback(const DIDEVICEINSTANCE* pdidInstance, void* pContext);
static int __stdcall EnumObjectsCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, void* pContext);
public:
DirectInputManager(HWND window);
~DirectInputManager();
void RefreshState();
bool NeedToUpdate();
bool UpdateDeviceList();
int GetJoystickCount();
bool IsPressed(int port, int button);
};