Mesen-X/InteropDLL/ConsoleWrapper.cpp

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#include "stdafx.h"
#include "../Core/MessageManager.h"
#include "../Core/Console.h"
#include "../Windows/Renderer.h"
#include "../Windows/SoundManager.h"
#include "../Windows/InputManager.h"
#include "../Core/GameServer.h"
#include "../Core/GameClient.h"
#include "../Core/ClientConnectionData.h"
#include "../Core/SaveStateManager.h"
#include "../Core/CheatManager.h"
static NES::Renderer *_renderer = nullptr;
static SoundManager *_soundManager = nullptr;
static InputManager *_inputManager = nullptr;
static HWND _windowHandle = nullptr;
static HWND _viewerHandle = nullptr;
static wstring _romFilename;
typedef void (__stdcall *NotificationListenerCallback)(int);
namespace InteropEmu {
class InteropNotificationListener : public INotificationListener
{
NotificationListenerCallback _callback;
public:
InteropNotificationListener(NotificationListenerCallback callback)
{
_callback = callback;
}
void ProcessNotification(ConsoleNotificationType type)
{
_callback((int)type);
}
};
extern "C" {
DllExport void __stdcall InitializeEmu(HWND windowHandle, HWND dxViewerHandle)
{
_windowHandle = windowHandle;
_viewerHandle = dxViewerHandle;
_renderer = new NES::Renderer(_viewerHandle);
MessageManager::RegisterMessageManager(_renderer);
_renderer->SetFlags(NES::UIFlags::ShowFPS);
_soundManager = new SoundManager(_windowHandle);
_inputManager = new InputManager(_windowHandle, 0);
}
DllExport void __stdcall LoadROM(wchar_t* filename) { Console::LoadROM(filename); }
DllExport void __stdcall Run()
{
if(Console::GetInstance()) {
Console::GetInstance()->Run();
}
}
DllExport void __stdcall Resume() { Console::ClearFlags(EmulationFlags::Paused); }
DllExport int __stdcall IsPaused() { return Console::CheckFlag(EmulationFlags::Paused); }
DllExport void __stdcall Stop()
{
if(Console::GetInstance()) {
Console::GetInstance()->Stop();
}
}
DllExport const wchar_t* __stdcall GetROMPath()
{
_romFilename = Console::GetROMPath();
return _romFilename.c_str();
}
DllExport void __stdcall Reset() { Console::Reset(); }
DllExport void __stdcall SetFlags(int flags) { Console::SetFlags(flags); }
DllExport void __stdcall ClearFlags(int flags) { Console::ClearFlags(flags); }
DllExport void __stdcall StartServer(uint16_t port) { GameServer::StartServer(port); }
DllExport void __stdcall StopServer() { GameServer::StopServer(); }
DllExport int __stdcall IsServerRunning() { return GameServer::Started(); }
DllExport void __stdcall Connect(char* host, uint16_t port, wchar_t* playerName, uint8_t* avatarData, uint32_t avatarSize)
{
shared_ptr<ClientConnectionData> connectionData(new ClientConnectionData(
host,
port,
playerName,
avatarData,
avatarSize
));
GameClient::Connect(connectionData);
}
DllExport void __stdcall Disconnect() { GameClient::Disconnect(); }
DllExport int __stdcall IsConnected() { return GameClient::Connected(); }
DllExport void __stdcall Pause()
{
if(!IsConnected()) {
Console::SetFlags(EmulationFlags::Paused);
}
}
DllExport void __stdcall Release()
{
GameServer::StopServer();
GameClient::Disconnect();
MessageManager::RegisterMessageManager(nullptr);
delete _renderer;
delete _soundManager;
delete _inputManager;
}
DllExport void __stdcall Render() { _renderer->Render(); }
DllExport void __stdcall TakeScreenshot() { _renderer->TakeScreenshot(Console::GetROMPath()); }
DllExport INotificationListener* __stdcall RegisterNotificationCallback(NotificationListenerCallback callback)
{
INotificationListener* listener = new InteropNotificationListener(callback);
MessageManager::RegisterNotificationListener(listener);
return listener;
}
DllExport void __stdcall UnregisterNotificationCallback(INotificationListener *listener) { MessageManager::UnregisterNotificationListener(listener); }
DllExport void __stdcall DisplayMessage(wchar_t* title, wchar_t* message) { MessageManager::DisplayMessage(title, message); }
DllExport void __stdcall SaveState(uint32_t stateIndex) { SaveStateManager::SaveState(stateIndex); }
DllExport uint32_t __stdcall LoadState(uint32_t stateIndex) { return SaveStateManager::LoadState(stateIndex); }
DllExport int64_t __stdcall GetStateInfo(uint32_t stateIndex) { return SaveStateManager::GetStateInfo(stateIndex); }
DllExport void __stdcall MoviePlay(wchar_t* filename) { Movie::Play(filename); }
DllExport void __stdcall MovieRecord(wchar_t* filename, int reset) { Movie::Record(filename, reset != 0); }
DllExport void __stdcall MovieStop() { Movie::Stop(); }
DllExport int __stdcall MoviePlaying() { return Movie::Playing(); }
DllExport int __stdcall MovieRecording() { return Movie::Recording(); }
DllExport void __stdcall CheatAddCustom(uint32_t address, uint8_t value, int32_t compareValue, int isRelativeAddress) { CheatManager::AddCustomCode(address, value, compareValue, isRelativeAddress != 0); }
DllExport void __stdcall CheatAddGameGenie(char* code) { CheatManager::AddGameGenieCode(code); }
DllExport void __stdcall CheatAddProActionRocky(uint32_t code) { CheatManager::AddProActionRockyCode(code); }
DllExport void __stdcall CheatClear() { CheatManager::ClearCodes(); }
}
}