Mesen-X/Core/SoundMixer.h

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#pragma once
#include "stdafx.h"
#include "EmulationSettings.h"
#include "../BlipBuffer/blip_buf.h"
class SoundMixer
{
private:
int16_t _previousOutput = 0;
vector<uint32_t> _timestamps;
int8_t _channelOutput[5][15000];
int8_t _currentOutput[5];
int16_t _lupSquare[31];
int16_t _lupTnd[203];
blip_t* _blipBuf;
int16_t *_outputBuffer;
double _volumes[5];
void InitializeLookupTables();
int16_t GetOutputVolume();
void EndFrame(uint32_t time);
public:
SoundMixer();
~SoundMixer();
void SetNesModel(NesModel model);
void Reset();
void PlayAudioBuffer(uint32_t cycle);
void AddDelta(AudioChannel channel, uint32_t time, int8_t output);
};