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namespace Mesen.GUI.Controls
{
partial class ctrlRecentGames
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) ) {
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent ( )
{
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this . components = new System . ComponentModel . Container ( ) ;
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this . tlpPreviousState = new Mesen . GUI . Controls . DBTableLayoutPanel ( ) ;
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this . baseControl2 = new Mesen . GUI . Controls . BaseControl ( ) ;
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this . picNextGame = new System . Windows . Forms . PictureBox ( ) ;
this . picPrevGame = new System . Windows . Forms . PictureBox ( ) ;
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this . tlpGrid = new Mesen . GUI . Controls . DBTableLayoutPanel ( ) ;
this . tlpTitle = new Mesen . GUI . Controls . DBTableLayoutPanel ( ) ;
this . lblScreenTitle = new System . Windows . Forms . Label ( ) ;
this . picClose = new System . Windows . Forms . PictureBox ( ) ;
this . baseControl1 = new Mesen . GUI . Controls . BaseControl ( ) ;
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this . tmrInput = new System . Windows . Forms . Timer ( this . components ) ;
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this . tlpPreviousState . SuspendLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . picNextGame ) ) . BeginInit ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . picPrevGame ) ) . BeginInit ( ) ;
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this . tlpTitle . SuspendLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . picClose ) ) . BeginInit ( ) ;
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this . SuspendLayout ( ) ;
//
// tlpPreviousState
//
this . tlpPreviousState . BackColor = System . Drawing . Color . Black ;
this . tlpPreviousState . ColumnCount = 3 ;
this . tlpPreviousState . ColumnStyles . Add ( new System . Windows . Forms . ColumnStyle ( ) ) ;
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this . tlpPreviousState . ColumnStyles . Add ( new System . Windows . Forms . ColumnStyle ( System . Windows . Forms . SizeType . Percent , 100F ) ) ;
this . tlpPreviousState . ColumnStyles . Add ( new System . Windows . Forms . ColumnStyle ( ) ) ;
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this . tlpPreviousState . Controls . Add ( this . baseControl2 , 2 , 0 ) ;
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this . tlpPreviousState . Controls . Add ( this . picNextGame , 2 , 1 ) ;
this . tlpPreviousState . Controls . Add ( this . picPrevGame , 0 , 1 ) ;
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this . tlpPreviousState . Controls . Add ( this . tlpGrid , 1 , 1 ) ;
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this . tlpPreviousState . Controls . Add ( this . tlpTitle , 1 , 0 ) ;
this . tlpPreviousState . Controls . Add ( this . baseControl1 , 0 , 0 ) ;
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this . tlpPreviousState . Dock = System . Windows . Forms . DockStyle . Fill ;
this . tlpPreviousState . Location = new System . Drawing . Point ( 0 , 0 ) ;
this . tlpPreviousState . Name = "tlpPreviousState" ;
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this . tlpPreviousState . RowCount = 3 ;
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this . tlpPreviousState . RowStyles . Add ( new System . Windows . Forms . RowStyle ( ) ) ;
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this . tlpPreviousState . RowStyles . Add ( new System . Windows . Forms . RowStyle ( System . Windows . Forms . SizeType . Percent , 100F ) ) ;
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this . tlpPreviousState . RowStyles . Add ( new System . Windows . Forms . RowStyle ( System . Windows . Forms . SizeType . Absolute , 10F ) ) ;
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this . tlpPreviousState . Size = new System . Drawing . Size ( 272 , 236 ) ;
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this . tlpPreviousState . TabIndex = 9 ;
//
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// baseControl2
//
this . baseControl2 . Location = new System . Drawing . Point ( 242 , 3 ) ;
this . baseControl2 . Name = "baseControl2" ;
this . baseControl2 . Size = new System . Drawing . Size ( 6 , 6 ) ;
this . baseControl2 . TabIndex = 18 ;
//
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// picNextGame
//
this . picNextGame . Cursor = System . Windows . Forms . Cursors . Hand ;
this . picNextGame . Dock = System . Windows . Forms . DockStyle . Right ;
this . picNextGame . Image = global :: Mesen . GUI . Properties . Resources . Play ;
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this . picNextGame . Location = new System . Drawing . Point ( 242 , 35 ) ;
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this . picNextGame . Name = "picNextGame" ;
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this . picNextGame . Size = new System . Drawing . Size ( 27 , 188 ) ;
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this . picNextGame . SizeMode = System . Windows . Forms . PictureBoxSizeMode . CenterImage ;
this . picNextGame . TabIndex = 11 ;
this . picNextGame . TabStop = false ;
this . picNextGame . MouseDown + = new System . Windows . Forms . MouseEventHandler ( this . picNextGame_MouseDown ) ;
//
// picPrevGame
//
this . picPrevGame . Cursor = System . Windows . Forms . Cursors . Hand ;
this . picPrevGame . Dock = System . Windows . Forms . DockStyle . Left ;
this . picPrevGame . Image = global :: Mesen . GUI . Properties . Resources . Play ;
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this . picPrevGame . Location = new System . Drawing . Point ( 3 , 35 ) ;
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this . picPrevGame . Name = "picPrevGame" ;
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this . picPrevGame . Size = new System . Drawing . Size ( 27 , 188 ) ;
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this . picPrevGame . SizeMode = System . Windows . Forms . PictureBoxSizeMode . CenterImage ;
this . picPrevGame . TabIndex = 12 ;
this . picPrevGame . TabStop = false ;
this . picPrevGame . MouseDown + = new System . Windows . Forms . MouseEventHandler ( this . picPrevGame_MouseDown ) ;
//
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// tlpGrid
//
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this . tlpGrid . BackColor = System . Drawing . Color . Black ;
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this . tlpGrid . ColumnCount = 2 ;
this . tlpGrid . ColumnStyles . Add ( new System . Windows . Forms . ColumnStyle ( System . Windows . Forms . SizeType . Percent , 50F ) ) ;
this . tlpGrid . ColumnStyles . Add ( new System . Windows . Forms . ColumnStyle ( System . Windows . Forms . SizeType . Percent , 50F ) ) ;
this . tlpGrid . Dock = System . Windows . Forms . DockStyle . Fill ;
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this . tlpGrid . Location = new System . Drawing . Point ( 33 , 32 ) ;
this . tlpGrid . Margin = new System . Windows . Forms . Padding ( 0 ) ;
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this . tlpGrid . Name = "tlpGrid" ;
this . tlpGrid . RowCount = 2 ;
this . tlpGrid . RowStyles . Add ( new System . Windows . Forms . RowStyle ( System . Windows . Forms . SizeType . Percent , 50F ) ) ;
this . tlpGrid . RowStyles . Add ( new System . Windows . Forms . RowStyle ( System . Windows . Forms . SizeType . Percent , 50F ) ) ;
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this . tlpGrid . Size = new System . Drawing . Size ( 206 , 194 ) ;
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this . tlpGrid . TabIndex = 13 ;
//
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// tlpTitle
//
this . tlpTitle . BackColor = System . Drawing . Color . Black ;
this . tlpTitle . ColumnCount = 2 ;
this . tlpTitle . ColumnStyles . Add ( new System . Windows . Forms . ColumnStyle ( System . Windows . Forms . SizeType . Percent , 100F ) ) ;
this . tlpTitle . ColumnStyles . Add ( new System . Windows . Forms . ColumnStyle ( ) ) ;
this . tlpTitle . Controls . Add ( this . lblScreenTitle , 0 , 0 ) ;
this . tlpTitle . Controls . Add ( this . picClose , 1 , 0 ) ;
this . tlpTitle . Dock = System . Windows . Forms . DockStyle . Fill ;
this . tlpTitle . Location = new System . Drawing . Point ( 33 , 0 ) ;
this . tlpTitle . Margin = new System . Windows . Forms . Padding ( 0 ) ;
this . tlpTitle . Name = "tlpTitle" ;
this . tlpTitle . RowCount = 1 ;
this . tlpTitle . RowStyles . Add ( new System . Windows . Forms . RowStyle ( System . Windows . Forms . SizeType . Percent , 100F ) ) ;
this . tlpTitle . Size = new System . Drawing . Size ( 206 , 32 ) ;
this . tlpTitle . TabIndex = 16 ;
//
// lblScreenTitle
//
this . lblScreenTitle . Anchor = System . Windows . Forms . AnchorStyles . None ;
this . lblScreenTitle . AutoSize = true ;
this . lblScreenTitle . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 11.25F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . lblScreenTitle . ForeColor = System . Drawing . Color . White ;
this . lblScreenTitle . Location = new System . Drawing . Point ( 58 , 7 ) ;
this . lblScreenTitle . Margin = new System . Windows . Forms . Padding ( 35 , 0 , 3 , 0 ) ;
this . lblScreenTitle . Name = "lblScreenTitle" ;
this . lblScreenTitle . Size = new System . Drawing . Size ( 89 , 18 ) ;
this . lblScreenTitle . TabIndex = 14 ;
this . lblScreenTitle . Text = "Load State" ;
this . lblScreenTitle . TextAlign = System . Drawing . ContentAlignment . MiddleCenter ;
//
// picClose
//
this . picClose . Anchor = System . Windows . Forms . AnchorStyles . None ;
this . picClose . Cursor = System . Windows . Forms . Cursors . Hand ;
this . picClose . Image = global :: Mesen . GUI . Properties . Resources . CloseWhite ;
this . picClose . Location = new System . Drawing . Point ( 174 , 0 ) ;
this . picClose . Margin = new System . Windows . Forms . Padding ( 0 ) ;
this . picClose . Name = "picClose" ;
this . picClose . Padding = new System . Windows . Forms . Padding ( 8 ) ;
this . picClose . Size = new System . Drawing . Size ( 32 , 32 ) ;
this . picClose . TabIndex = 15 ;
this . picClose . TabStop = false ;
this . picClose . Click + = new System . EventHandler ( this . picClose_Click ) ;
//
// baseControl1
//
this . baseControl1 . Location = new System . Drawing . Point ( 3 , 3 ) ;
this . baseControl1 . Name = "baseControl1" ;
this . baseControl1 . Size = new System . Drawing . Size ( 6 , 6 ) ;
this . baseControl1 . TabIndex = 17 ;
//
// tmrInput
//
this . tmrInput . Interval = 50 ;
this . tmrInput . Tick + = new System . EventHandler ( this . tmrInput_Tick ) ;
//
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// ctrlRecentGames
//
this . AutoScaleDimensions = new System . Drawing . SizeF ( 6F , 13F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Font ;
this . BackColor = System . Drawing . Color . Transparent ;
this . Controls . Add ( this . tlpPreviousState ) ;
this . Name = "ctrlRecentGames" ;
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this . Size = new System . Drawing . Size ( 272 , 236 ) ;
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this . tlpPreviousState . ResumeLayout ( false ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . picNextGame ) ) . EndInit ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . picPrevGame ) ) . EndInit ( ) ;
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this . tlpTitle . ResumeLayout ( false ) ;
this . tlpTitle . PerformLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . picClose ) ) . EndInit ( ) ;
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this . ResumeLayout ( false ) ;
}
#endregion
private DBTableLayoutPanel tlpPreviousState ;
private System . Windows . Forms . PictureBox picNextGame ;
private System . Windows . Forms . PictureBox picPrevGame ;
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private System . Windows . Forms . Timer tmrInput ;
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private DBTableLayoutPanel tlpGrid ;
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private System . Windows . Forms . Label lblScreenTitle ;
private System . Windows . Forms . PictureBox picClose ;
private DBTableLayoutPanel tlpTitle ;
private BaseControl baseControl2 ;
private BaseControl baseControl1 ;
}
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}