Mesen-X/GUI.NET/Debugger/ByteColorProvider.cs

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C#
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using System;
using System.Drawing;
using Be.Windows.Forms;
namespace Mesen.GUI.Debugger
{
public class ByteColorProvider : IByteColorProvider
{
DebugMemoryType _memoryType;
Int32[] _readStamps;
Int32[] _writeStamps;
Int32[] _execStamps;
Int32[] _readCounts;
Int32[] _writeCounts;
Int32[] _execCounts;
bool[] _freezeState;
DebugState _state = new DebugState();
bool _showExec;
bool _showWrite;
bool _showRead;
int _framesToFade;
bool _hideUnusedBytes;
bool _hideReadBytes;
bool _hideWrittenBytes;
bool _hideExecutedBytes;
public ByteColorProvider(DebugMemoryType memoryType, bool showExec, bool showWrite, bool showRead, int framesToFade, bool hideUnusedBytes, bool hideReadBytes, bool hideWrittenBytes, bool hideExecutedBytes)
{
_memoryType = memoryType;
_showExec = showExec;
_showWrite = showWrite;
_showRead = showRead;
_framesToFade = framesToFade;
_hideUnusedBytes = hideUnusedBytes;
_hideReadBytes = hideReadBytes;
_hideWrittenBytes = hideWrittenBytes;
_hideExecutedBytes = hideExecutedBytes;
}
public void Prepare(long firstByteIndex, long lastByteIndex)
{
_readStamps = InteropEmu.DebugGetMemoryAccessStamps((UInt32)firstByteIndex, (UInt32)(lastByteIndex - firstByteIndex + 1), _memoryType, MemoryOperationType.Read);
_writeStamps = InteropEmu.DebugGetMemoryAccessStamps((UInt32)firstByteIndex, (UInt32)(lastByteIndex - firstByteIndex + 1), _memoryType, MemoryOperationType.Write);
_execStamps = InteropEmu.DebugGetMemoryAccessStamps((UInt32)firstByteIndex, (UInt32)(lastByteIndex - firstByteIndex + 1), _memoryType, MemoryOperationType.Exec);
if(_memoryType == DebugMemoryType.CpuMemory) {
_freezeState = InteropEmu.DebugGetFreezeState((UInt16)firstByteIndex, (UInt16)(lastByteIndex - firstByteIndex + 1));
}
_readCounts = InteropEmu.DebugGetMemoryAccessCountsEx((UInt32)firstByteIndex, (UInt32)(lastByteIndex - firstByteIndex + 1), _memoryType, MemoryOperationType.Read);
_writeCounts = InteropEmu.DebugGetMemoryAccessCountsEx((UInt32)firstByteIndex, (UInt32)(lastByteIndex - firstByteIndex + 1), _memoryType, MemoryOperationType.Write);
_execCounts = InteropEmu.DebugGetMemoryAccessCountsEx((UInt32)firstByteIndex, (UInt32)(lastByteIndex - firstByteIndex + 1), _memoryType, MemoryOperationType.Exec);
InteropEmu.DebugGetState(ref _state);
}
public Color DarkerColor(Color input, double brightnessPercentage)
{
if(double.IsInfinity(brightnessPercentage)) {
brightnessPercentage = 1.0;
}
if(brightnessPercentage < 0.20) {
brightnessPercentage *= 5;
} else {
brightnessPercentage = 1.0;
}
return Color.FromArgb((int)(input.R * brightnessPercentage), (int)(input.G * brightnessPercentage), (int)(input.B * brightnessPercentage));
}
public Color GetByteColor(long firstByteIndex, long byteIndex)
{
const int CyclesPerFrame = 29780;
long index = byteIndex - firstByteIndex;
double framesSinceExec = (double)(_state.CPU.CycleCount - _execStamps[index]) / CyclesPerFrame;
double framesSinceWrite = (double)(_state.CPU.CycleCount - _writeStamps[index]) / CyclesPerFrame;
double framesSinceRead = (double)(_state.CPU.CycleCount - _readStamps[index]) / CyclesPerFrame;
bool isRead = _readCounts[index] > 0;
bool isWritten = _writeCounts[index] > 0;
bool isExecuted = _execCounts[index] > 0;
bool isUnused = !isRead && !isWritten && !isExecuted;
int alpha = 0;
if(isRead && _hideReadBytes || isWritten && _hideWrittenBytes || isExecuted && _hideExecutedBytes || isUnused && _hideUnusedBytes) {
alpha = 128;
}
if(isRead && !_hideReadBytes || isWritten && !_hideWrittenBytes || isExecuted && !_hideExecutedBytes || isUnused && !_hideUnusedBytes) {
alpha = 255;
}
if(_freezeState != null && _freezeState[index]) {
return Color.Magenta;
} else if(_showExec && _execStamps[index] != 0 && (framesSinceExec < _framesToFade || _framesToFade == 0)) {
return Color.FromArgb(alpha, DarkerColor(Color.Green, (_framesToFade - framesSinceExec) / _framesToFade));
} else if(_showWrite && _writeStamps[index] != 0 && (framesSinceWrite < _framesToFade || _framesToFade == 0)) {
return Color.FromArgb(alpha, DarkerColor(Color.Red, (_framesToFade - framesSinceWrite) / _framesToFade));
} else if(_showRead && _readStamps[index] != 0 && (framesSinceRead < _framesToFade || _framesToFade == 0)) {
return Color.FromArgb(alpha, DarkerColor(Color.Blue, (_framesToFade - framesSinceRead) / _framesToFade));
}
return Color.FromArgb(alpha, Color.Black);
}
}
}