Mesen-X/GUI/Renderer.h

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#include "stdafx.h"
#include "DirectXTK\SpriteBatch.h"
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#include "DirectXTK\SpriteFont.h"
#include "../Core/IVideoDevice.h"
#include "../Core/IMessageManager.h"
using namespace DirectX;
namespace NES {
enum UIFlags
{
ShowFPS = 1,
ShowPauseScreen = 2,
};
class Renderer : public IVideoDevice, public IMessageManager
{
private:
HWND _hWnd = nullptr;
D3D_DRIVER_TYPE _driverType = D3D_DRIVER_TYPE_NULL;
D3D_FEATURE_LEVEL _featureLevel = D3D_FEATURE_LEVEL_11_0;
ID3D11Device* _pd3dDevice = nullptr;
ID3D11Device1* _pd3dDevice1 = nullptr;
ID3D11DeviceContext* _pDeviceContext = nullptr;
ID3D11DeviceContext1* _pDeviceContext1 = nullptr;
IDXGISwapChain* _pSwapChain = nullptr;
ID3D11RenderTargetView* _pRenderTargetView = nullptr;
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ID3D11SamplerState* _samplerState = nullptr;
ID3D11Texture2D* _pTexture = nullptr;
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byte* _videoRAM = nullptr;
bool _frameChanged = true;
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uint8_t* _nextFrameBuffer = nullptr;
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unique_ptr<SpriteFont> _font;
ID3D11Texture2D* _overlayTexture = nullptr;
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byte* _overlayBuffer = nullptr;
std::unique_ptr<SpriteBatch> _spriteBatch;
//ID3D11PixelShader* _pixelShader = nullptr;
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uint32_t _screenWidth;
uint32_t _screenHeight;
uint32_t _bytesPerPixel;
uint32_t _hdScreenWidth;
uint32_t _hdScreenHeight;
uint32_t _screenBufferSize;
uint32_t _hdScreenBufferSize;
uint32_t _flags = 0;
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wstring _displayMessage = L"";
uint32_t _displayTimestamp = 0;
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HRESULT InitDevice();
void CleanupDevice();
void SetScreenSize(uint32_t screenWidth, uint32_t screenHeight);
ID3D11ShaderResourceView* GetShaderResourceView(ID3D11Texture2D* texture);
void DrawNESScreen();
void DrawPauseScreen();
//HRESULT CompileShader(wstring filename, LPCSTR szEntryPoint, LPCSTR szShaderModel, ID3DBlob** ppBlobOut);
public:
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Renderer(HWND hWnd);
~Renderer();
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void Render();
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void DisplayMessage(wstring text);
void SetFlags(uint32_t flags)
{
_flags |= flags;
}
void ClearFlags(uint32_t flags)
{
_flags &= ~flags;
}
bool CheckFlag(uint32_t flag)
{
return (_flags & flag) == flag;
}
void UpdateFrame(uint8_t* frameBuffer)
{
_frameChanged = true;
memcpy(_nextFrameBuffer, frameBuffer, 256 * 240 * 4);
}
};
}