Basic sprite overflow, performance

This commit is contained in:
Souryo 2014-06-21 09:00:10 -04:00
parent f6bde1f73f
commit 102c7f55d3
3 changed files with 24 additions and 22 deletions

View file

@ -143,18 +143,18 @@ void PPU::WritePaletteRAM(uint16_t addr, uint8_t value)
uint8_t PPU::GetBGPaletteEntry(uint8_t paletteOffset, uint8_t pixel)
{
if(pixel == 0) {
return ReadPaletteRAM(0x3F00);
return ReadPaletteRAM(0x3F00) % 64;
} else {
return ReadPaletteRAM(0x3F00 + paletteOffset + pixel);
return ReadPaletteRAM(0x3F00 + paletteOffset + pixel) % 64;
}
}
uint8_t PPU::GetSpritePaletteEntry(uint8_t paletteOffset, uint8_t pixel)
{
if(pixel == 0) {
return ReadPaletteRAM(0x3F00);
return ReadPaletteRAM(0x3F00) % 64;
} else {
return ReadPaletteRAM(0x3F10 + paletteOffset + pixel);
return ReadPaletteRAM(0x3F10 + paletteOffset + pixel) % 64;
}
}
@ -323,6 +323,7 @@ void PPU::ShiftTileRegisters()
void PPU::DrawPixel()
{
//This is called 3.7 million times per second - needs to be as fast as possible.
bool useBackground = true;
uint32_t pixelColor = 0;
@ -330,30 +331,26 @@ void PPU::DrawPixel()
uint32_t backgroundColor = (((_state.LowBitShift << offset) & 0x8000) >> 15) | (((_state.HighBitShift << offset) & 0x8000) >> 14);
for(int i = 0; i < 8; i++) {
if(useBackground && _spriteX[i] <= 0 && _spriteX[i] > -8) {
if(_cycle == 256) {
pixelColor = 10;
}
int32_t shift = -((int32_t)_spriteX[i] - (int32_t)_cycle + 1);
if(shift >= 0 && shift < 8) {
uint32_t spriteColor;
if(_spriteTiles[i].HorizontalMirror) {
spriteColor = ((_spriteTiles[i].LowByte >> -_spriteX[i]) & 0x01) | ((_spriteTiles[i].HighByte >> -_spriteX[i]) & 0x01) << 1;
spriteColor = ((_spriteTiles[i].LowByte >> shift) & 0x01) | ((_spriteTiles[i].HighByte >> shift) & 0x01) << 1;
} else {
spriteColor = ((_spriteTiles[i].LowByte << -_spriteX[i]) & 0x80) >> 7 | ((_spriteTiles[i].HighByte << -_spriteX[i]) & 0x80) >> 6;
spriteColor = ((_spriteTiles[i].LowByte << shift) & 0x80) >> 7 | ((_spriteTiles[i].HighByte << shift) & 0x80) >> 6;
}
if(spriteColor != 0) {
uint8_t spritePaletteColor = GetSpritePaletteEntry(_spriteTiles[i].PaletteOffset, spriteColor);
pixelColor = 0xFF000000 | PPU_PALETTE_RGB[spritePaletteColor % 64];
pixelColor = 0xFF000000 | PPU_PALETTE_RGB[GetSpritePaletteEntry(_spriteTiles[i].PaletteOffset, spriteColor)];
useBackground = false;
break;
}
}
_spriteX[i]--;
}
if(useBackground) {
// If we're grabbing the pixel from the high part of the shift register, use the previous tile's palette, not the current one
uint8_t backgroundPaletteColor = GetBGPaletteEntry(offset < 8 ? _previousTile.PaletteOffset : _currentTile.PaletteOffset, backgroundColor);
pixelColor = 0xFF000000 | PPU_PALETTE_RGB[backgroundPaletteColor % 64];
pixelColor = 0xFF000000 | PPU_PALETTE_RGB[GetBGPaletteEntry(offset < 8 ? _previousTile.PaletteOffset : _currentTile.PaletteOffset, backgroundColor)];
}
uint32_t bufferPosition = _scanline * 256 + (_cycle - 1);
@ -418,13 +415,16 @@ void PPU::ProcessVisibleScanline()
LoadNextTile();
} else {
//Clear secondary OAM at the start of every visible scanline (cycle 1)
memset(_secondarySpriteRAM, 0xFF, 0x40);
memset(_secondarySpriteRAM, 0xFF, 0x20);
}
LoadTileInfo();
}
DrawPixel();
CopyOAMData();
if(IsRenderingEnabled()) {
CopyOAMData();
}
if(_cycle == 256 && _scanline == 239) {
//Send frame to GUI once the last pixel has been output
@ -469,7 +469,7 @@ void PPU::CopyOAMData()
_writeData = true;
}
if(_secondaryOAMAddr < 0x40) {
if(_secondaryOAMAddr < 0x20) {
//Copy 1 byte to secondary OAM
_secondarySpriteRAM[_secondaryOAMAddr] = _buffer;
@ -485,6 +485,11 @@ void PPU::CopyOAMData()
}
} else {
//8 sprites have been found, check flags, etc?
if(_scanline >= _buffer && _scanline < _buffer + (_flags.LargeSprites ? 16 : 8)) {
_statusFlags.SpriteOverflow = true;
} else {
_state.SpriteRamAddr += 4;
}
}
}
}

View file

@ -83,7 +83,7 @@ class PPU : public IMemoryHandler
uint8_t _paletteRAM[0x100];
uint8_t _spriteRAM[0x100];
uint8_t _secondarySpriteRAM[0x40];
uint8_t _secondarySpriteRAM[0x20];
uint8_t *_outputBuffer;

View file

@ -28,7 +28,4 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(Performance) = preSolution
HasPerformanceSessions = true
EndGlobalSection
EndGlobal