PGO: Turn on debugger when running PGO builds (~60% increase in performance when debugger opened)
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1 changed files with 2 additions and 0 deletions
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@ -41,6 +41,7 @@ extern "C" {
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void __stdcall LoadROM(const char* filename, char* patchFile);
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void __stdcall LoadROM(const char* filename, char* patchFile);
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void __stdcall Run();
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void __stdcall Run();
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void __stdcall Stop();
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void __stdcall Stop();
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void __stdcall DebugInitialize();
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}
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}
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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@ -93,6 +94,7 @@ int main(int argc, char* argv[])
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std::cout << "Running: " << testRoms[i] << std::endl;
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std::cout << "Running: " << testRoms[i] << std::endl;
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SetVideoFilter(filterTypes[i % 13]);
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SetVideoFilter(filterTypes[i % 13]);
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LoadROM(testRoms[i], "");
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LoadROM(testRoms[i], "");
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DebugInitialize();
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}
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}
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std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(5000));
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std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(5000));
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Stop();
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Stop();
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