Auto Save: Prevent saves from starting an audio loop
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69f1ca010e
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3d453ba021
2 changed files with 3 additions and 2 deletions
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@ -310,10 +310,11 @@ void Console::Run()
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bool paused = EmulationSettings::IsPaused();
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if(paused && !_stop) {
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MessageManager::SendNotification(ConsoleNotificationType::GamePaused);
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_runLock.Release();
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//Prevent audio from looping endlessly while game is paused
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SoundMixer::StopAudio();
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_runLock.Release();
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PlatformUtilities::EnableScreensaver();
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while(paused && !_stop) {
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@ -77,7 +77,7 @@ void SoundMixer::PlayAudioBuffer(uint32_t time)
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{
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EndFrame(time);
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size_t sampleCount = blip_read_samples(_blipBuf, _outputBuffer, SoundMixer::MaxSamplesPerFrame, 0);
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if(SoundMixer::AudioDevice) {
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if(SoundMixer::AudioDevice && !EmulationSettings::IsPaused()) {
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//Apply low pass filter/volume reduction when in background (based on options)
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if(!_waveRecorder && !EmulationSettings::CheckFlag(EmulationFlags::NsfPlayerEnabled) && EmulationSettings::CheckFlag(EmulationFlags::InBackground)) {
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if(EmulationSettings::CheckFlag(EmulationFlags::MuteSoundInBackground)) {
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