NetPlay: When host loads a save state, send it to the clients to stay in sync
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@ -118,6 +118,7 @@ void GameServerConnection::ProcessNotification(ConsoleNotificationType type, voi
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case ConsoleNotificationType::GameLoaded:
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case ConsoleNotificationType::GameResumed:
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case ConsoleNotificationType::GameReset:
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case ConsoleNotificationType::StateLoaded:
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SendGameInformation();
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SendGameState();
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break;
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