NetPlay: When host loads a save state, send it to the clients to stay in sync

This commit is contained in:
Souryo 2016-01-21 17:57:18 -05:00
parent 28cad4416d
commit 40eac94d18

View file

@ -118,6 +118,7 @@ void GameServerConnection::ProcessNotification(ConsoleNotificationType type, voi
case ConsoleNotificationType::GameLoaded:
case ConsoleNotificationType::GameResumed:
case ConsoleNotificationType::GameReset:
case ConsoleNotificationType::StateLoaded:
SendGameInformation();
SendGameState();
break;