Added sleep for client thread

This commit is contained in:
Souryo 2014-07-09 22:02:46 -04:00
parent f748c51552
commit 416865ff52

View file

@ -74,6 +74,7 @@ void GameClient::Exec()
_connection.reset();
break;
}
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(1));
}
}
}