UI: Fixed issue with game selection screen getting activated by keypresses when game is paused
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afa4ae85e3
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5066c89570
3 changed files with 8 additions and 2 deletions
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@ -484,7 +484,12 @@ void Console::Run()
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bool Console::IsRunning()
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bool Console::IsRunning()
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{
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{
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return !Instance->_stopLock.IsFree() && !Instance->_runLock.IsFree();
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return !Instance->_stopLock.IsFree();
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}
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bool Console::IsPaused()
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{
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return _runLock.IsFree();
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}
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}
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void Console::UpdateNesModel(bool sendNotification)
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void Console::UpdateNesModel(bool sendNotification)
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@ -101,6 +101,7 @@ class Console
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static void ResetLagCounter();
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static void ResetLagCounter();
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static bool IsRunning();
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static bool IsRunning();
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bool IsPaused();
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static void SetNextFrameOverclockStatus(bool disabled);
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static void SetNextFrameOverclockStatus(bool disabled);
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@ -887,7 +887,7 @@ shared_ptr<MemoryAccessCounter> Debugger::GetMemoryAccessCounter()
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bool Debugger::IsExecutionStopped()
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bool Debugger::IsExecutionStopped()
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{
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{
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return _executionStopped || !_console->IsRunning();
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return _executionStopped || _console->IsPaused();
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}
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}
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void Debugger::GetAbsoluteAddressAndType(uint32_t relativeAddr, AddressTypeInfo* info)
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void Debugger::GetAbsoluteAddressAndType(uint32_t relativeAddr, AddressTypeInfo* info)
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