Fixed crash that occurred when cheat list was opened
This commit is contained in:
parent
a89b2408a4
commit
5b8a37e392
1 changed files with 6 additions and 4 deletions
|
@ -394,6 +394,8 @@ void Console::Run()
|
||||||
_runLock.Acquire();
|
_runLock.Acquire();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
shared_ptr<Debugger> debugger = _debugger;
|
||||||
|
|
||||||
bool paused = EmulationSettings::IsPaused();
|
bool paused = EmulationSettings::IsPaused();
|
||||||
if(paused && !_stop) {
|
if(paused && !_stop) {
|
||||||
MessageManager::SendNotification(ConsoleNotificationType::GamePaused);
|
MessageManager::SendNotification(ConsoleNotificationType::GamePaused);
|
||||||
|
@ -404,13 +406,13 @@ void Console::Run()
|
||||||
_runLock.Release();
|
_runLock.Release();
|
||||||
|
|
||||||
PlatformUtilities::EnableScreensaver();
|
PlatformUtilities::EnableScreensaver();
|
||||||
while(paused && !_stop && (!_debugger || !_debugger->CheckFlag(DebuggerFlags::DebuggerWindowEnabled))) {
|
while(paused && !_stop && (!debugger || !debugger->CheckFlag(DebuggerFlags::DebuggerWindowEnabled))) {
|
||||||
//Sleep until emulation is resumed
|
//Sleep until emulation is resumed
|
||||||
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(30));
|
std::this_thread::sleep_for(std::chrono::duration<int, std::milli>(30));
|
||||||
paused = EmulationSettings::IsPaused();
|
paused = EmulationSettings::IsPaused();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(_debugger && _debugger->CheckFlag(DebuggerFlags::DebuggerWindowEnabled)) {
|
if(debugger && debugger->CheckFlag(DebuggerFlags::DebuggerWindowEnabled)) {
|
||||||
//Prevent pausing when debugger is active
|
//Prevent pausing when debugger is active
|
||||||
EmulationSettings::ClearFlags(EmulationFlags::Paused);
|
EmulationSettings::ClearFlags(EmulationFlags::Paused);
|
||||||
}
|
}
|
||||||
|
@ -420,8 +422,8 @@ void Console::Run()
|
||||||
MessageManager::SendNotification(ConsoleNotificationType::GameResumed);
|
MessageManager::SendNotification(ConsoleNotificationType::GameResumed);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(_debugger) {
|
if(debugger) {
|
||||||
_debugger->ProcessEvent(EventType::StartFrame);
|
debugger->ProcessEvent(EventType::StartFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Get next target time, and adjust based on whether we are ahead or behind
|
//Get next target time, and adjust based on whether we are ahead or behind
|
||||||
|
|
Loading…
Add table
Reference in a new issue