Fixed "Paused" position
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1d1b5ed1fc
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5c1e05d19f
1 changed files with 2 additions and 3 deletions
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@ -316,9 +316,8 @@ namespace NES
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_spriteBatch->Draw(shaderResourceView, destRect); // , position, &sourceRect, Colors::White, 0.0f, position, 4.0f);
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shaderResourceView->Release();
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_font->DrawString(_spriteBatch.get(), L"PAUSED", XMFLOAT2(256 * 2 - 142, 240 * 2 - 37), Colors::Black, 0.0f, XMFLOAT2(0, 0), 2.0f);
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_font->DrawString(_spriteBatch.get(), L"PAUSED", XMFLOAT2(256 * 2 - 145, 240 * 2 - 40), Colors::AntiqueWhite, 0.0f, XMFLOAT2(0, 0), 2.0f);
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_font->DrawString(_spriteBatch.get(), L"PAUSED", XMFLOAT2(_hdScreenWidth / 2 - 142, _hdScreenHeight / 2 - 77), Colors::Black, 0.0f, XMFLOAT2(0, 0), 2.0f);
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_font->DrawString(_spriteBatch.get(), L"PAUSED", XMFLOAT2(_hdScreenWidth / 2 - 145, _hdScreenHeight / 2 - 80), Colors::AntiqueWhite, 0.0f, XMFLOAT2(0, 0), 2.0f);
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}
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//--------------------------------------------------------------------------------------
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