Fixed "Paused" position

This commit is contained in:
Souryo 2014-06-26 18:39:37 -04:00
parent 1d1b5ed1fc
commit 5c1e05d19f

View file

@ -316,9 +316,8 @@ namespace NES
_spriteBatch->Draw(shaderResourceView, destRect); // , position, &sourceRect, Colors::White, 0.0f, position, 4.0f);
shaderResourceView->Release();
_font->DrawString(_spriteBatch.get(), L"PAUSED", XMFLOAT2(256 * 2 - 142, 240 * 2 - 37), Colors::Black, 0.0f, XMFLOAT2(0, 0), 2.0f);
_font->DrawString(_spriteBatch.get(), L"PAUSED", XMFLOAT2(256 * 2 - 145, 240 * 2 - 40), Colors::AntiqueWhite, 0.0f, XMFLOAT2(0, 0), 2.0f);
_font->DrawString(_spriteBatch.get(), L"PAUSED", XMFLOAT2(_hdScreenWidth / 2 - 142, _hdScreenHeight / 2 - 77), Colors::Black, 0.0f, XMFLOAT2(0, 0), 2.0f);
_font->DrawString(_spriteBatch.get(), L"PAUSED", XMFLOAT2(_hdScreenWidth / 2 - 145, _hdScreenHeight / 2 - 80), Colors::AntiqueWhite, 0.0f, XMFLOAT2(0, 0), 2.0f);
}
//--------------------------------------------------------------------------------------