Added Classic Platform structure - ARMv7 Cortex A7 build (#516)

This commit is contained in:
Ryan 'Swingflip' Hamlin 2018-10-20 09:22:08 +01:00 committed by SourMesen
parent 9e5c22492b
commit 6c3398250a
4 changed files with 41 additions and 50 deletions

View file

@ -69,22 +69,49 @@ ifeq ($(platform), unix)
TARGET := $(TARGET_NAME)_libretro.$(EXT)
fpic := -fPIC -pthread
SHARED := -shared -Wl,--version-script=$(LIBRETRO_DIR)/link.T -Wl,--no-undefined
else ifeq ($(platform), linux-portable)
TARGET := $(TARGET_NAME)_libretro.$(EXT)
fpic := -fPIC -nostdlib
SHARED := -shared -Wl,--version-script=$(LIBRETRO_DIR)/link.T
LIBM :=
else ifeq ($(platform), nintendoc)
# Nintendo Classics (Hakchi)
CC = arm-linux-gnueabihf-gcc-5
CXX = arm-linux-gnueabihf-g++-5
EXT ?= so
TARGET := $(TARGET_NAME)_libretro.$(EXT)
fpic := -fPIC -pthread
SHARED := -shared -Wl,--version-script=$(LIBRETRO_DIR)/link.T -Wl,--no-undefined
CXXFLAGS += -marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -static -static-libgcc -static-libstdc++
CFLAGS += -marm -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -static -static-libgcc -static-libstdc++
LDFLAGS += /usr/lib/gcc-cross/arm-linux-gnueabihf/5/libstdc++.a
# Classic Platforms ####################
# Platform affix = classic_<ISA>_<µARCH>
# Help at https://modmyclassic.com/comp
# (armv7 a7, hard point, neon based) ###
# NESC, SNESC, C64 mini
else ifeq ($(platform), classic_armv7_a7)
TARGET := $(TARGET_NAME)_libretro.so
fpic := -fPIC -pthread
SHARED := -shared -Wl,--version-script=$(LIBRETRO_DIR)/link.T -Wl,--no-undefined
CFLAGS += -Ofast \
-flto=4 -fwhole-program -fuse-linker-plugin \
-fdata-sections -ffunction-sections -Wl,--gc-sections \
-fno-stack-protector -fno-ident -fomit-frame-pointer \
-falign-functions=1 -falign-jumps=1 -falign-loops=1 \
-fno-unwind-tables -fno-asynchronous-unwind-tables -fno-unroll-loops \
-fmerge-all-constants -fno-math-errno \
-marm -mtune=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard
CXXFLAGS += $(CFLAGS)
CPPFLAGS += $(CFLAGS)
ASFLAGS += $(CFLAGS)
HAVE_NEON = 1
ARCH = arm
BUILTIN_GPU = neon
USE_DYNAREC = 1
ifeq ($(shell echo `$(CC) -dumpversion` "< 4.9" | bc -l), 1)
CFLAGS += -march=armv7-a
else
CFLAGS += -march=armv7ve
# If gcc is 5.0 or later
ifeq ($(shell echo `$(CC) -dumpversion` ">= 5" | bc -l), 1)
LDFLAGS += -static-libgcc -static-libstdc++
endif
endif
#######################################
else ifneq (,$(findstring osx,$(platform)))
TARGET := $(TARGET_NAME)_libretro.dylib
fpic := -fPIC
@ -270,6 +297,7 @@ CXXFLAGS += -D LIBRETRO $(fpic) -std=c++14
all: $(TARGET)
$(TARGET): $(OBJECTS)
@echo "** BUILDING $(TARGET) FOR PLATFORM $(platform) **"
ifeq ($(STATIC_LINKING), 1)
ifneq (,$(findstring msvc,$(platform)))
$(LD) $(LINKOUT)$@ $(OBJECTS)
@ -279,15 +307,7 @@ endif
else
$(LD) $(fpic) $(SHARED) $(INCLUDES) $(LINKOUT)$@ $(OBJECTS) $(LDFLAGS)
endif
ifeq ($(platform),nintendoc)
@echo "** BUILDING HAKCHI HMOD PACKAGE **"
mkdir -p hakchi/etc/libretro/core/ hakchi/etc/libretro/info/ hakchi/etc/preinit.d/
rm -f hakchi/etc/libretro/info/*
cp $(TARGET_NAME)_libretro.so hakchi/etc/libretro/core/
cd hakchi/etc/libretro/info/; wget https://buildbot.libretro.com/assets/frontend/info/$(TARGET_NAME)_libretro.info
cd hakchi/; tar -czvf "CORE_$(TARGET_NAME).hmod" *
endif
@echo "** BUILD SUCCESSFUL! GG NO RE **"
%.o: %.c
$(CC) $(CFLAGS) $(fpic) -c $< $(OBJOUT)$@
@ -296,7 +316,7 @@ endif
$(CXX) $(CXXFLAGS) $(fpic) -c $< $(OBJOUT)$@
clean:
rm -f $(OBJECTS) $(TARGET) hakchi/CORE_$(TARGET_NAME).hmod
rm -f $(OBJECTS) $(TARGET)
.PHONY: clean

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@ -1,3 +0,0 @@
#!/bin/sh
exec retroarch-clover mesen "$@"

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@ -1,4 +0,0 @@
transfer_default
chmod +x $rootfs/bin/*
chmod +x $rootfs/usr/bin/*
return 1

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@ -1,22 +0,0 @@
-----------------------
Name: Mesen
Creator: Sour
Category: RetroArch Cores
-----------------------
=== Mesen Core for RetroArch ===
Module adds support for Famicom / Nintendo Entertainment System
Available executables and arguments to run Core:
- /bin/mesen <rom> <clover_args>
Core by Sour
Built and assembled by HakchiCloud - [Website](https://hakchiresources.com)
Hakchi module system by madmonkey
NES/SNES Mini shell integration by Cluster
(c) 2016-2018