Video: Fixed scanline effect causing transparent pixels in screenshots
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1 changed files with 1 additions and 1 deletions
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@ -91,7 +91,7 @@ uint32_t* ScaleFilter::ApplyFilter(uint32_t *inputArgbBuffer, uint32_t width, ui
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r = (uint8_t)(r * scanlineIntensity);
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g = (uint8_t)(g * scanlineIntensity);
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b = (uint8_t)(b * scanlineIntensity);
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color = (r << 16) | (g << 8) | b;
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color = 0xFF000000 | (r << 16) | (g << 8) | b;
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}
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}
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}
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