Docs: Fixed typo in HD packs documentation (+ added note for overscan)
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@ -76,7 +76,8 @@ The scale used for the replacement graphics -- this can be any integer number (m
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**Syntax**: `<overscan>[top],[right],[bottom],[left]`
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**Example**: `<overscan>8,8,8,8`
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The overscan values to use when the HD Pack is loaded - this is useful for games that produce glitches on the edges of the screen.
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The overscan values to use when the HD Pack is loaded - this is useful for games that produce glitches on the edges of the screen.
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**Note:** This feature is only available for HD Packs that contain tile replacement rules. HD Packs that only replace audio cannot use the overscan setting.
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### <patch> tag ###
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@ -223,8 +224,8 @@ Album and track numbers are used to form a unique ID for each bgm, allowing up t
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### <sfx> tag ###
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**Syntax**: `<sfc>[album - integer],[track - integer],[filename - ogg]`
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**Example**: `<sfc>0,0,myBgm.ogg`
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**Syntax**: `<sfx>[album - integer],[track - integer],[filename - ogg]`
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**Example**: `<sfx>0,0,myBgm.ogg`
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Used to assign a sound effect (`.ogg` audio file) to a specific album and track number.
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Album and track numbers are used to form a unique ID for each sound effect, allowing up to 64k different sound effects.
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