Add emu.stepOver() and emu.stepOut() to lua api environment
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3 changed files with 24 additions and 0 deletions
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@ -87,6 +87,8 @@ int LuaApi::GetLibrary(lua_State *lua)
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{ "reset", LuaApi::Reset },
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{ "stop", LuaApi::Stop },
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{ "breakExecution", LuaApi::Break },
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{ "stepOver", LuaApi::StepOver },
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{ "stepOut", LuaApi::StepOut },
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{ "resume", LuaApi::Resume },
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{ "execute", LuaApi::Execute },
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{ "rewind", LuaApi::Rewind },
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@ -585,6 +587,24 @@ int LuaApi::Execute(lua_State *lua)
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return l.ReturnCount();
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}
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int LuaApi::StepOut(lua_State* lua)
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{
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LuaCallHelper l(lua);
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checkparams();
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checkinitdone();
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_debugger->StepOut();
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return l.ReturnCount();
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}
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int LuaApi::StepOver(lua_State* lua)
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{
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LuaCallHelper l(lua);
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checkparams();
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checkinitdone();
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_debugger->StepOver();
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return l.ReturnCount();
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}
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int LuaApi::Rewind(lua_State *lua)
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{
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LuaCallHelper l(lua);
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@ -49,6 +49,8 @@ public:
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static int Break(lua_State *lua);
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static int Resume(lua_State *lua);
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static int Execute(lua_State *lua);
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static int StepOut(lua_State* lua);
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static int StepOver(lua_State* lua);
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static int Rewind(lua_State *lua);
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static int TakeScreenshot(lua_State *lua);
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@ -535,6 +535,8 @@ namespace Mesen.GUI.Debugger
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new List<string> {"func","emu.breakExecution","emu.breakExecution()","","","Breaks the execution of the game and displays the debugger window."},
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new List<string> {"func","emu.stop","emu.stop()","","","Stops execution of the game."},
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new List<string> {"func","emu.execute","emu.execute(count, type)","count - *Integer* The number of cycles or instructions to run before breaking\ntype - *Enum* See executeCountType","","Runs the emulator for the specified number of cycles/instructions and then breaks the execution."},
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new List<string> {"func","emu.stepOver", "emu.stepOver()", "","","Step over the next instruction."},
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new List<string> {"func","emu.stepOut", "emu.stepOver()", "","","Step out of the subroutine."},
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new List<string> {"func","emu.reset","emu.reset()","","","Resets the current game."},
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new List<string> {"func","emu.resume","emu.resume()","","","Resumes execution after breaking."},
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new List<string> {"func","emu.rewind","emu.rewind(seconds)","seconds - *Integer* The number of seconds to rewind","","Instantly rewinds the emulation by the number of seconds specified.\n Note: this can only be called from within a 'StartFrame' event callback."},
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